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GeekyGamerJack
GeekyGamerJack
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Super Mario Maker 2 Course ID Corkboard Empty Super Mario Maker 2 Course ID Corkboard

on November 13th 2019, 2:41 am
Okay, here's the tl;dr: this is your one-stop spot for sharing and finding Course IDs created by other WiiWareWave members. I'll start by sharing mine with you all. Happy gaming! victory

***
Maker username: RNGrAqua
Primary style: Mostly traditional with a few SMM-isms; each individual course has an assigned place in a larger saga, and is uploaded as completed in a "collect 'em all" manner

Super Mario Mini DX: Vol. I
Spoiler:
World 1: Toad Country
World 1-1: One-One Plains [T9Q-603-JWG]
World 1-2: Undergrounded [CS6-7TY-1QG]
World 1-3: Tall Tall Heights [TPT-Q49-64G]
World 1-4: Boom Boom's Rock-Solid Fort [STR-LKD-60G]

World 2: Dry Dry Oasis
World 2-1: Dry Dry Desert [MW0-VGM-SHF]
World 2-2: Cheep Cheep Oasis
World 2-3: Lucky Lucky Dunes [2D8-KL0-5CG]
World 2-4: Bowser Jr. in the Plains [200-LTY-SJF]

World 3: Cool Cool Mountain
World 3-1: Cool Cool Summit [2DG-6CN-PFF]
World 3-2: Big Boo's Chilling Haunt
World 3-3: Shroom Shroom Ridge
World 3-4: Giant Goomba Platoon's Fleet [RJ0-7WG-KSF]

World 4: Toadwood Forest
World 4-1: Chomp Chomp Woods [7QH-HCF-Q9G]
World 4-2: Twister Skies [LSG-TRC-JPF]
World 4-3: Bowser Jr. in the Woods
World 4-4: Bowser's Brutal Castle [GQ4-J9P-1LG]

Super Mario Mini DX: Vol. II
Spoiler:
World 1: Grass Land
World 1-1: Enter Stage Left [Q03-2WW-6SG]
World 1-2: Secret Trap Door
World 1-3: "Run, Run, Run!" [D7H-FC8-LWG]
World 1-4: Boom Boom's Razor-Sharp Fort

World 2: Koopahari Desert
World 2-1: Lower the Sandbags [38K-YBQ-7YF]
World 2-2: Dry Bones' Sweating Haunt
World 2-3: Making a Splash
World 2-4: Bowser Jr. in the Skies

World 3: Snowman's Land
World 3-1: Caution! Slippery Floor! [XPG-TLJ-5CG]
World 3-2: "Boot 'em Off-Stage!"
World 3-3: Snow Business
World 3-4: Giant Bob-omb Squad's Fleet [8VG-XGH-Q9G]

World 4: Tiny-Huge Island
World 4-1: Change of Scenery [93N-26H-WKF]
World 4-2: Stage Divin'
World 4-3: Bowser Jr. in the Caves
World 4-4: Bowser's Crafty Castle

Super Mario Mini DX: Vol. III
Spoiler:
World 1: Yoshi's Island
World 1-1: Welcome Back to Yoshi's Island! [81C-4HN-CFG]
World 1-2: Hazy Maze Cave
World 1-3: Sunshine Lagoon [V0X-1B4-RWF]
World 1-4: Boom Boom's Red-Hot Fort [D7H-PH6-1MG]

World 2: Donut Plains
World 2-1: Bagel Badlands [2QP-WKV-VVG]
World 2-2: Pretzel Plateau
World 2-3: Donut Detour
World 2-4: Bowser Jr. in the Seas

World 3: Vanilla Dome
World 3-1: Vanilla Glacier [DFJ-4PP-NVF]
World 3-2: Vanilla Lake
World 3-3: Vanilla Caverns
World 3-4: Giant Monty Brigade's Fleet

World 4: Forest of Illusion
World 4-1: Lost in the Woods
World 4-2: Boo Buddy's Deluding Haunt
World 4-3: Bowser Jr. in the Sands
World 4-4: Bowser's Devious Castle

Super Mario Mini DX: Vol. IV
Spoiler:
World 1: Southwest Mushroom Kingdom
World 1-1: Acorn Plains
World 1-2: Piranha Plant Pipeway
World 1-3: Mushroom Gorge [QQN-5W1-DYF]
World 1-4: Boom Boom's Bone-Dry Fort

World 2: Northwest Mushroom Kingdom
World 2-1: Layer Cake Desert [BB1-59D-RMG]
World 2-2: Kamek's Twisted Haunt [WBW-68W-TXF]
World 2-3: Sparkling Waters [Q18-F2F-SPG]
World 2-4: Bowser Jr. in the Snows

World 3: Southeast Mushroom Kingdom
World 3-1: Frosted Glacier [57H-Q4J-RFG]
World 3-2: Soda Jungle [QSW-SHW-HSF]
World 3-3: Koopa Cape
World 3-4: Giant Spiny Armada's Fleet

World 4: Northeast Mushroom Kingdom
World 4-1: Rock Candy Mines
World 4-2: Meringue Clouds
World 4-3: Bowser Jr. in the Gate
World 4-4: Bowser's Epic Castle

Super Mario Mini DX: Vol. V
Spoiler:
World 1: Tabby Meadows
World 1-1: Super Bell Hill
World 1-2: Alley Cat Tunnels [BVW-JV0-PVG]
World 1-3: Kitty Litter Oasis
World 1-4: Boom Boom's Beat-Bop Fort [Q26-14G-SQF]

World 2: Calico Fields
World 2-1: Dry Mix Sands
World 2-2: Jungle Cat Snowfield [4WT-45P-5MF]
World 2-3: Fresh Fish Pond [9TR-XK3-KHF]
World 2-4: Pom Pom's Hair-Raising Haunt [LQ7-S0M-50G]

World 3: Tawny Scrublands
World 3-1: Cool Cat Tundra
World 3-2: Meow-Meow Towers
World 3-3: Four Paws Mountain
World 3-4: Giant Ant Troop's Fleet

World 4: Spotted Plains
World 4-1: Scratching Post Forest
World 4-2: Toy Box Blockade
World 4-3: Double Trouble Stronghold
World 4-4: Meowser's Fickle Showdown

Super Mario Mini DX: Star Episodes
Spoiler:
Vol. I - Star Episode
World 1: Gnarly
World 1-1: One-One Night Run
World 1-2: Underwound
World 1-3: Dry Dry Sandstorm
World 1-4: Cool Cool Slide

World 2: Tubular
World 2-1: Chomp Chomp Swamp
World 2-2: Deep Cheep Depths
World 2-3: Tall Tall Flights
World 2-4: Bowser Jr. in the House

Vol. II - Star Episode
World 1: Radical
World 1-1: "Ready? And...Action!"
World 1-2: Special Effects
World 1-3: Blooper Reel
World 1-4: Media Buzz

World 2: Sweet
World 2-1: Stunt Coordination
World 2-2: Holiday Special
World 2-3: On Location
World 2-4: Giant Buzzy Brigade's Fleet

Vol. III - Star Episode
World 1: Baller
World 1-1: Nighttime on Yoshi's Island!
World 1-2: Donut Secret
World 1-3: Vanilla Secret
World 1-4: Soda Lake

World 2: Aight
World 2-1: Cookie Mountain
World 2-2: Forest Secret
World 2-3: Chocolate Secret
World 2-4: Valley Ghost House

Vol. IV - Star Episode
World 1: ROFL
World 1-1: Acorn Plains (Night)
World 1-2: Layer Cake Desert (Night)
World 1-3: Sparkling Waters (Night)
World 1-4: Frosted Glacier (Night)

World 2: FTW
World 2-1: Soda Jungle (Night)
World 2-2: Rock Candy Mines (Night)
World 2-3: Meringue Clouds (Night)
World 2-4: Bowser's Grandiose Castle

Super Mario Mini DX: Vol. II (Alternative)
Spoiler:
World 1: Subcon
World 1-1: Shy Guy Fields
World 1-2: Drowsy Sands
World 1-3: Deep Waters
World 1-4: Birdo's Forest Cabana

World 2: Wartmare
World 2-1: Rapid-Eye Ninjis
World 2-2: Emergent Phantos
World 2-3: Mouser's Cloud Bungalow
World 2-4: Wart's Nightmare Fortress


Last edited by GeekyGamerZack on November 20th 2019, 3:07 pm; edited 2 times in total

____________________________
Bowser's up to his old tricks, but this time the Toad Brigade has discovered his plot before he can fully implement it! Can Mario, Luigi, Blue Toad and Toadette stop the Koopa King's half-finished conquest?

Find out in Super Mario Mini DX, an all-new, volume based story built using Super Mario Maker 2!


***
Chromaicora Adventures - "It starts with a Zed..."
The next season block starts very soon! See all-new episodes every Monday, Wednesday and Friday!
Towafan7
Towafan7
Admin

Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on November 16th 2019, 5:59 pm
Message reputation : 100% (1 vote)
You get any plays yet? Wink

____________________________
Super Mario Maker 2 Course ID Corkboard Rukiafan7
GeekyGamerJack
GeekyGamerJack
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Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on November 20th 2019, 3:09 pm
@Towafan7 wrote:You get any plays yet? Wink
Yep. Wink

What the...? No-one's cleared Change of Scenery yet! Surprised

____________________________
Bowser's up to his old tricks, but this time the Toad Brigade has discovered his plot before he can fully implement it! Can Mario, Luigi, Blue Toad and Toadette stop the Koopa King's half-finished conquest?

Find out in Super Mario Mini DX, an all-new, volume based story built using Super Mario Maker 2!


***
Chromaicora Adventures - "It starts with a Zed..."
The next season block starts very soon! See all-new episodes every Monday, Wednesday and Friday!
Towafan7
Towafan7
Admin

Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on March 9th 2020, 7:12 pm
@GeekyGamerJack Are you going to add new levels soon?

____________________________
Super Mario Maker 2 Course ID Corkboard Rukiafan7
GeekyGamerJack
GeekyGamerJack
Admin

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on March 9th 2020, 7:38 pm
@Towafan7 Apologies, I've been going through a significantly rough patch lately, and my motivation to do something often wanes to the point of not even attempting to do it. Sad

____________________________
Bowser's up to his old tricks, but this time the Toad Brigade has discovered his plot before he can fully implement it! Can Mario, Luigi, Blue Toad and Toadette stop the Koopa King's half-finished conquest?

Find out in Super Mario Mini DX, an all-new, volume based story built using Super Mario Maker 2!


***
Chromaicora Adventures - "It starts with a Zed..."
The next season block starts very soon! See all-new episodes every Monday, Wednesday and Friday!
GeekyGamerJack
GeekyGamerJack
Admin

Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on March 15th 2020, 5:11 pm
@Towafan7 Perhaps I should elaborate. I've been going through a lot of personal issues lately, most of them family-related, and it's affected my ability to think of good ideas for courses. A lot of the time, whenever I decide to work on a course, I'm lucky to build maybe three screens' worth of content before I get stuck. I don't want to cobble together something in a hurry, as the results are usually far from enjoyable. Once I have the perfect idea, and not so many distractions on my mind, I'll be able to create my next masterpiece. Super Mario Maker 2 Course ID Corkboard 631737971

Incidentally, I thought I'd share some of my strengths and weaknesses when designing courses:

Strengths
Course themes
▪Desert - I always seem to be able to easily envision excellent Desert courses, to the point where I cleverly implemented makeshift Pokeys into "Layer-Cake Desert" by stacking a Spiny onto a multi-part Goombrat Tower until the anticipated update.
▪Snow - This is the other of the four new themes in which I tend to come up with brilliant ideas, such as the surprisingly popular "Caution! Slippery Floor!", which I started to build on the fly, yet became the basis for the five-part collection of alt-music homage gimmick courses (more details on those below).
▪Airship - You'd think that coming up with non-standard boss encounters in Super Mario Maker 2 would be difficult, yet somehow I've found creating the big baddy battles in my airship courses to be surprisingly easy to envision and bring to metaphorical life. The same is true for the scrolling Fire Koopa Clown courses and their associated Bowser Jr. & Frienion (friend+minion) encounters.

Game Styles
▪Super Mario Bros. - I have absolutely no idea how I get so many amusing ideas from this one style, yet here we are. You'd think that newer styles would be easier for me to think of fun, creative run-n-jump obstacle courses, but there is so much joy in hiding a Shoomba inside a Hidden Block that no-one'd think to find...until the inevitable spiked floor with a Pink Coin on top. Razz
▪Super Mario World - Another style that springs forth a fountain of wonderfully wonderful ideas of wonder (yes, I'm aware of the redundancy of that redundant statement, and it's supposed to be an ironic pun). Not only have I built courses that surprise even myself, but I tend to have the most imaginative tweaks and rebuilds with each of their Star Episode versions...oh, did I just "accidentally" spoil the Star Episode courses? Oops... lol!

Weaknesses
Course Themes
▪Underwater - Welp, it turns out you can be a water element and nonetheless get stuck for imaginative ideas for Underwater courses. Yet another reason why virtual worlds and reality are distinct.
▪Sky - In this case it isn't so much that I get stuck for ideas in the regular versions (although it is an issue nonetheless), but rather how to adapt them into the Star Episode versions. Low gravity tends to throw the challenge WAY out-of-balance, which goes against my nature of making sure things are fair and...er...balanced. Sidenote: As a writer my weakness is adjectives. But I digress...

Game Styles
▪New Super Mario Bros. U - For some reason, I have the most difficulty creating courses for this style over the others. Perhaps it's a case of working better with pixels than CG sprites (I struggled with the Super Mario 3D World style as well, until I discovered two tricks that made it easier, which I'll share if anyone is interested to know Wink ). Or maybe it's the fact that the NSMB sub-series has used virtually every possible idea while looking visually similar in every installment, and that repetition is now stuck in my subconscious. It would explain why I've completed less NSMBU courses than other styles, and why I have less unfinished prototypes as well.

Any overlaps between those themes+styles in each list obviously mean stronger ideas; thus, I'm extremely likely to have an amazing idea for an SMW Airship course, and extremely unlikely to have a decent idea for an NSMBU Underwater course (the one I created, "Sparkling Waters"/"Sparkling Waters (Night)", is one of the template reskins I used to test the game, so the developers of SMM2 did much of the foundation work).

____________________________
Bowser's up to his old tricks, but this time the Toad Brigade has discovered his plot before he can fully implement it! Can Mario, Luigi, Blue Toad and Toadette stop the Koopa King's half-finished conquest?

Find out in Super Mario Mini DX, an all-new, volume based story built using Super Mario Maker 2!


***
Chromaicora Adventures - "It starts with a Zed..."
The next season block starts very soon! See all-new episodes every Monday, Wednesday and Friday!
GeekyGamerJack
GeekyGamerJack
Admin

Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on March 15th 2020, 5:47 pm
Okay, it's time to share some of my cross-episode course collections:

Bowser Jr. in the Blank
There is a whopping nine of these scrolling shooter-esque courses, each one of them featuring a battle against Junior (and possibly one of his "frienions") for the ever-important Key of Progress (usually simply called a "Key"). With two in each regular game style (plus an extra SMB Star Episode reskin entitled "Bowser Jr. in the House"), you'll have loads of options to show the tiny tyrant what-fur!

Boom Boom's Blankety-Blank Fort
"Boom Boom PUMMEL Rangers!" Um...sorry, wrong series. lol!

Yes, everyone's favourite meat-fisted meathead minion is back to serve as a flailing roadblock in each World 1-4 Castle course. In Vol. V, Pom Pom gets in on the action inside the Ghost House course "Pom-Pom's Hair-Raising Haunt", before the duo teams up to stop you in the Airship course "Double Trouble Stronghold".

Throwback Cycle
Five courses, one in each game style, that emulate key moments throughout the franchise's history with appropriately-themed music to boot:

▪"Lucky Lucky Dunes" - An SMB style Desert course that encourages dashing through at top speeds, collecting coins and encountering a challenge of customisable difficulty halfway through, in the spirit of the Mario Kart and Mario Party series. Challenge your friends!
▪"Caution! Slippery Floor!" - An obvious throwback to Cool, Cool Mountain's (in)famous Penguin slide from Super Mario 64, complete with accompanying Slider music in the background. Can you find the secret tunnel to a wonderfully golden prize? PRO TIP: Momentum is key. Super Mario Maker 2 Course ID Corkboard 631737971
▪"Sunshine Lagoon" - A nod to the love-it-or-hate-it Super Mario Sunshine, complete with portals to a mysteriously bizarre parallel realm where the laws of physics are skewed even by Mushroom World standards. Search every nook and cranny if you deign, but beware the Angry Sun!
▪"Meringue Clouds" - A vast, Propeller Mushroom-filled romp through the skies that harkens back to the Super Mario Galaxy sub-series. Collecting each and every Pink Coin will only be possible by remembering this crucial piece of advice: Go up.
▪"Meow-Meow Rally" - It's another Party Kartathon...IN 3D! And this time there's something extra-special to make it even more gooder: KITTIES!

____________________________
Bowser's up to his old tricks, but this time the Toad Brigade has discovered his plot before he can fully implement it! Can Mario, Luigi, Blue Toad and Toadette stop the Koopa King's half-finished conquest?

Find out in Super Mario Mini DX, an all-new, volume based story built using Super Mario Maker 2!


***
Chromaicora Adventures - "It starts with a Zed..."
The next season block starts very soon! See all-new episodes every Monday, Wednesday and Friday!
Towafan7
Towafan7
Admin

Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on March 16th 2020, 1:46 pm
Do you have the course ID's?

____________________________
Super Mario Maker 2 Course ID Corkboard Rukiafan7
GeekyGamerJack
GeekyGamerJack
Admin

Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on March 16th 2020, 5:51 pm
I haven't updated the Course IDs in my first post in a while, so I'll do that as soon as I'm able. Bear in mind that there won't be too many completely new IDs added, as most will simply be updated versions of courses that needed to be revised for balancing or corrective reasons (or to make them even more fun than before, such as with the aforementioned Layer Cake Desert).

As for the Star Episode courses...well, let's just say you'll get the first batch all in one go as soon as Vol. I is complete and uploaded, though I AM open to sharing one or more of my personal favourites as a sneak preview... Wink

____________________________
Bowser's up to his old tricks, but this time the Toad Brigade has discovered his plot before he can fully implement it! Can Mario, Luigi, Blue Toad and Toadette stop the Koopa King's half-finished conquest?

Find out in Super Mario Mini DX, an all-new, volume based story built using Super Mario Maker 2!


***
Chromaicora Adventures - "It starts with a Zed..."
The next season block starts very soon! See all-new episodes every Monday, Wednesday and Friday!
GeekyGamerJack
GeekyGamerJack
Admin

Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on March 16th 2020, 5:57 pm
Oh, and I might upload my next new course design sometime between the eve of the penultimate day of the third month and the fourth in a quartet of days that mark the commencement of the month of the autumn equinox as observed in the Southern Hemisphere. Hope you like picking raspberries! Razz

____________________________
Bowser's up to his old tricks, but this time the Toad Brigade has discovered his plot before he can fully implement it! Can Mario, Luigi, Blue Toad and Toadette stop the Koopa King's half-finished conquest?

Find out in Super Mario Mini DX, an all-new, volume based story built using Super Mario Maker 2!


***
Chromaicora Adventures - "It starts with a Zed..."
The next season block starts very soon! See all-new episodes every Monday, Wednesday and Friday!
GeekyGamerJack
GeekyGamerJack
Admin

Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on March 21st 2020, 12:10 am
Well, my muse has come back, meaning it's time to resume crafting clever, cool and/or challenging courses for y'all! Next on the agenda is completing the first volume with these courses (in chronological order; World 3-2 and World 3-3 are interchangeable):

▪E1W2-1 Cheep Cheep Oasis
▪E1W3-2 Big Boo's Chilling Haunt
▪E1W3-3 Shroom Shroom Ridge
▪E1W4-3 Bowser Jr. in the Woods

____________________________
Bowser's up to his old tricks, but this time the Toad Brigade has discovered his plot before he can fully implement it! Can Mario, Luigi, Blue Toad and Toadette stop the Koopa King's half-finished conquest?

Find out in Super Mario Mini DX, an all-new, volume based story built using Super Mario Maker 2!


***
Chromaicora Adventures - "It starts with a Zed..."
The next season block starts very soon! See all-new episodes every Monday, Wednesday and Friday!
GeekyGamerJack
GeekyGamerJack
Admin

Super Mario Maker 2 Course ID Corkboard Empty Re: Super Mario Maker 2 Course ID Corkboard

on March 24th 2020, 4:45 pm
Well, I've begun crafting "Lost in the Woods", the first course of Vol. III's fourth world, so I thought I'd share a bit of a behind-the-scenes look at how I bring my ideas to life (it really is the least I can do given my lack of activity around here lately. Sad )

Despite the name seemingly being a reference to Hyrule's Lost Woods, it's actually based on the Japanese name of World 5 in Super Mario World, which best translates into English as "Lost Woods". The name and basic premise I envisioned were thunk up long before the Master Sword was added to the game, so it was never intended to be a direct nod to The Legend of Zelda series (Besides, it uses the Super Mario World game style, so I couldn't possibly add the Sword of Baddy's Bane even if I deigned to. Sorry. Razz ).

Instead, this course is something of a nod to World 4: Jungle in Yoshi's Story, in particular a course named "Jungle Hut". In this particular area of the game, halfway through their quest to eat as much fruit as possible so they can become Super Happy enough to defeat Baby Bowser (Hey, the plot works in principle, aight?), the baby Yoshis find themselves obliviously trespassing into a village occupied by the territorial Gabon tribe.

Naturally, the owners of these huts don't take kindly to children trespassing in their homes, so they do what any self-respecting mature adult would do in this situation: teach these youngsters right from wrong...by throwing a tantrum and lobbing spiked balls at them. Yep, that's some top quality example-setting right there... Super Mario Maker 2 Course ID Corkboard 1625187496

Anyway, this course follows the same premise, though with Spikes as the primary enemy choice instead of Gabons (Spikes have similar designs and behave in exactly the same way, however, since they are presumably based on Gabons). Completing "Lost in the Woods" requires collecting each and every Pink Coin, as the only way to the goal is through a Key Door; unlike some of my other Pink Coin courses, in which Pink Coins are an optional puzzle that often leads to a special reward, this one is mostly puzzle-lite, meaning each coin is fairly accessible and serves as a guide marker through the course, with the main gameplay being a traditional, reflex-based platforming challenge. Dodge the Spike, grab the Coin, rinse-repeat at least a few more times, earn the key, unlock the door, break the tape, clear the course...oh, and remember the Three Js: Jump, jump, jump!
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