Search found 3 matches for 7
- on March 2nd 2015, 1:24 am
- Search in: Everything else
- Topic: Transformers Discussion
- Replies: 19
- Views: 2404
EDIT: I'll reveal the schedule below. Each poll will run for a short time, so be sure to vote!
#1: Favourite original cast member
#2: Favourite Series 1 Character
#3: Favourite Series 2 Character
#4: Favourite Fuzor
#5: Favourite Transmetal
#6: Favourite Transmetal 2
#7: Favourite Classic-series Transformers Combiner Character
●Mixmaster (Leader of the Constructicons)
●Silverbolt (Leader of the Aerialbots)
●Motormaster (Leader of the Stunticons)
●Hot Spot (Leader of the Protectobots)
●Onslaught (Leader of the Combaticons)
●Devastator (Combined form of the Constructicons)
●Superion (Combined form of the Aerialbots)
●Menasor (Combined form of the Stunticons)
●Defensor (Combined form of the Protectobots)
●Bruticus (Combined form of the Combaticons)
- on May 8th 2012, 7:59 pm
- Search in: WiiWareWave Exclusive Features
- Topic: My Top 10 Wii Games (Part 1)
- Replies: 12
- Views: 4960
#10) The Conduit
Developed by High Voltage Software
Released on: June 26th 2009
Back around mid-2008 Wii owners got their first look at a New Original IP called The Conduit, developed by the relatively unknown High Voltage Software. The game was touted as being visually comparable to games on the Xbox 360 and PS3, but that’s not all that excited Wii owners. The game offered revolutionary customization of controls, numerous online gameplay modes, and was the first FPS to offer voice chat through Wii Speak.
Why this game: While The Conduit is a typical FPS, I really appreciated what High Voltage Software tried to do; which was to make a game that gave Wii Owners a 360/PS3 experience. I gained a lot of respect for them for trying to do that. Most Wii developers are content with throwing together garbage and releasing it thinking we don’t care about what we play. Well we do, we are gamers too and High Voltage gets that. So thanks guys for doing your best to give us great games.
Goldeneye 007: (Honourable mention)
Developed by: Eurocom
Released on: November 2nd 2010
Goldeneye 007, brought back memories of the N64 version. I sucked at it; I remember my older cousins mopping the floor with me in that game. Nonetheless, I had very fond memories of this game growing up; fond enough that when I heard the announcement for a Wii remake at E3 2010 I almost had a heart attack. Goldeneye is a great game; it’s got numerous online modes, (like the conduit) many from its N64 predecessor and local split screen multi-player.
Why not this game: As much as I did enjoy Goldeneye, even with all the bells and whistles I really wasn’t that big a fan of it. Why? Well like The Conduit, like Call of Duty, like every first-person shooter out there, it's very typical of its genre; running down halls shooting people, and doing it over and over again till the game is done. I’m not saying it’s a bad game, just that I didn’t enjoy it as much as others.
#9) Silent Hill: Shattered Memories
Developed by: Climax group
Released on: December 8th 2009
Silent Hill: Shattered Memories, to date the only Silent Hill game I’ve put over an hour into. Despite never playing any of the games for a sufficient amount of time I always was interested in the series, so when I heard that this game was coming out I decided that I had to have it. Going over the details in the months up to its release the thing that caught my eye was the games Psych Profiling system.
Why this game: I love it, that’s why. It’s not so much the game itself (although it too was amazing) but more the little things, as I said in my review seeing individual snowflakes being lit up by your flashlight or seeing your reflection in the mirror as you walk by. The graphics were also top notch, a very good looking and smooth running game. The Climax group did a great job on this game.
Spiderman: Shattered Dimensions (Honourable mention)
Developed by: Beenox
Released on: September 7th 2010
I found this game by accident, seriously such a great game and I stumbled across it by accident. It was in a Gamestop value bin for 17 dollars; I figured “why not” I had some extra cash on my Edge card; I was good. I had always been scared of playing Spiderman games on Wii, with games like that you always expect the controls to be super complicated and a pain to learn. Luckily Shattered Dimensions wasn’t like that.
Why not this game: Shattered Dimensions is a great game and I actually feel bad for having it as just an honorable mention; BUT the game was very buggy and had numerous glitches, like bottomless pits and getting stuck in walls. It's these issues that hamper it from being completely awesome.
#8) Need for Speed: Prostreet
Developed by: EA Blackbox
Released on: November 14th 2007
Prostreet was a different game before I bought it (the first time) I heard very little about it. Yes, it was another Need for Speed game, and yes we would once again have a wide variety of cars to race. Nothing has changed, or so I thought. The feature that drew me to Prostreet was the fact that the game focused on legal street racing rather than illegal. This was new to me because as a kid I grew up with games like Most Wanted Carbon, Hot Pursuit, Underground and Underground 2 and High Stakes. I was really eager to try this one out.
Why this game: I’m sure a lot of people are wondering why a game like this is even on this list, it got mediocre scores in reviews, and wasn’t very well received. Well, folks, the reason Need for Speed Prostreet is on this list is simple, I think it is THE best Need for Speed game on the Wii. After seeing the laziness that was Hot Pursuit, the horrid disappointment of The Run, the slap in the face that was Nitro and the glitchy mess that was Undercover I gained a greater appreciation for Prostreet.
The game looked great, it played great, and there honestly seemed to be a genuine amount of work put into it, which is more than I can say for any of the other games mentioned above. Prostreet didn’t seem like just a watered down pile of crap. It was a good game.
Driver Parallel Lines: (Honourable mention)
Developed by: Reflections Interactive
Released on: March 17th 2007
I had the first Driver game on PS1, unfortunately for me the day I got it my console broke, so I could never play it. So the day I bought Parallel Lines I was going into it completely blind. I never knew what to expect. Like most of these games, I found Driver in a Gamestop and picked it up just for the hell of it.
Why not this game: Driver is a good game, a really good game, but honestly as much as I enjoyed it I didn’t feel that it deserved to be on my top 10. So instead it gets an Honourable Mention.
#7) Redsteel 2
Developed by: Ubisoft Paris
Released on: March 23rd 2010
Unlike movies, nine times out of ten, video games sequels are usually better than their predecessor. Redsteel 2 is a perfect example of one of those games. What drew me to the game? Everything; graphics, gameplay, story, art style, but most importantly the new Wii MotionPlus attachment. I had to see if that thing really offered true 1:1 motion tracking.
Why this game: Redsteel 2 is a great game and just downright fun to play. Like I said in my review, it's not as linear as the first game, and there are so many more gameplay options. The ability to change your weapons on the fly really made it that much more fun to play. Its perfect example of what a sequel should be.
Redsteel: (Honourable mention)
Developed by: Ubisoft Paris
Released on: November 19th, 2006
Redsteel was the first Third Party game announced for the Wii when it launched back in 2006. It had an interesting premise; A first-person shooter with sword fighting thrown into the mix. A combo I never thought I would ever see, (or think of) yet here it was. Because Redsteel 2 was a few months away I decided that I would pick up the first game just to see how it was.
Why not this game: Redsteel was not the greatest game, I hated the controls, and a few other things. But it gets an Honourable Mention because, for being the first new game on a new system, one with a radical new control scheme I think Ubisoft did a great job.
#6) Cursed Mountain
Developed by: Sporing Interactive
Released on: August 25th 2009
If not for Jnes5 reviewing this game I never would have picked it up; so thanks Jnes5. Cursed Mountain is just another one of the many/few great Third Party Wii games. Like the others, I heard nothing about this game, no ads, no in-store advertising - nothing. Being a fan of horror games (and not being scared by either Silent Hill or Resident Evil) I decided to give this game a try.
Why this game: Of all the horror games I’ve played Cursed Mountain was the only one to really and truly scare me. Instead of using in your face scares, the game's abandoned environments and eerie atmosphere give you an unsettling feeling. Like I said in my review, it sucks that this game is not very popular, it's very good, dare I as better than the Resident Evil offerings on Wii. Looks like its time to take some notes Capcom.
Onslaught: (Honourable mention)
Developed by: Shade
Released on: February 23rd 2009
Onslaught an online First person Shooter on Wii, released through the WiiWare Download Service. When I heard about this, I just had to get this game. I had to see how this was going to work. Surprisingly, it worked, and well, the campaign was a decent length and the online was ok.
Why not this game: After a while Onslaught got boring, as great and lag free and smooth the online ran, eventually people disappeared from the online server. Onslaught with friends is a good game but it’s very generic and dull. I felt that I should mention it because as far as I know this was the first time anyone had tried this with a Wiiware game and I applaud Shade. Good Job guys.
There it is Part one of my list of Top 10 Wii Games. Hope you guys enjoyed it. There are Reviews of all the games mentioned here on Wiiwarewave and on my site KingreX32’s Reviews. Stop by and check them out. Stay tuned for Part Two. Thanks for reading.