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- on March 27th 2019, 7:27 am
- Search in: PS4 Retail Reviews
- Topic: Review: Jump Force (PS4 Retail)
- Replies: 26
- Views: 868
Developed by Spike Chunsoft and published by Bandai Namco, Jump Force is likely the biggest, most ambitious anime game the gaming community will see this year. So will it satisfy player’s anime fighting needs?
Tutorial Missions: Tutorial mode is an extension of the mandatory tutorial and teaches the player more of the basics of combat in the game.
Story: Jump Force’s story starts off slow which makes it seem lackluster and impersonal at first. It starts with way too many story missions, the majority of which feel more like side missions. After completing the first few chapters, the story does start to improve and increase interest. There aren’t as many missions that don’t feel related to the story, and it picks up its pace which makes it more engaging than before. Finishing the story feels like completing an anime, it is very satisfying, but it feels like there should be more. One thing to note is that it occasionally a character might seem out of character in story mode which can make that part of the story feel off. Another important thing to note is that to play and progress in the story; the player must either go to the mission counters and chose Key Missions or talk to the correct character to progress. It can get a little confusing trying to figure out where to go at times but remembering the minimap is key.
Free Missions: This mode is definitely a good one to grind. In this mode, the player can obtain experience, money, upgrade materials, cosmetic items, abilities, and J-Skills. These missions are not that hard to complete and range in difficulty from Easy to Expert. To get the most out of this mode, the player would want to get S-rank on each mission which does take some time.
Extra Missions: In this mode, the player completes missions which increase their level cap and obtain elements to apply to some abilities allowing the player to fine-tune their play style even more.
Online: In online mode, the player can fight other players online. There is the option to play quick matches, ranked matches, or friend matches. These modes are well implemented, but it would have been nice to have a rematch option in the friend matches, so friends don’t have to go through a ridiculous number of loading screens each time they do a match.
Offline: In offline mode, the player can choose to fight a couch-side friend, a CPU, have two CPUs fight each-other, or train. This mode probably doesn’t get as much credit as it deserves, but it certainly isn’t as prominent as the other modes.
In the game, there are multiple options for customization which are mostly broken down into avatar creation, customization items, and abilities.
Avatar Creation: In avatar creation, the player can create their avatar. They chose which type of fighting style (Martial Arts, Pirate, or Ninja) and customize their avatar’s appearance. The avatar creation is very good and allows players to create incredibly unique avatars or recreate a character from the animes in the game. Some of the options such as hair and the two features can be changed in-game, but everything else is not, so create wisely.
Customization Items: Customization Items are the clothing and accessories the avatars wear. They can be obtained via the in-game shop or through Free Missions. The options for this seem a little limited currently in terms of styles and colors, but the developers are releasing more options in future patches.
Abilities: Abilities are the moves the player’s avatar uses from the pool of in-game playable characters’ moves. Choosing moves allows for some whacky combinations or utter destruction. Abilities can be swapped out at any time, and the player can obtain new moves either through the in-game store or playing Free Missions. Some abilities are also eligible for element changes which were mentioned a little earlier. Abilities are a very important part of avatar customization as it decides the players play style.
Controls: The controls are very different from other Bandai fighting games, but are very easy to get used to and help create a very smooth fighting experience.
Visuals: The visuals in Jump Force are one of the things that had the biggest interest factor for the game. Luckily the visuals live up to what was seen in the trailers and continue to be amazing with few flaws. The main flaw left by having such great graphics is that the faces of some of the anime characters wind up looking like their face was pasted onto their model, but luckily that flaw does not apply to most of the characters. Apart from that, the graphics for the game are amazing compared to other Bandai fighting games. The special effects, maps, and avatar details are awesome.
Audio: Chunsoft chose to go with an epic style for their music which sounds good and helps round out the theme of the game, and the sound effects are good. The voice acting is very good, but it only comes in Japanese audio with English subtitles which could cause an issue for some players.
Completion: Full completion of Jump Force will likely take at least 70 hours likely more to do all the missions and experience multiplayer. It is also the kind of game where the multiplayer is something to come back to for an extended length of time.
DLC: There are confirmed DLC characters as of right now and a Character Pass which grants players nine DLC characters and access to those characters four days before they are available for purchase. There are only nine DLC character spots confirmed at this point, but there is the possibility that they could increase the number later on.
Conclusion: Jump Force will satisfy a player’s anime fighting needs at least until their next game comes out if not beyond that. It has a few rough spots but all in all, it is a solid game.
Score: ★★★★★★★½☆☆ 7.5/10
#Review #BandaiNamco #SpikeChunsoft #Fighter #Anime #PS4 #Retail #PSN
- on January 17th 2019, 11:48 pm
- Search in: PS4 Retail Reviews
- Topic: Review: My Hero One's Justice (PS4 Retail)
- Replies: 23
- Views: 1624
My Hero's Justice?
Developed by Byking Inc. and published by Bandai Namco, My Hero Academia now has its own fighting game: My Hero One’s Justice. While this fresh anime has wooed fans, is the game up to par?
In the Story Mode there are three chapters to the campaign. The first chapter of the three-part campaign is the Hero chapter. This section of the campaign takes you through the events from when the young heroes begin their internships to the fight between All Might and All for One. Which in reference to the anime is around the middle of season two to the middle of season three. Finishing the Hero chapter feels very rewarding and unlocks the villain chapter. Unfortunately, the villain chapter falls a bit flat.
It is practically the same thing as the hero chapter, so it just feels like a repeat with different characters. In addition to the lackluster feeling of repeating the main events they also seemed to throw in some unnecessary side missions which have nothing to do with the plot. After finishing the villain chapter, the last chapter of the campaign unlocks. This chapter covers the U.A Sports Festival, which happened before the events of both the previous chapters. It is nice that it was included, but it feels very out of place and seems like a last-minute decision. Overall the Story mode to My Hero One’s Justice started off strong but fell short towards the end.
Mission Mode in My Hero One’s Justice is a great place to fine tune fighting skills and earn more accessories for customization. The missions start off easy, but progressively gets harder towards the later missions.
This mode is good for hone skills since it introduces fighting under extreme circumstances sometimes. Mission mode adds specific stipulations under which matches can be won. Some examples of these stipulations would be: win by ring-out (out of bounds), survive until time expires while health slowly degenerates, beat enemies while their health slowly regenerates, etc. These missions make mission mode challenging and rewarding upon completion.
In game there are two modes for customization: Customize Profile and Customize Character. In Customize Profile one can customize a card that will display player information while playing in online mode. This card customization consists of a background, a picture, a title, and a comment. All the customizations for this mode are available by playing, beating, or leveling specific characters. In Customize Character one can customize the outfits, introduction scenes, and voice sets. Most of the character’s outfits and accessories can be obtained by fulfilling conditions in story and mission modes, but a few of them must be purchased using in game currency earned by completing matches.
The customizations to the introductions include a special background, a customizable “mottos” and text color. Most of the mottos can be unlocked by fulfilling conditions or can simply be unlocked through purchase. The backgrounds and text colors are exclusively unlockable through purchase. There is also the option to change the sets of dialogue the characters use in matches.
There are voices for match introductions, attack voices, victory voices, and extended voice packs. All the voice packs besides the default ones must be purchased. There is the ability to create three costume presets in Customize Character mode which allows for the player to save three different outfit, accessory, voice sets, and introduction customizations to be used in Mission, Local, and Online modes. All in all, the game has a very expansive customization system that lets the players express themselves.
The Technical Bits:
Controls: The controls for this game are very easy to learn on PlayStation 4 as they are relatively similar to other fighting games.
Visuals: The visuals for this game are standard for Bandai brand fighting games. They are not anything particularly new or more detailed, but still satisfying to see.
Audio: The audio for the game is satisfying. The music in the menus is very peppy but not in your face. In the matches the music is more intense and helps set the mood while fighting. In the end the music fits the game very well. The dialogue for the game is in Japanese and is very nice to listen to since it is the same voice actors from the anime, but the only problem is that there are no subtitles. Due to this someone who does not know Japanese will likely be unable to know what the characters are saying.
Completion: To 100% this game with fulfilling all the special conditions in story and mission modes could take an average of 50 hours give or take. This does not include all the customization unlocks and trophies (for the PlayStation 4 version) since there are so many customizations unlocks which also feed into the trophies.
A word on Multiplayer: In this game the Online Mode works completely fine most of the time. There are some instances where the matchmaking will time-out and force the player to re-que, but there is also another error that is a bit more frustrating. Less common than the previous error is when loading into a pre-match screen the screen will just stay a dark red with nothing on it to indicate it is loading. The screen can stay that way for an indefinite amount of time. The easiest way to fix this is to restart the game. Waiting the screen out is doable sometimes, but likely not worth the wait.
DLC: There are DLCs for My Hero One’s Justice to unlock extra characters and missions for extra customizations. They are not necessary to enjoy the game and thus are completely optional.
Bottom-Line: My Hero One’s Justice is a decent anime fighting game. For fans the game is enjoyable despite the shortcomings of the story. However, for people who have not watched the anime or read the manga it would likely be lackluster. We give the game a decent level of recommendation.
[b]Score: ★★★★★★☆☆☆☆ 6/10
#Review #BykingInc #BandaiNamco #Fighter #Anime #PS4 #Retail #MyHeroAcademia
- on December 22nd 2017, 8:30 pm
- Search in: Vita Retail Reviews
- Topic: Review: Sword Art Online ~ Lost Song (Vita Retail)
- Replies: 18
- Views: 1258
Fairy Good Song! Sorry For The Dreadful Pun...
Developed by Artdink and published by Bandai Namco, Sword Art Online: Lost Song takes place in Alfheim in the SAO mythos and is a gorgeous looking Vita game to say the least, but how does the gameplay hold up? Continue reading our review to find out!
The gameplay in Lost Song is vastly different from that of Hollow Fragment and in many ways it makes the game much more accessible and enjoyable than its predecessor. There are two HUGE differences between Lost Song and Hollow Fragment, the first is obviously the flight system which is very fun, but sadly is only used in the open fields of the game, and the second is that your characters can use magic to dominate the battlefield! The magic you can use depends on your character's race. Some characters such as Rain even have original sword skills that only they possess.
Another new feature is that you can choose to play as any of the 20+ included anime characters and Rain or a original character you can create, be warned that the character creation is extremely limited and disappointing. Much like Sword Art Online: Hollow Fragment, Sword Art Online: Lost Song takes place in an alternate reality to the anime series and light novels. Basically the anime and light novels occur in Timeline A while each of the games take place in let's say Timeline B. There's a definite continuity to the games so the storylines do compliment one-another.
The difficulty in Sword Art Online: Lost Song can be brutal at times unless you spend alot of time grinding levels, and weapon/skill mastery. Also the controls can be fairly daunting at first until you get used to the spellcasting and flight engine in the game. The game is much shorter than Sword Art Online: Hollow Fragment so don't expect a single playthrough to take over a hundred hours this time around. Sword Art Online: Lost Song is also PSTV compatible which is always a good thing in our opinions!
The audio-visual presentation in this game is leaps and bounds better than those in Sword Art Online: Hollow Fragment. The PS4 version shown in the images is basically an upscaled version of the Vita game so expect to be be impressed! The character models are gorgeous and highly detailed, the world is beautiful beyond expectations, and the game's handful of CG cutscenes are a sight to behold! The music is generally better than Hollow Fragment's, the only downside to the audio presentation is that there is no option for English voice acting.
With excellent gameplay that is both unique and highly enjoyable, a superb story, and top-notch visuals, Sword Art Online: Lost Song will be an instant hit for any fan of the franchise, while the unique gameplay mechanics and PSTV compatibility will appease hardcore gamers to their core! The soundtrack is also improved over that of Hollow Fragment. The only two things we found disappointing was how short the game is for a JRPG and that once again English voice acting isn't available in the game. Still the game is a fantastic addition to any Vita or PSTV owner's game library and as such we give the game a good to great level of recommendation!
Score: ★★★★★★★★½☆ 8.5/10
#Review #SwordArtOnlineLostSong #Vita #PSTV #PS4 #BandaiNamco #ArtDink #JRPG #Action #Gaming
- on October 24th 2017, 4:19 pm
- Search in: Latest Playstation News
- Topic: Playstation News: Digimon Story ~ Cyber Sleuth ~ Hacker's Memory Confirmed For The West On Both PS4 & Vita!
- Replies: 11
- Views: 942
Playstation News: Digimon Story ~ Cyber Sleuth ~ Hacker's Memory Confirmed For The West On Both PS4 & Vita!
Ultimate Friends To The Boys & Girls!
Bandai Namco has just announced that Digimon Story: Cyber Sleuth - Hacker's Memory will be releasing in North America & Europe on both Vita and PS4 on January 19th!
New Digimon, characters, story, and gameplay elements have been promised in this sequel to Digimon Story: Cyber Sleuth. There's no word on whether the Vita version will be PSTV compatible.
Anyways as always be sure to let us know your thoughts in our comments section below!
Source: Push Square.
#BandaiNamco #DigimonStory2 #Vita #PS4 #JRPG #Gaming
- on October 9th 2017, 4:33 pm
- Search in: Vita Retail Reviews
- Topic: Review: Sword Art Online ~ Hollow Fragment (Vita Retail)
- Replies: 24
- Views: 1816
The Awesomeness of Aincrad Without The Possibility of Death!
Developed by Aquaria Games and published by Bandai Namco, Sword Art Online: Hollow Fragment is the first of many JRPG's set in the world of the Sword Art Online anime series and it's a one-of-a-kind experience in many ways even when compared to other titles in the franchise! What makes this game so unique and amazing, you ask? Continue reading our review to find out the answer!
Sword Art Online: Hollow Fragment is a simulated MMO set after the events of the first half of season one of the anime series and occurs in an alternate timeline as such there will be inconsistencies between the Sword Art Online games and the anime. That said the story feels very true to the source material with the characters personalities and mannerisms being faithfully represented in the game.
The game is separated into two sections, Aincrad and the Hollow Area. You start off by customizing your avatar's appearance and are suddenly transported to a mysterious Hollow Area. We'll get to that shortly, but in Aincrad you can shop at various cities and socialize with your female companions while trying to progress through the final 24 floors of the floating castle. In the Hollow Area things are a bit different as you must help a girl named Philia escape from the incredibly dangerous Hollow Area.
Other differences in the Hollow Area include the implement system where you can add new features to the game using the Cardinal System to test out unimplemented features that weren't ready for SAO's release as well as Hollow Missions which are used to unlock the implements and will test your skills as a beater!
There's just so much to do in the game such as using the "good
" system to train the AI of your allies and if you're proficient enough to perfect the system you can unlock three bonus outfits for every major heroin in the game. There are also tons of optional bosses, dating events, and sidequests in the game. There are also secret characters to be found in the hollow area as well as a permanent addition to your team who can be recruited if you finish the Hollow Area before clearing the 100th floor in Aincrad!
The basic flow in Aincrad is to work your way to the tower on each floor and then clear the dungeon located in the tower. Finally you must defeat the floor boss before moving on to the next floor. The Hollow Area works a little different and actually flows more like a traditional modern JRPG's world map with interconnected fields and dungeons. You must gather key items and then beateach region's boss before moving on to the next area.
Sword Art Online: Hollow Fragment is nearly 100 hours in length not including alot of the side-content so expect the game to last you months from start to finish, especially if you want to earn the platinum trophy for the game. The game is also PSTV compatible which is fantastic for those of you who want to play the game on the big-screen!
The game also features a new game plus which adds the ability to increase the levels of every monster in the game for added challenge! The game is easy enough for most players to beat relatively easy on the first playthrough, but increasing the levels of the enemies in the new game place will test even hardcore SAO players!
The controls are kind of hard to get used to as O is used as the confirmation button while X is used as the cancel button which is completely opposite of most games released in the US. Overall once you get used to the controls they're very good. A big flaw that the game has is its poor grammar. There are so many mistranslations in the game it's almost comical. Regardless it isn't completely illegible as you can easily guess what was actually supposed to be said in each scene, but it does hurt the game's overall score.
Visually the game looks incredible for a Vita game with gorgeous CG cut-scenes as well as visual novel style story-telling. The character and enemy models outside of the cut-scenes are great looking as well, though the environmental graphics are quite dated they're still pretty to look at.
The soundtrack as pretty good albeit somewhat forgettable, while the Japanese voice acting is fantastic. The only downside is that there isn't any option to use English voices in the game.
With great gameplay, an excellent story, and fantastic visuals Sword Art Online: Hollow Fragment is a superb game that any JRPG fan should enjoy, however a poor translation, confusing controls, and a forgettable soundtrack hold the game back from true greatness. Still at its $20 price on PSN it's well worth picking up. Anyways we give Sword Art Online: Hollow Fragment a solid level of recommendation!
Score: ★★★★★★★½☆☆ 7.5/10
#Review #AquariaGames #BandaiNamco #JRPG #Vita #PSTV #Gaming
- on September 9th 2016, 1:28 pm
- Search in: PS3 Retail Reviews
- Topic: Review: Tales of Xillia (PS3 Retail)
- Replies: 13
- Views: 1957
An Adventure To The Maxia!
Developed by Tales Team and published by Bandai Namco, Tales of Xillia is a relatively recent title in the long-running and fairly popular Tales of series. While it doesn't quite live up to the high standards Tales of The Abyss and Tales of Vesperia set, it's still quite an enjoyable action JRPG!
The story is actually one of the strong points of Xillia with many excellent plot-twists and curveballs thrown you'll be left guessing what's next! The game also lets you choose your main character, each of the two characters has a slightly different story similar to how Star Ocean: The Second Story utilizes the very same feature!
The game is fairly short by the series standards and can be beaten within 50-60 hours on your first playthrough. The game utilizes the same combat formula the Tales of series is famous for and tweaks it a bit with the link system and a skill tree to buildup your characters however you want to!
The game is fairly light on puzzle solving which depending on your personal tastes could be either a good or bad thing. An interesting new feature is that you actually have to level-up shops to get better prices and unlock new products by donating money and materials. Lastly the characters are extremely likeable in Tales of Xillia and character development is done right!
Visually the game looks nice especially the animated cut-scenes, however the many fields and dungeons look too similar to one-another which feels rather lazy, though the main towns look nice. The ports also have the same problem with all of them looking identical to each other. The characters and enemies on the other hand are varied and look excellent. The soundtrack is also very well-done and fits the game quite well!
With excellent gameplay, a great story, and a fantastic audio presentation, Tales of Xillia is a great PS3 action-rpg that fans of the series and genre should truly enjoy, however the lack of creativity in the games fields and dungeons really hold this game back on a visual standpoint, however we still highly recommend this game!
Score: ★★★★★★★★½☆ 8.5/10
#Review #TalesOfXillia #JRPG #BandaiNamco #PS3 #Retail #PSN