Want to be a part of the friendliest community on the web? Join here! Already a member? Sign-in here!

Join the forum, it's quick and easy

Want to be a part of the friendliest community on the web? Join here! Already a member? Sign-in here!
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Festival of Knowledge

 photo b06052fb-0703-425a-8f73-f60116869d4d_zpscd62135d.jpg

WiiWareWave owner Rukiafan recently interviewed Snowcastle Games about their upcoming title Earthlock: Festival of Magic which will be released for the Wii U in Q2 2015. We all have questions regarding this game and perhaps the interview will answer some of those questions? Here is the interview in its entirety.

 photo 73b00bed-d06b-4605-9f14-b4ba053ebf9d_zps6beba1ba.jpg

Hello and thanks for joining us today for this interview!

[SCG]: Thanks for having us!

What inspired you to create the fantastic world of Earthlock?

[SCG]: Well, we always wanted to make a larger game, as a team. After we shipped the interactive storybook/adventure game hybrid “Hogworld: Gnarts Adventure” we had a round table where we talked about what our dream project would be. We are all RPG fans over here, so that was the initial spark.

The lore and world has been a very organic process where we’ve all been involved in the development over the last year or so. The inspiration comes from all sides. We’re a bunch of nerds over here so we have a lot of stuff we’d like to put in the game! We have the very talented Magnus Aspli aboard as our writer, and he’s currently putting all of it into a script format and lore documents.

How large is your team that is currently working on developing
Earthlock: Festival of Magic?

[SCG]: We’re 5 people working on Earthlock in house, as well as a few contractors. All told we’re 10 people in various roles connected to the game at this point.

 photo 3079437c-d94e-4cee-806f-98bfeb9b4392_zpsa695947c.jpg

How long has the team been working on the game?

[SCG]: We’ve worked towards making Earthlock a couple of years. A lot of time has gone into securing funding for the game of course, but now after a successful kickstarter we’re in good shape and are moving ahead with a lot more speed than we have before!

Could you tell us a little more about the town building feature that
the game will possess?

[SCG]: Plumpet Island, which will function as the players’ home base, is sort of as a homestead where you’ll do the ammo harvesting and so on. We’ve always envisioned that area to grow with you as you go through the game. What we’re currently trying to do is having people move in as you move through the story beats and meet different characters.

The people that will inhabit the island will bring with them new shops and features for the player to interact with, so the area will continually be added to during the game. So I guess it is less of a town building feature and more an area that’ll grow alongside you.

We see some similarities between the PS2 RPG Dark Cloud and Earthlock.
Was Dark Cloud an inspiration for some of the game's features?

[SCG]: Not really. There are a couple of people at the office that played Dark Cloud but it’s not something we’re actively referencing, no.

 photo 3e46a212-f8b7-4dfa-9a6c-50993bc9adf3_zps30927ca0.jpg

Are there any other features that you can divulge some new details about?

[SCG]: We’re very much in a post kickstarter planning stage and rolling into production. We have a bunch of stuff we’d like to share but we’d like to keep our cards close right now and show off some new stuff when we’ve gotten a bit further down the road.

If successful will Volume 2 of the Earthlock saga be released on the Wii U?

[SCG]: Without making any promises, we’re of course hoping to have the opportunity to make all three volumes available on as many platforms as possible. We’ve seen so much positive support of what we’re doing from the Nintendo community so we’ll be pushing hard to make it happen on the Wii U for sure!

The music that we've heard so far sounds amazing! Who is the composer
of the music for the title?

[SCG]: Our composer is Eiko Ishiwata. She is a very talented multi-instrumentalist. We’re very happy to be working with her on Earthlock!

 photo d484eeb0-c663-44cb-a845-46e4960867c9_zps8b5d58d3.jpg

Will players be able to carry over equipment, items, skills, levels,
etc. to Volume 2 after beating the game?

[SCG]: We’re aiming for that, the narrative carries through the games and it would make sense that the characters and their gear does as well.

Thanks for the interview it was a pleasure! Hopefully we will have the
opportunity to interview you again sometime.

[SCG]: Thank you! It’s always fun talking about Earthlock! We’re definitely up for another interview a little down the road from here when we’ve built more of the game!

Have a wonderful day!

[SCG]: You too!

 photo 0be41fff-b9c4-4dc1-8f7b-5d143d58ceae_zps58cf1d0d.jpg

Did this interview answer any of your questions? If you have any comments post them below and take a look at this teaser trailer for Earthlock that was shown during this year's GDC.