Search found 3 matches for Developer
- on February 15th 2016, 11:27 am
- Search in: WiiWareWave Exclusive Features
- Topic: Developer's Interview: Our Discussion With MP2 And Konjak Regarding NoituLove For The Wii U And 3DS!
- Replies: 8
- Views: 2791
Developer's Interview: Our Discussion With MP2 And Konjak Regarding NoituLove For The Wii U And 3DS!
Double Interview Ahoy!
We recently had the opportunity to interview MP2 Games and "Konjak" regarding their upcoming Wii U and 3DS eShop title NoituLove! We like getting to the point without unnecessary fluff so here's what they had to say regarding NoituLove:
Developer's Interview wrote:
Hello! Thanks for joining us to answer our questions regarding Noitu Love!
[MP2]: Thanks for having us! I'm Mathias from MP2 Games.
[Konjak]: Hello! I'm Joakim Sandberg, probably more known as "konjak".
Could you tell us about your team?
[MP2]: So it's really just me and Joakim. I do the porting/publishing, while Joakim does the rest, really.
[Konjak]: I sit in my chair and try to make games and eating things with all of my time.
How long has Noitu Love been in development?
[MP2]: The 3DS and Wii U versions have been in development since the end of 2015. The original game was released quite some time ago!
[Konjak]: Thanks to Mathias I think the game will reach a lot more people, but I actually released the game on PC in 2008. It later got on Steam in 2012, so this has been a journey. The game itself, prior to that, took me a record 9-10 months because it was a very fun and simple project for me.
Is the 3DS version of the game compatible with all 3DS' or is it a New
[MP2]: It will be compatible with both the original 3DS and the New 3DS!
Could you tell us a bit about the game?
[Konjak]: Noitu Love Devolution is a quite classic action-arcade game, dominated by explosions and bosses. It stars Xoda Rap as she has to protect the city from the resurgence of the "Darn" army, a group of evil robots. But along with them comes problems where parts of the city is turning into other place and time eras, and the Peacekeepers have to find out why it happens, and how to fix it.
What are some of the most unique features of Noitu Love?
[Konjak]: The game is simply my desire to make my own Contra or Metal Slug-like game, as those were things of my childhood. To make it something more interesting, I wanted to see what I could do when such a game used mouse controls, and I found it could be pretty fun, and also very fluent in how you get around. So with motions and aiming you zip around all over the screen, beating on things.
Will the Wii U version of the game be different than the 3DS version?
[MP2]: The 3DS version will have gameplay and controls that are similar to those on the Wii U using the Gamepad. We are still finalizing the 3DS version, so the 3DS version may have a few extra additions when we release it.
How long would you say NoituLove is from beginning to end for
[Konjak]: It's akin to the length of those classic action games. It's compact and sweet, wanting you to replay it. It does come with unlockable characters who play completely different. I thought it would be fun to see what other controls based on pointing around I could think of, and they are the result.
Which controllers will be compatible with the Wii U version of your game?
[MP2]: The Gamepad is supported, using swipes and touch gestures for special moves. Also, Wiimote + Nunchuk is supported, where you press buttons to hit enemies while pointing at the screen. This also uses Wiimote swipes to do special moves!
What is your favorite aspect of Noitu Love?
[MP2]: The classic arcade gameplay, and the countless boss fights. It's action extravaganza, and learning how to deal with new enemies is a great experience.
That's all of the questions we have for you today! Hopefully we'll
have the opportunity to interview you again sometime!
[MP2]: Thank you for the attention! The game will be out around April on Wii U and 3DS, so make sure to follow @konjak_news if you want to stay updated.
[Konjak]: Also check out the projects of Mathias and MP2 Games (http://mp2.dk/) as he's been a good source of getting hard-to-port games to more people. A true citizen.
What did you think of our interview? Will you be downloading NoituLove when it hits the Wii U and 3DS eShops? Which version of the game will you choose? Be sure to let us know in our comment section below!
#Developer #Interview #MP2Games #NoituLove #WiiU #3DS #eShop #Exclusive #Feature
- on February 8th 2016, 5:35 pm
- Search in: WiiWareWave Exclusive Features
- Topic: Developer's Interview: Our Discussion With Wee Man Studios Regarding Their Upcoming 3DS eShop Title Lifespeed!
- Replies: 11
- Views: 1869
Developer's Interview: Our Discussion With Wee Man Studios Regarding Their Upcoming 3DS eShop Title Lifespeed!
Three Cheers For The New 3DS!
Developer's Interviews have become something far more common in recent times here at WiiWareWave thanks to their recent surge in sheer popularity so it should come as no surprise that we have another interview to share with you, our fantastic fans!
We recently interviewed Wee Man Studios regarding their upcoming 3DS eShop futuristic racer Lifespeed and we learned quite a bit about the game! Without further ado here's our interview with Wee Man Studios in its entirety:
Could you tell us a bit about your team?
[WMS]: "John Owens developed the game from start to finish and is the driving force behind the whole project. He is modest about it but really its pretty amazing for a game of this complexity and polish! Seven day work weeks have been the norm for so long that its going to be really strange when he moves to a normal work schedule.
We also had various contractors work with us throughout the project to do the bits he couldn't do and generate the artwork, music, and language translations."
How long has Lifespeed been in development?
[WMS]: "A number of years, we don't like to count! To be honest the project was probably too much for one man to take on, we made it in the end but it would have been sensible to take on something smaller.
Rookie indie developer mistake which we managed to actually see through till the end. We were lucky that I have a full time job so we have just got by on one salary for the past few years."
What kind of game is Lifespeed?
[WMS]: Lifespeed is a futuristic flying racer. You will fly ships at mach 2 down tiny tunnels and through rings to get weapons to battle against the 9 other racers. Its a fast twitchy game with a challenging old school feel to it.
What games inspired you to develop Lifespeed?
[WMS]: "The original inspiration actually came from the scene in star wars return of the Jedi where the ships are flying down the tunnels of the death star. We wanted to capture that same fast frantic rush in a race.
Pilot Wings on the SNES where you fly through a course of rings was a big early inspiration. Mario Kart inspired the fun racing fighting type gameplay."
We heard that Lifespeed is a New 3DS exclusive title! Is this true?
[WMS]: We will be bringing Lifespeed out on the New 3DS.
What made you decide to make Lifespeed a New 3DS exclusive title?
[WMS]: Simply down to performance, the New 3DS actually a much more powerful device so it allowed us to get all the features into Lifespeed that we were hoping for.
Can you tell us about the unique features of the game?
[WMS]: We think the combination of all the gameplay elements is unique; flying in 3D space, tunnels, racing, fighting the other ships, flying through rings for pickups. Haven't seen any other game with all those elements combined yet! Oh and of course you can do a barrel roll.
When can we expect Lifespeed to hit the 3DS eShop?
[WMS]: As soon as is humanly possible. Well hopefully March, difficult for us to predict as its our first time releasing an indie title.
What did you think of the interview? Are you looking forward to Wee Man Studios upcoming title Lifespeed? What are your thoughts about it being New 3DS exclusive? Let us know in our comments section below!
#Developer #Interview #New3DS #eShop #WeeManStudios
- on February 2nd 2016, 9:30 pm
- Search in: WiiWareWave Exclusive Features
- Topic: Developer's Interview: Our Hilarious Discussion With Neon Deity Games Regarding Shutshimi For The Wii U!
- Replies: 11
- Views: 1895
Developer's Interview: Our Hilarious Discussion With Neon Deity Games Regarding Shutshimi For The Wii U!
A Lighthearted Interview!
We recently had the opportunity to interview the rather hilarious team behind the upcoming Wii U eShop shmup Shutshimi: Seriously Swole. Without further ado here's our interview with Neon Deity Games in its entirety:
The interview wrote:
Hello! Thanks for joining us to answer some of our questions!
[NDG]: We were told there would be pie.
Can you tell us a little about your team who worked on Shutshimi?
[NDG]: We’re a (hungry) team of three: Garrett codes, Wayne makes art and Anthony makes audio. And we generally don’t like being restrained against our will, but we’ll make an exception this one time ♥
What were your inspirations for Shutshimi?
[NDG]: Google Image search, Youtube Poops, horrible developer art, crushing time constraints and ice cream. And pie. Seriously, where is it?
Can you tell us about the unique features in Shutshimi?
[NDG]: "Shutshimi is the only Buffalo-made shooter-based party game available on the market, featuring rapid-fire gameplay, constantly-changing scenarios, and a multitude of headwear options.
It even features familiar faces from some other games! There’s also a Can o’ Beans powerup that gives you a butt-based boost. Little known fact: Fish love beans. Really, there’s only one thing Shutshimi doesn’t have. Pie… much like this interview."
How many stages does Shutshimi possess?
[NDG]: Two. Wait, six...Actually, it might be closer to 1000. No, more like… as many stars as there are in the sky. Or bricks in this cell. Really, it’s endless…like this lack of pie!
Which controllers are compatible with the Wii U version of Shutshimi?
[NDG]: "Better question is which controllers aren’t compatible with Shutshimi...the Gamecube Controller and the Balance Board didn’t make the cut, we’re sad to say.
(Supported controllers include the Gamepad, the Pro Controller, the Novice Controller, the Classic Controller, the Wii Remote, the Wii Remote and Nunchuck combo, as well as the mythical Upside Down Nunchuck)"
Are there any unique features in the Wii U version of the game?
[NDG]: Off-screen multiplayer on the gamepad is something no other version can claim fame to… especially while on the toilet.
What's your favorite aspect of Shutshimi?
[NDG]: Our sheer lack of control over what happens. Because the game has so many procedural aspects to it, it can surprise you even on the 100th playthrough! It’s the game that keeps on giving.
Thanks for answering our questions, we really appreciate it! Hopefully
we'll have the opportunity to interview you again sometime!
[NDG]: It would be nice. Maybe next time it won’t take place in a dank basement? It smells musty down here. And distinctly not like pie. How about we go to Grandma’s house?
[NDG]: Any time! Now it’s off to the bakery with us, we’re frothing for some key-lime baby!
What did you think of our unique and rather hilarious discussion with Neon Deity Games? Will you download Shutshimi: Seriously Swole when it launches on the Wii U eShop on Thursday? Be sure to let us know in our comments section below!
#Developer #Interview #NeonDeityGames #WiiU #eShop