A Lighthearted Interview!
We recently had the opportunity to interview the rather hilarious team behind the upcoming Wii U eShop shmup Shutshimi: Seriously Swole. Without further ado here's our interview with Neon Deity Games in its entirety:
The interview wrote:
Hello! Thanks for joining us to answer some of our questions!
[NDG]: We were told there would be pie.
Can you tell us a little about your team who worked on Shutshimi?
[NDG]: We’re a (hungry) team of three: Garrett codes, Wayne makes art and Anthony makes audio. And we generally don’t like being restrained against our will, but we’ll make an exception this one time ♥
What were your inspirations for Shutshimi?
[NDG]: Google Image search, Youtube Poops, horrible developer art, crushing time constraints and ice cream. And pie. Seriously, where is it?
Can you tell us about the unique features in Shutshimi?
[NDG]: "Shutshimi is the only Buffalo-made shooter-based party game available on the market, featuring rapid-fire gameplay, constantly-changing scenarios, and a multitude of headwear options.
It even features familiar faces from some other games! There’s also a Can o’ Beans powerup that gives you a butt-based boost. Little known fact: Fish love beans. Really, there’s only one thing Shutshimi doesn’t have. Pie… much like this interview."
How many stages does Shutshimi possess?
[NDG]: Two. Wait, six...Actually, it might be closer to 1000. No, more like… as many stars as there are in the sky. Or bricks in this cell. Really, it’s endless…like this lack of pie!
Which controllers are compatible with the Wii U version of Shutshimi?
[NDG]: "Better question is which controllers aren’t compatible with Shutshimi...the Gamecube Controller and the Balance Board didn’t make the cut, we’re sad to say.
(Supported controllers include the Gamepad, the Pro Controller, the Novice Controller, the Classic Controller, the Wii Remote, the Wii Remote and Nunchuck combo, as well as the mythical Upside Down Nunchuck)"
Are there any unique features in the Wii U version of the game?
[NDG]: Off-screen multiplayer on the gamepad is something no other version can claim fame to… especially while on the toilet.
What's your favorite aspect of Shutshimi?
[NDG]: Our sheer lack of control over what happens. Because the game has so many procedural aspects to it, it can surprise you even on the 100th playthrough! It’s the game that keeps on giving.
Thanks for answering our questions, we really appreciate it! Hopefully
we'll have the opportunity to interview you again sometime!
[NDG]: It would be nice. Maybe next time it won’t take place in a dank basement? It smells musty down here. And distinctly not like pie. How about we go to Grandma’s house?
[NDG]: Any time! Now it’s off to the bakery with us, we’re frothing for some key-lime baby!
What did you think of our unique and rather hilarious discussion with Neon Deity Games? Will you download Shutshimi: Seriously Swole when it launches on the Wii U eShop on Thursday? Be sure to let us know in our comments section below!
#Developer #Interview #NeonDeityGames #WiiU #eShop
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