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Search found 243 matches for review

by KeAfan7
on November 17th 2019, 12:53 pm
 
Search in: PS4 Retail Reviews
Topic: Review: Dragon Star Varnir (PS4 Retail)
Replies: 22
Views: 2547

Review: Dragon Star Varnir (PS4 Retail)


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The Greatest Manwitch?

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Topics tagged under review on  - Page 3 Giant-10

Developed by Galapagos RPG and published by Idea Factory International, Dragon Star Varnir is a fun RPG that has quite a few unique gameplay features and elements, but is this enough to cement the game as a standout title? We think so and here's why!

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The story is actually quite unique and drew us in really quickly with an excellent cast of characters that bring the world to life. Dragon Star Varnir has a unique "layered" battle system that not only adds vertical movement rarely seen in JRPG's. The game also uses an advanced weakness system that makes you have to use your head and carefully choose what type or elemental attack to use and even which character should attack which enemy! This might sound overly complex, but the game does a good job with on-screen displays and tutorials so it should be easy for most players to learn the ropes of the game. Also every character also has a field skill that can help you get past obstacles or even earn items and equipment so it's a smart idea to frequently switch between characters!

Another unique thing about the game is the skill system where you must devour dragons to unlock skill trees to unlock abilities, passive skills, and stat upgrades. This forces players to really explore the world and try to devour every type of dragon to bolster each of their characters! The game also allows you to bond with the older witches by gifting them to see events or feed the younger witches dragon meat to keep them from permanently disappearing from the witches den.

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Dragon Star Varnir is fairly lengthy at over 50 hours in length, but the game can easily take longer due to its difficulty. The controls in the game are easy to learn which is always a good thing. The audio-visual presentation is quite nice with great character and enemy models, and reasonably nice looking dungeons, and the music and voice acting are superb! The game brings back the ecchi transformations from Death End Re;Quest so it's definitely not something we'd recommend playing around younger audiences. Overall the audio-visual presentation is very solid in our opinions.

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Bottom-Line:With an excellent story with great character development, great gameplay that's both enjoyable and extremely challenging at times, flawless controls, and a very solid audio-visual presentation, Dragon Star Varnier is an excellent game through and through and we highly recommend picking up the game if you're an adult gamer who's a fan of Idea Factory or RPG's in general! We give the game a great level of recommendation!

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Score: ★★★★★★★★★☆ 9/10

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#Review #IdeaFactory #GalapagosRPG #JRPG #DragonStarVarnir #PS4 #Retail #PSN

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by armerocks
on November 2nd 2019, 3:14 pm
 
Search in: PSVR Reviews
Topic: Review: Bonfire (PSVR)
Replies: 12
Views: 2695

Review: Bonfire (PSVR)


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Let’s turn up the heat in these dark woods or something?

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Bonfire is a very short virtual reality game made by “Baobab”, it starts off in space where the main character has awoken from hyper sleep because he is a scout meant to look for other planets that can be inhabited by the human race because humanity made earth uninhabitable with their destruction and use of the planet's resources, so you crash-land into the planet and then make a bonfire alongside your ship's navigation computer AI.

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Basically it’s a very short narrative adventure that you can interact with and is only about 15-20 minutes in length give or take a minute or two. The art style is cute and the game has nice voice acting as well. The story is kind of nice as well, but again it’s WAY too short. There are some interactions that the game will do for you if you don’t do anything during them. You can also play through it multiple times for some minor changes in what the AI says but that’s about it

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Bottom-Line: [i]We give Bonfire a solid level of recommendation because it was well made and the art style and voices were nice, but it was too short for our tastes, and while there were interactions they were a bit limited. If what you seek is a cute small interaction-based adventure for PSVR, you will likely enjoy this game, however if you are not into these types of games I recommend skipping it entirely. It’s cute, but it's most likely one of those games you pick up once and will never play it again. It does have easy trophies so if you are a trophy hunter this is an easy platinum to earn!

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[b]Score: ★★★★★★★☆☆☆ 7/10


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#Review #Bonfire #BaobabGames #PS4 #PSN #PSVRRequired #PSVR #Interactive #Adventure

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by KeAfan7
on October 27th 2019, 3:44 pm
 
Search in: PS4 PSN Reviews
Topic: Review: Taito's The Ninja Saviors - Return of the Warriors (PS4 PSN)
Replies: 36
Views: 3183

Review: Taito's The Ninja Saviors - Return of the Warriors (PS4 PSN)


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An Amazing Robot Shinobi Smackdown!

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Developed by Taito Games, a subsidiary of Square Enix and published by PR Hound, Taito's The Ninja Saviors: Return of the Warriors is a remake of a classic Taito arcade-style beat 'em up released decades ago during the golden age of arcades! How does this game stack-up to the competition of that era? Really well actually, continue reading our review to find out why!

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The gameplay can be extremely challenging at times, but at the heart of Taito's The Ninja Saviors - Return of the Warriors, it's a relatively simplistic beat 'em up. That said the various playable characters offer a very different experience with different range and combos which adds a layer of replayability to the game, but also ensures that there should be a character to fit every gamer's playstyle.

The controls in the game are pretty tight, but some combos can feel somewhat awkward to pull off which can be frustrating at times. There's a wide array of vastly different enemies and bosses which well test your mettle in the game. The normal enemies during stage one require little strategy, but by stage two things get quite a bit more challenging.

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Every boss is a challenge however, even the stage one boss really presented a serious challenge to us and the game literally took us a month to beat! While extremely difficult the game always felt fair in its mechanics and if you learn the patterns of the enemies you could make slow, but steady progress in the game and eventually beat it. This difficulty was a breath of fresh air in an era where most games are far too easy, it was nice to actually earn our victory through hard work and determination!

The audio-visual presentation in the game is decidedly retro with authentic 90's style graphics with a ton of attention to detail with amazing character designs and superbly designed levels with multiple layered backgrounds. The soundtrack is also top-notch with a wide-variety of tracks that fit the game perfectly!

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Bottom-Line: With excellent and challenging gameplay, good controls that can be a bit tricky at times, and a superb audio-visual presentation that will bring back memories of the old arcades of yore, Taito's The Ninja Saviors: Return of the Warriors for the PS4 is a great game that's well worth a purchase if you're looking for a challenge or enjoy retro-style arcade games or beat 'em ups! We give Taito's The Ninja Saviors: Return of the Warriors a good to great level of recommendation!  

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Score: ★★★★★★★★¾☆ 8.75/10

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#Review #TheNinjaSaviors #Taito #SquareEnix #PRHound #PS4 #PSN #Switch #eShop #BeatEmUp #Arcade #Retro

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by KeAfan7
on October 21st 2019, 8:43 pm
 
Search in: PS4 Retail Reviews
Topic: Review: The Legend of Heroes - Trails of Cold Steel III (PS4 Retail)
Replies: 62
Views: 4710

Review: The Legend of Heroes - Trails of Cold Steel III (PS4 Retail)


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An Off-The-Rails Epic Adventure With Class VII!

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Developed by Nihon Falcom Games, the developer best-known in the western hemisphere for its Ys series. We have recently fallen in absolute love with the Trails series which is one of the most well thought out series we've ever experienced! Does the third entry in the Trails of Cold Steel arc of the series live up to the previous two games? We think so and here's why!

After a nearly three year wait, Class VII is finally back in session, but this time you, as Rean Shwarzer take on the role of instructor of the class in the newly built Thors Branch Campus. The game starts off quite similarly to the first Trails of Cold Steel title, and there are tons of nods and parallels to the first game between the storytelling and the structure of the game's chapters.

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the game is a whopper in length as it can easily take well over 150 hours to do a 100% run and nearly 250 hours minimum to earn the platinum trophy. Divine Knight battles return, but the system has been streamlined and is much more fun this time around!

Battles have also been revamped with new turn bonuses as well as the new order command system that allows you to use BP to issue orders that grant beneficial buffs and effects for a set number of turns which adds another strategic layer to the series' already deceptively deep battles! The menues have been streamlined as well both in and outside of battles and visually look much tidier which is a nice touch!

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The controls are flawless in this game and the game's difficulty is well-balanced regardless of which level of difficulty you select, though Nightmare is not recommended during your first playthrough. The visuals in this game are by far more detailed and gorgeous than the first two Cold Steel titles, with excellent lighting, and amazingly detailed textures and character models! The music is amazing as well, though a few of the best tracks are missing from previous games which is a shame, but otherwise the audio-visual presentation is simply flawless!

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Bottom-Line: With an amazing story, excellent gameplay, flawless controls, and an absolutely fantastic audio-visual presentation, The Legend of Heroes: Trails of Cold Steel III is one of the best JRPG's of the generation and there's really no reason not to add it to your PS4 collection of games. We do highly recommend playing the first two Cold Steel games first, however. Overall we give the game a perfect level of recommendation!

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Score: ★★★★★★★★★★ 10/10

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#Review #NISA #NihonFalcom #PS4 #Retail #PSN #JRPG #PerfectScore

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by KeAfan7
on September 9th 2019, 12:19 pm
 
Search in: PS4 Retail Reviews
Topic: Review: Date Alive ~ Rio Reincarnation Part 1 "Rinne Utopia" (PS4 Retail)
Replies: 13
Views: 2554

Review: Date Alive ~ Rio Reincarnation Part 1 "Rinne Utopia" (PS4 Retail)


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Totally Atohkable!

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Topics tagged under review on  - Page 3 Da-1-d10

Developed by Compile Heart and Sting Entertainment and published by Idea Factory, the latest title by the masterminds responsible for the Neptunia series, Date Alive: Rio Reincarnation for the PS4 brings all three currently released Date Alive titles in one package including the two previously Japanese exclusive PS3 titles! How do these visual novels stack-up to their competition? Continue reading our review to find out the answer to this all-important question!

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Date Alive: Rinne Utopia (PS3)

The game that started it all! You play the role of a high school boy who has the ability to see spirits, girl-like entities who are living natural disasters who can potentially destroy the world. He also possesses the ability to seal their power by...dating them and making them fall in love?!

Yes it's a bizarre premise, but it works, and works well! It has some hilarious moments with some action and romance as well. It's a self-proclaimed gal-game and is certainly meant for adult males, though there certainly are some female fans of the series as well thanks in no small part to its clever writing and funny dialogue.

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The story is fairly short for a visual novel, however many branching paths make the game take easily 50-60 hours to reach the true ending which is totally worth it in our opinions. Also some super rare events can occur seemingly randomly due to complex flag algorithms which means to earn all story dialogue and CG's in the first Date Alive title to earn the coveted platinum trophy can take upwards of 100 hours to accomplish just in this particular third of the trilogy!

The audio-visual presentation is nothing short of amazing in this game. The art-style is beautiful with absolutely gorgeous character models, good special effects, and detailed world backdrops. The music is also top-notch and almost always fits the mood of the game at any given moment!

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Bottom-Line: With excellent gameplay and an equally good story, a decent amount of content, and an amazing audio-visual presentatio, Date Alive: Rinne Utopia is a superb game that many adult gamers would no doubt thoroughly enjoy and as such we give the game a great level of recommendation!

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Score: ★★★★★★★★★☆ 9/10

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#Review #IdeaFactory #CompileHeart #StingEntertainment #VisualNovel #PS4 #Switch #PSN #eShop #Retail

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by armerocks
on July 10th 2019, 7:19 am
 
Search in: PS4 Retail Reviews
Topic: Review: Super Neptunia RPG (PS4 Retail)
Replies: 31
Views: 3056

Review: Super Neptunia RPG (PS4 Retail)


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Time for the NEP NEP Review of SUPER NEPTUNIA RPG!

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 All righty then let’s have some fun with this, first things first, the art style backgrounds of this game are just beautiful; I truly like how everything looks. Now then on we go, Super Neptunia RPG is a side scroller platform type of game but the battles are still turn-based just a little different from the usual. Instead of the usual, those with high speed can attack faster.

This game battle system is set with a circle that fills up and as it does, you can attack depending on how many points of charge it has and how many points each attack does, I haven’t quite figured out what attack uses how many points other than the effect being larger like higher hit damage or higher healing. The story begins as usual in Neptunia game universe, some being going against the goddesses for whatever reason, usually hates them or think goddesses should no longer rule, but after Neptune and the gang lose they lose their memories and powers and wonder about in this new world were goddesses no longer exist.

Slowly they experience living in a 2d world and thanks to a woman named Chrom and Histoire reunite with one another learning of the true nature of this world with its 2d games and how anything of higher quality has been lost or its against the law of a group named Bombyx Morri, so the group has to regain their memories and their power in order to stop them.

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Now the battle system isn’t as simple as it sounds since all four characters share the same circle. It means not all of them can attack at once unless you charge enough points to make them all attack. Also, each character has only one attack depending on their position, once you get the other team members they can change positing mid-battle and depending on what position they are in, you press the button for the character you want to take action.

You learn the skill by buying gear and equipping it and learning their skills by gaining skill exp instead of the usual unlock skills by certain levels. There are attack skills, passive skills and skills that add status like regen or blocking certain type of attacks or elements. Also, you need to take into consideration your attacks as well, because if you attack an enemy that has absorb lightning, for example, your meter that charges goes into negative, making you wait even longer to be able to attack. Also, the enemies work the same way.

They have to charge their meter in order to attack, and also, while these fights are technically turn-based, they still run in real time, meaning that if you just leave the meter charging you’re going to get attacked only opening the menu stops the fights. There is also the break skill which is a bar that charges as you attack, it charges faster if you hit an enemy with a weakness.

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Once you get the goddess power back you can transform like previous games and they have their own unique break skill when they transform as well. Also you should know that due to the meter charging slow these fights usually take very long but you don’t have to worry because the game offers the feature to press L2 to speed up the fight and depending how hard you press it’s how fast it goes, so if you only want to move the fight a bit faster you only have to slightly press the L2 button or if you in a hurry and just want to end the fight fast then press the whole L2 button to make it go really fast.

Right now there are some audio glitches with the game, which can also be caused by pressing L2, whenever a character attacks, they usually say something but if all enemies die and she’s not done, she will say victory line and then finish saying the line when she was attacking for example Neptune has an ice skill that at the end she says “ice cold”  so if I were to speed up fight it would go something like this “get some, (victory line) you can’t defeat a protagonist duh!, (attack line) ice cold!" so yea that can be a little annoying for some and at the moment it hasn’t been patched yet, same with when everyone levels up at the same time they talk together so you most likely won’t understand what they are saying. Sometimes the background music does glitch up but it’s rare it hasn’t occurred to me that much

Now something I find personally annoying it’s that the npcs in this game are extremely limited in what they have to say, as in you can talk to those who have a quest and they will repeat a little of what they want but most other npcs just say this “…” same with the ones you finish a quest once quest done all they say is “….”, which is weird because npcs have voice acting and they say hello or something of the sort but speech bubble just says “…” and it’s very unusual for an RPG game that has interactable npcs and they say literally nothing.

Something I don’t like is that once you pick up a quest while some do give you enough detail to know what to do, some do not, like where you can find said enemy or item. Same with the story. You get a reminder on top of the screen on what you need to do, but it’s very limited and if you were not paying attention to the story, you might get a little confused because unlike previous games where they give you like a quick summary of what you last did, this game doesn’t. Still, this game is super fun and as usual it’s got the making fun of other series or games thing, I won’t tell you which to not spoil it.

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Something that might bother players and honestly it’s really minor, it’s that on occasion the game skips a frame which is strange for the type of game this is but it’s really not a big deal. Sometimes the victory screen kind of glitches out but its only recently starting to happen. I don’t know if it's because of the map, but it’s really minor. Also on some parts of the story, the screen stays black, but it’s not because the game froze it’s just that your suppose to press the x button like if it was continuing a dialogue, but since transition is black you can’t tell.

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Score: ★★★★★★★★½☆ 8.5/10

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#Review #IdeaFactory #PS4 #Retail #PSN #JRPG #Sidescroller

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Edited by WiiWareWaveShipBot!
by KeAfan7
on July 7th 2019, 12:40 pm
 
Search in: PS4 Retail Reviews
Topic: Review: Lapis x Labyrinth (PS4 Retail)
Replies: 31
Views: 3164

Review: Lapis x Labyrinth (PS4 Retail)


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Labyrinthian Platforming At Its Finest!

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Developed by Nippon Ichi Software and published by NIS America, Lapis x Labyrinth is platformer with RPG elements, great aesthetics, and unique gameplay, but is it worth diving into? We think so and here's why:

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The gameplay in Lapis x Labyrinth is absolutely bonkers, but in an ingenious and highly enjoyable way. There are tons of genres crammed into this title ranging anywhere from puzzle to platforming and even JRPG elements and the gameplay elements meld together seamlessly. The story is hilarious and fun as expected from a game developed by Nippon Ichi Software so expect to have an enjoyable romp!

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There are a ton different enemies in the game and the bosses are creative and a blast to take down! The controls are intuitive and easy to learn and the game's difficulty is nicely balanced! There are tons of skills and a balanced leveling system that adds a JRPG feel to the game as well.

The audio-visual presentation is superb with gorgeous character and enemy models, gorgeous level designs, and a fantastic soundtrack it's hard to not love this game!

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Bottom-Line: With great gameplay, intuitive controls, and a fantastic audio-visual presentation it's hard to not immediately be immersed in Lapis x Labyrinth's amazing world and there's no real negative aspects to the game! Overall we give the game a good to great level of recommendation!

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Score: ★★★★★★★★¾☆ 8.75/10

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#Review #NipponIchiSoftware #NISA #PS4 #Retail #PSN #Platformer #Puzzler #Action #JRPG

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by KeAfan7
on June 13th 2019, 4:13 pm
 
Search in: Switch Retail Reviews
Topic: Review: Neo Atlas 1469 (Switch Retail)
Replies: 21
Views: 2857

Review: Neo Atlas 1469 (Switch Retail)


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Discovery of The Year!

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Developed by Studio Artdink and published by NIS America, Neo Atlus 1469 is a simulation game that tasks you with exploring and mapping the entire world as well as creating trade routes with other nations and more in this thrilling strategy title, but is it worth checking out? We think so and here's why:

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Neo Atlas 1469 is a remake of the 1999 classic, Neo Atlus II with an enhanced audio-visual presentation and a bit of extra story content, but is otherwise the same game. The gameplay is fairly straightforward, you must explore the vast and mostly unexplored world and create trade routes while trying to survive natural hazards such as storms, sea monsters, and tsunamis as well as pirates and vessels from enemy nations. This is not easy, but is thoroughly enjoyable despite being somewhat repetitive. The world is randomly generated as you explore it, but luckily if you don't like what generates during a voyage, you can retry to get a desired outcome which is a wonderfully useful feature!

The amount of micro-management in the game is pretty deep, but not to the point of being hardcore in this regard so it's a little more accessible for newcomers or players who aren't used to the genre, than say, Civilization 6 in this regard. The game's length is literally infinite, though once the world is fully explored it's actually much more fun to start a new game. In-terms of a single playthrough most players will probably take between 30 to 50 hours to fully explore the world, perhaps longer if the RNG isn't in your favor which is a reasonable length in our opinions!

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The controls work amazingly well so there are no complaints from us there, and the audio-visual presentation is fantastic for a game that is over 20 years old, even if it's a remaster! The visuals are definitely better than the likes of Civilization II, and Sim City 2000 that were released in the same time-frame. The soundtrack is great albeit a bit repetitive as well, but it has aged gracefully!

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Bottom-Line: With great gameplay, excellent controls, and a fairly large amount of content, Neo Atlas 1469 for the switch is a superb strategy title that's deep, but not too deep and is accessible to newcomers of the genre! The audio-visual presentation is also superb for a game that was released 20 years ago. For these reasons and more, we give Neo Atlas 1469 for the Nintendo Switch a great level of recommendation!

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Score: ★★★★★★★★★☆ 9/10

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#Review #ArtDink #NISA #Switch #Retail #Strategy #Simulation #Exploration

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by KeAfan7
on May 24th 2019, 11:39 am
 
Search in: PS4 PSN Reviews
Topic: Review: Sephirothic Stories (PS4 PSN)
Replies: 17
Views: 3035

Review: Sephirothic Stories (PS4 PSN)


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Another KEMCO Masterpiece?

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Developed by Exe-Create and published by KEMCO, Sephirothic Stories is an adventure RPG with some interesting mechanics and a great story! Best of all it's the first fully 3D game that KEMCO has released on home consoles. Is it the best KEMCO game we've reviewed? No, but it's still a top-notch game in many aspects and here's why:

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The game's story is pretty good even if it's cliche and plays things safe for the most part. The gameplay feels quite interesting despite being very rudimentary. You won't be wowed, but you should enjoy it nonetheless. The game is fairly short, clocking in at under 20 hours in length. The controls are easy to learn which is always a plus.

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The audio-visual presentation is where the game struggles alot. The 3D visuals are quite clunky and while I wouldn't call them ugly, Exe-Create needs to put more focus in detail for their next 3D game. The soundtrack is hit and miss, but mostly miss and while the songs are rather unimpressive they aren't bad either which is good at least.

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Bottom-Line: With a good story, unique and fun gameplay, and flawless controls, Sephirothic Stories is a worthwhile purchase for any JRPG fan, but a somewhat lackluster audio-visual presentation holds the game back. The jump to 3D is the most noteworthy addition to this KEMCO RPG and is a fun change of pace. In any case we give Sephirothic Stories for the PS4 a solid level of recommendation!

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #KEMCO #ExeCreate #PS4 #PSN #Switch #eShop #JRPG

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by TechnicalIssues8
on May 5th 2019, 8:47 am
 
Search in: PS4 PSN Reviews
Topic: Review: My Time At Portia (PS4 PSN)
Replies: 25
Views: 3659

Review: My Time At Portia (PS4 PSN)


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Extravagant Abode?

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My Time at Portia, released on April 16, has been well received by the PlayStation 4 and Xbox One communities alike.  It has several points that make it an excellent game.  Do you think you’ll enjoy it?  We think so and here’s why.

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Developed by Pathea and published by Team17, My Time at Portia is a relaxing yet highly addictive game.  This crafting sim has several activities to keep you busy throughout your gameplay, from crafting to farming and many more in between.

Starting out with Pa’s inheritance of the workshop, you’re thrust into the world of Portia at a fairly good clip.  The tutorials are very simple, and the controls are extremely easy to figure out.  After chatting with Presley, you learn you must register your workshop in order to accept commissions, which is the lifeblood of this game as far as its currency, gols, along with earning relationships with your fellow townspeople.  There is the main storyline, and it’s entertaining but feels slow at times.  It’s not enough to sway one from the game, however.

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As the game goes by, the missions become increasingly difficult along with relationships harder to earn. They aren’t insurmountable, but they do take a bit of strategy and finesse at times.  New areas of the map open up as you complete your tasks, which lead to more opportunities for your character to flourish.  

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Now to the very integral part of the game: your workshop.  This is what the game revolves around.  You need it in basically each mission you attempt along with upgrading it.  Your missions are based upon certain levels of machinery, and the quests will not progress until you reach that milestone. It’s not impossible, just time-consuming.  

The devs have been extremely helpful and polite to the community, listening to their complaints and promising full game content in the near future. Their communication is unique as far as a dev goes, but this is another aspect which makes the game great.

Now to the cons.  There have been bugs reported by players, ranging from ridiculous to game-breaking.  They are few and far between, but when they rear their ugly heads, you typically have to leave the area and start again.  The hopeful part is the devs are aware of this and are working diligently on a patch.  

Some of the timed missions don’t specify they have a strict time constraint unless you open your mission book and review the quest.  There were several times when I had the dreaded failed quest announcement flash across my screen, so it was only logical to restart the day.  With the knowledge of the timer, the quests can quickly be completed in the allotted time.

Relationships take a long time to attain, but it isn’t hopeless.  There are many different levels of gifting for each player, points determined by the type of gift you give the NPC. Between fostering these relationships and carrying on with your missions or free play, the player won’t run out of things to do.

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The graphics are in a soft 3D style, which adds to the peaceful feeling that the game has. Sometimes the rendering is comical, but all-in-all they are deemed pleasant.  The audio is another story. When you start playing, it’s interesting and enjoyable.  However, when you have a few hours in, the soundtrack becomes very monotonous.  A more ranged soundtrack would have been welcome in My Time at Portia.

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Overall, the pros definitely outweigh the cons.  The fact that the devs are hard at work devising a patch makes this game more attractive.  Taking the entire impression of MyTime at Portia, we give this game good level of recommendation!

Afternote: Team17 released the update for My Time at Portia this past week (May 23) and like many gamers that play, I am very pleased with the updates and bug fixes that were plaguing random players.  While there are more updates promised, this one nipped the infinite loading bug and seemed to have solved the disappearing item bug as well.  The graphics are more pleasing since the patch with additions to the load screen and subtle differences in gameplay.  New quests and small improvements to existing content were added, making the game feel more rounded.  You can view full information on the update here.

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Score: ★★★★★★★★☆☆ 8/10

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#Review #Team17 #PatheaGames #PS4 #PSN #Switch #eShop #Simulation #RPG #Adventure #Indie #Nindie

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by KeAfan7
on April 14th 2019, 11:55 am
 
Search in: PS4 Retail Reviews
Topic: Review: SNK 40th Anniversary Collection (PS4 Retail)
Replies: 24
Views: 4657

Review: SNK 40th Anniversary Collection (PS4 Retail)


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Classic Arcade Goodness Making A Splash On PS4 and Switch!

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Developed by Digital Eclipse and published by NIS America, SNK 40th Anniversary Collection is a compilation of excellent retro arcade games from SNK's rich catalogue of software and there's a large variety of genres to be had so there's something for everyone in this collection of games. Is it worth its price though? We think so and here's why:

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This collection of games is pretty impressive with fantastic emulation and amazing bonus content. You can choose the region of most games and some games you can even choose between a home console version and the original arcade version which is a nice touch. The games span several different genres so there is something for gamers of different tastes, however scrolling shmup's do dominate the lineup somewhat.

The games run as they should with little to no issues. The games also have a sharp image mode and even a full-screen mode and stretch mode if you want the original aspect ratio or don't like borders or arcade cabinet images on your TV screen while playing respectively. The gameplay options are somewhat limited, but are serviceable.

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A cool feature of this compilation is that you can activate "watch mode" at the start to watch how the courses should be played and can jump in at any time which can help if you get stuck on a particular part of one of the games or to help you boost your scores by knowing how to do certain things in a particular way.

Back to the bonus content there's a plethora of cool info regarding  the included games in Museum Mode and tons of other juicy tidbits of awesomeness that you likely wouldn't expect to be included which is great for any arcade aficionado's!

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The controls are pretty responsive and work as they are intended to which is nice as well. The audio-visual presentation is what it is and is more or less perfectly rendered from the source material. Sure there's a very rare visual or audio blip every now and then, but you'll likely not even notice these while playing and some of the games hold up quite well visually given their age. The soundtracks of many of the games range from good to great, but a few of the older titles do have rather limited chiptunes and can be somewhat grating, but overall it's a non-issue.

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Bottom-Line: With a great selection of arcade game classics with tons of bonus content in the museum, excellent controls, and  near-perfect emulation including the audio-visual side of things, SNK 40th Anniversary Collection for the PS4 is a good title that is well worth purchasing if you're a fan of arcade gameplay and grew up with older games. On the downside these games are bite-sized compared to modern games and are mostly good for short-bursts of challenging fun. Overall we give the game a good level of recommendation!

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Score: ★★★★★★★★☆☆ 8/10

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#Review #NISAmerica #DigitalEclipse #Arcade #Compilation #Platformer #Action #Shmup #RPG #PS4 #PSN #Retail #Switch #eShop

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by KeAfan7
on March 31st 2019, 12:55 am
 
Search in: PS4 PSN Reviews
Topic: Review: Bonds of The Skies (PS4 PSN)
Replies: 19
Views: 3143

Review: Bonds of The Skies (PS4 PSN)


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Solid Bonds!

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Developed by Hit-Point and published by KEMCO, Bonds of the Skies is a fantastic budget JRPG that will keep fans of the genre entertained for many hours! Is this KEMCO's best game yet? Nope, but it's still a blast to play and here's why:

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Bonds of The Skies has solid gameplay that is unique in various aspects, of course random encounters are in which we rather enjoy every now and then, battles are relatively straightforward, but there are some nuances such as being able to move characters around in your formation mid-battle without using a turn to increase damage given or save yourself if you're low on health by retreating to the back of your formation.

Elements play a HUGE role in the game and quite frankly make the enemies far too challenging for even intermediately skilled players in many instances, especially later in the game. Luckily we previously reviewed the 3DS version so we knew how to tackle the game this time around! Still if you like a serious challenge you should enjoy Bonds of The Skies.

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The story is pretty unique as expected from KEMCO so be prepared for a fun romp through the world of Eil, but don't expect any major plot-twists to catch you off guard this time around. Bonds of The Skies is rather short clocking in at around 30 hours in length so don't expect a 100 hour epic adventure.

The controls are easy to learn as expected from a throwback 16-bit JRPG titles which is nice. We also liked the character and enemy designs in Bonds of The Skies. The soundtrack is quite enjoyable as well and really sets the mood for the game!

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The Playstation Difference:

The gameplay is more-or-less the same as the 3DS version, however most of the bugs are gone in this port. The game is also crossbuy with the Vita version which also happens to be PSTV compatible which is always great in our opinions!

Bottom-Line: With solid gameplay, excellent controls, and a great audio-visual presentation, Bonds of The Skies for the 3DS is a great game that most fans of the RPG genre should thoroughly enjoy, however the difficulty and short length of the game might be off-putting for some. Regardless we give Bonds of The Skies for the 3DS a good level of recommendation!

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Score: ★★★★★★★★½☆ 8.5/10

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#Review #HitPoint #KEMCO #JRPG #PS4 #Vita #PSTV #PSN #Switch #3DS #eShop

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by armerocks
on March 27th 2019, 9:02 pm
 
Search in: PSVR Reviews
Topic: Review: The Wizards ~ Enhanced Edition (PSVR)
Replies: 7
Views: 2384

Review: The Wizards ~ Enhanced Edition (PSVR)


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Solid Wizardry!

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It is time! time to mage-up and uhm time-up… never mind! Ok here's our review for The Wizards: Enhanced Edition for the PSVR which is developed and published by Carbon Studios. OK so the game starts you out as an apprentice of sorts wanting to learn magic from a wizard, but the wizard who speaks to you doesn’t have a body, so he begins with a small tutorial explaining the basic fireball spell and shield spell. After the tutorial is finished you get introduced to your study or hub world if you will.

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Basically you have 3 things you can do there. The main part which is a map were u chose the stage you want to go to, the table were you power up your spells and learn new one's. You can also test your spells as well. There's another table with a large sort of a sink? I'm not sure how to describe it, but it's basically water and a bunch of hands holding balls of colors and if you drop a ball into the water you can dip your hand and paint your hand the color you want for fun we guess.

You also have a fireplace were you can burn a book just for giggles.  Also while you on the map choosing a stage you have the option to insert a card into the stage that changes certain things like enemies have more hp or enemies are weaker, you only start with a few but as you progress you will find chest with a new card in it basically to alter the stage for a more challenging experience.

Now every stage has 3 hidden gems that you use in order to power up your spells and also depending how you fight you get scored on that but we honestly are not quite sure what determines a good score. In the end its just for a leader board thing, unless you’re into being number one on the leader board you don’t have to worry about that.

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Now regarding the story, we found it ok, but nothing that really wowed us. Basically you travel through time and save certain time periods from monster and some sorcerer who's casting an evil spell. The somewhat troublesome thing thar I noticed is that it’s a little bit too linear in the sense that there no monster around the map you just explore get trapped and have to beat monsters and survive in order to proceed, I was hoping for a little more interaction or to make it more lively but the stages continue same way, explore, get trapped, defeat enemies, continue. However we did find fighting bosses interesting.

The game also has an arena mode, but it really doesn’t add anything all that exciting and like the campaign mode it has the same spells and you power up the spells by getting tokens which you get by playing in the arena and getting good scores, the arena has 3 modes, one where you defend pinewood from monsters while remaining in one spot only without moving, other mode is red crystals spawn around the map and you have to destroy them cause if more than 8 or 9 get damaged over time you lose, and the last one has you defending 3 giant crystals from monster attacks, the pinewood stage is the hardest because you can’t move, just shoot spells left and right and kill monster before they reach the town, the one with the red crystal was so easy and boring that I let the monster just kill me.  

It was like 3 to 4 minutes of destroying crystals over and over again while completely ignoring the monster chasing us. And the last one is sort of like the pinewood one only that this time you moved over a large map while defending 3 crystals. Our main problem with the arena is that there’s no music, at least nothing that would get you motivated all the time you’re going to hear constant grunts from the enemy. You can also use and receive card like in campaign mode.

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Visually the game looks really nice and has the option to play standing or sitting and adjusting heights to a certain height you can even changed it from teleporting to just walking or both, you can even change how you turn if you do sharp instant turns or slowly turn which you can also adjust the speed in which you turn, but personally I got more dizzy slowly turning than instant sharp turns.

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Good things:

1: It looks visually nice

2: It’s quite fun to cast spells doing gestures

3: Has a good variety of control adjustments like for sitting or standing and  how it changes, how you turn which is very nice

4: Fighting bosses with magical spells feels pretty cool


Bad things:

1: Story is not very entertaining after a while

2: Too much repeat of the same explore a little get trapped, fight and continue.

3: Needs more spells the amount is not bad but it gets pretty repetitive quickly.

4: Needs better music especially in arena it just doesn’t motivate me and I personally don’t care about leader boards.


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Overall I give the game a good level of recommendation. It’s not a bad game, but it could be better, however it’s about the norm for a VR game, I also didn’t comment on the PS Move controller detection cause I don’t have a lot of space where I live so I have to make do but the detection was good just had a few problems with the height making things to low or to high but I think that was more my problem with camera placement than the game. Also for those who care about leader board it should detail better how well you score.

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #CarbonStudios #Action #Adventure #VirtualReality #PSVR

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by SalsumHawkeye
on March 27th 2019, 7:27 am
 
Search in: PS4 Retail Reviews
Topic: Review: Jump Force (PS4 Retail)
Replies: 26
Views: 2817

Review: Jump Force (PS4 Retail)


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J-Force Assemble!

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Developed by Spike Chunsoft and published by Bandai Namco, Jump Force is likely the biggest, most ambitious anime game the gaming community will see this year. So will it satisfy player’s anime fighting needs?

Game Modes:

Tutorial Missions: Tutorial mode is an extension of the mandatory tutorial and teaches the player more of the basics of combat in the game.

Story: Jump Force’s story starts off slow which makes it seem lackluster and impersonal at first. It starts with way too many story missions, the majority of which feel more like side missions. After completing the first few chapters, the story does start to improve and increase interest. There aren’t as many missions that don’t feel related to the story, and it picks up its pace which makes it more engaging than before. Finishing the story feels like completing an anime, it is very satisfying, but it feels like there should be more. One thing to note is that it occasionally a character might seem out of character in story mode which can make that part of the story feel off. Another important thing to note is that to play and progress in the story; the player must either go to the mission counters and chose Key Missions or talk to the correct character to progress. It can get a little confusing trying to figure out where to go at times but remembering the minimap is key.

Free Missions: This mode is definitely a good one to grind. In this mode, the player can obtain experience, money, upgrade materials, cosmetic items, abilities, and J-Skills. These missions are not that hard to complete and range in difficulty from Easy to Expert. To get the most out of this mode, the player would want to get S-rank on each mission which does take some time.

Extra Missions: In this mode, the player completes missions which increase their level cap and obtain elements to apply to some abilities allowing the player to fine-tune their play style even more.

Online: In online mode, the player can fight other players online. There is the option to play quick matches, ranked matches, or friend matches. These modes are well implemented, but it would have been nice to have a rematch option in the friend matches, so friends don’t have to go through a ridiculous number of loading screens each time they do a match.

Offline: In offline mode, the player can choose to fight a couch-side friend, a CPU, have two CPUs fight each-other, or train. This mode probably doesn’t get as much credit as it deserves, but it certainly isn’t as prominent as the other modes.

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Customization:
In the game, there are multiple options for customization which are mostly broken down into avatar creation, customization items, and abilities.

Avatar Creation: In avatar creation, the player can create their avatar. They chose which type of fighting style (Martial Arts, Pirate, or Ninja) and customize their avatar’s appearance. The avatar creation is very good and allows players to create incredibly unique avatars or recreate a character from the animes in the game. Some of the options such as hair and the two features can be changed in-game, but everything else is not, so create wisely.

Customization Items: Customization Items are the clothing and accessories the avatars wear. They can be obtained via the in-game shop or through Free Missions. The options for this seem a little limited currently in terms of styles and colors, but the developers are releasing more options in future patches.

Abilities: Abilities are the moves the player’s avatar uses from the pool of in-game playable characters’ moves. Choosing moves allows for some whacky combinations or utter destruction. Abilities can be swapped out at any time, and the player can obtain new moves either through the in-game store or playing Free Missions. Some abilities are also eligible for element changes which were mentioned a little earlier. Abilities are a very important part of avatar customization as it decides the players play style.

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Technical Bits:

Controls: The controls are very different from other Bandai fighting games, but are very easy to get used to and help create a very smooth fighting experience.

Visuals: The visuals in Jump Force are one of the things that had the biggest interest factor for the game. Luckily the visuals live up to what was seen in the trailers and continue to be amazing with few flaws. The main flaw left by having such great graphics is that the faces of some of the anime characters wind up looking like their face was pasted onto their model, but luckily that flaw does not apply to most of the characters. Apart from that, the graphics for the game are amazing compared to other Bandai fighting games. The special effects, maps, and avatar details are awesome.

Audio: Chunsoft chose to go with an epic style for their music which sounds good and helps round out the theme of the game, and the sound effects are good. The voice acting is very good, but it only comes in Japanese audio with English subtitles which could cause an issue for some players.

Completion: Full completion of Jump Force will likely take at least 70 hours likely more to do all the missions and experience multiplayer. It is also the kind of game where the multiplayer is something to come back to for an extended length of time.

DLC: There are confirmed DLC characters as of right now and a Character Pass which grants players nine DLC characters and access to those characters four days before they are available for purchase. There are only nine DLC character spots confirmed at this point, but there is the possibility that they could increase the number later on.

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Conclusion: Jump Force will satisfy a player’s anime fighting needs at least until their next game comes out if not beyond that. It has a few rough spots but all in all, it is a solid game.

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Score: ★★★★★★★½☆☆ 7.5/10

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#Review #BandaiNamco #SpikeChunsoft #Fighter #Anime #PS4 #Retail #PSN

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by KeAfan7
on March 19th 2019, 7:03 pm
 
Search in: PS4 Retail Reviews
Topic: Review: The Princess Guide (PS4 Retail)
Replies: 18
Views: 3058

Review: The Princess Guide (PS4 Retail)


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A Guiding Lighthearted Adventure To Enjoy!

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Developed by Nippon Ichi Software and published by NIS America, The Princess Guide is a strategic beat 'em up with RPG elements and is similar to Penny Punching Princess in many ways, but very different in others. How does this game stack-up in comparison to Penny Punching Princess? Continue reading our review to find out the answer!

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First off the story in the game, while somewhat basic is quite charming and sets the mood for the mostly enjoyable adventure. The characters are charming and lovable, the plot in borderline genius at times with clever plot-twists in a few of the four character's stories. Overall in this aspect the game is absolutely amazing.

The gameplay is good too, however several issues do hold the game back, which we'll explain a bit later on, but first let's talk about the positives! The zany beat 'em up formula from Penny Punching Princess is mostly intact here, but is more refined with a Full-fledged skill and stat building system for your princesses. With four princesses and four stories between them the game is quite substantially longer than Penny Punching Princess which is great as we felt that the aforementioned game was a tad on the short side.

The mechanics and enemies attack patterns also add almost a bit of a shoot 'em up feel to the game unlike the mostly hand-to-hand combat in PPP. There are even heavy tactical RPG elements thrown into the mix, further adding to the game's depth especially in the overworld area. Another HUGE difference between the two games is the added depth in the character building aspect of the game where you can really power-up your princesses. The main character "you" a.k.a. The Guide is able to be customized with whatever gender you want, and your choice  between different voices, character portraits, and name. Overall this does add a nice personal touch to the game and is much appreciated!

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The downsides are basically bugs or technical issues. While rare, it is possible to accomplish every goal during a stage and still lose thanks to a rather unfortunate bug. There are a handful of visual bugs as well as semi-frequent crashes that we also encountered which hurts the game's overall score. Essentially without these bugs the game would have received a near-perfect score.

The controls in the game are intuitive and easy to learn yet can take a few days to fully master. The audio-visual presentation is vibrant and cheerful while absolutely ludicrous in some ways "We're looking at you boob jiggle". Otherwise it's quite good with excellent visual novel style storytelling with gorgeous character designs and backgrounds and a superb soundtrack. The character's voice acting did get on our nerves a bit however which is unfortunate, but only a minor gripe.

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Bottom-Line: With an amazing story, good, but flawed gameplay, a mostly great audio-visual presentation, and solid controls, The Princess Guide is a great game in many ways and is well worth diving into, however some technical issues hold the game back quite a bit and as such we give The Princess Guide for the PS4 a solid level of recommendation.

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #NISAmerica #DeveloperPlaceholder #JRPG #Action #Strategy #BeatEmUp #PS4 #Retail #PSN

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by SalsumHawkeye
on March 15th 2019, 10:57 am
 
Search in: Switch eShop Reviews
Topic: Review: Almost There (Switch eShop)
Replies: 13
Views: 3032

Review: Almost There (Switch eShop)


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Are We There Yet?

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Almost There is a simple little game developed by Bony Yousuf and published by The Quantum Astrophysicists Guild, but is it worth sinking the hours into?

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Game Mechanics:
In Almost There, there is only a straight play mode which consists of three worlds with fifty levels apiece. There is no story, multiplayer, etc. Just a straight forward select a level and play. There is absolutely nothing wrong with Almost There being this way, it just would have helped the game to have another mode to allow players to mix it up to lessen the stress the game creates. Almost There is very difficult, and to achieve three stars on some of the levels just seems inhuman at times but they are indeed achievable. However, it might take hundreds of tries before the player can streamline their movements enough to perfect a level.

Almost There is addicting due to its difficulty and the wish to perfect it, but it is a very frustrating and stressful addiction. The only other thing to say about the content part of the game is that it feels like more of a mobile game for a phone. That isn’t a “bad” thing, it just feels a little lacking for a console game.

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Technical Bits:

Visuals: The graphics are fine, but the level construction is a little rough around the edges. It is not immediately noticeable if one is totally engulfed in the gameplay. Plus, the character is simple but cool. It’s a little cube that has a red ribbon around it to where it kind of looks like a ninja cube. There is also a red trail left by the cube as it moves which is a nice little touch.

Audio: The audio is also ok. The sound effects fit, but the background music is an issue. There are only three different “songs” in the whole game and they only change from world to world. This means that in one world of 50 levels the player must listen to the same song over and over as they try to complete the world. And the song is only 10-second clip on loop. It is ok for a bit, but over time the background music gets annoying.

Controls: The controls are easy to pick up on after testing the buttons on the joy-cons, but there is a problem with them. If the player tries to use the analog stick for movement, the input for it cuts out sometimes. If the stick is pushed to the left, there is a chance that it will move the character left for a moment and then stop. This makes the analogs almost unusable and almost forces the player to use the d-pad for movement which is highly disappointing.

Completion: I am not going to give an estimation of completion time because this is a kind of game everyone would take at their own pace.

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Bottom-Line: This game is rough around the edges with control issues and just being hard in general. It is probably not worth playing unless you're into this genre of games. We give Just There for the Nintendo Switch a bad to below average level of recommendation.

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Score: ★★★½☆☆☆☆☆☆ 3.5/10

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#Review #BonyYousuf #QuantumAstrophysicistsGuild  #Platformer #Physics #Switch #eShop #PS4 #PSN

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by KeAfan7
on March 13th 2019, 7:19 pm
 
Search in: Wii U eshop Reviews
Topic: Review: Coqui The Game (Wii U eShop)
Replies: 11
Views: 2662

Review: Coqui The Game (Wii U eShop)


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Sinking Like A Dead Frog...

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Developed and published by Alberto Roman, Coqui The Game is a unique platformer for sure, but is extremely low quality in many ways, but how bad can this game be, you say? Continue reading our review to find out!

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The gameplay is well it's a bizarre platformer with a heavy emphasis on jumping, but its mechanics are so stiff and incredibly poorly implemented it makes the game extremely frustrating to play. We honestly had an extremely difficult time forcing ourselves to play the game in its entirety due to its overwhelming issues.

The controls are among the most flawed aspects of the game, sometimes they're so stiff you'll struggle moving your frog while others it'll suddenly feel like you're slipping across ice with a layer of oil on top for extra slickness, to be frank this game has the worst controls we've ever seen in a platformer.

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The audio-visual presentation doesn't fare much better with colorful yet hideous level backgrounds and equally ugly characters and enemies and if that wasn't bad enough, the soundtrack is so horrendously annoying that you'll want to rip your ears off to end your suffering, no seriously it is THAT bad.

Bottom-Line: With unique gameplay...who're we kidding Coqui The Game for the Wii U is a seriously flawed game in almost every conceivable way and has the worst soundtrack we've ever heard hands-down and as such we give the game a terrible level of recommendation.

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Score: ★★☆☆☆☆☆☆☆☆ 2/10

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#Review #AlbertoRoman #WiiU #eShop #Platformer #Bad

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by KeAfan7
on March 11th 2019, 11:03 pm
 
Search in: PS4 PSN Reviews
Topic: Review: Evoland Legendary Edition (PS4 PSN)
Replies: 18
Views: 2864

Review: Evoland Legendary Edition (PS4 PSN)


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Legendary Voyage!

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Developed and published by Shiro Games, Evoland: Legendary Edition is a series of two retro-style action-RPG's that are heavily inspired by classics such as The Legend of Zelda, Final Fantasy, Chrono Trigger, Metroid, Mario, Diablo, and many, many more series. But does this live up to the series that are the source inspirations for the game? Not quite, but it's still an amazing set of games nonetheless. Continue reading our review to find out why we enjoyed the game so much!

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The story of the Evoland games are actually quite good and have tons of references from classic characters, to anime and western cartoons, and even non-animated programs. The characters in the games are quite lovable, but the one's in Evoland II are by and far more complex and relatable. The gameplay is pretty interesting as well. In the first game you basically start off in a world reminiscent to an original Gameboy title, but as you progress your game will evolve to become more and more modern, mostly by finding the upgrades through treasure chests.

The second game handles this differently, the game has a time-travelling theme with each era in time representing a different era in gaming. Both games also have different gameplay styles and elements that represent different classic series such as The Legend of Zelda, Final Fantasy, and more and at times you'll face turn-based battles, platforming segments, and more in this short, but sweet duo of quests!

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The first Evoland is extremely short clocking in at around five to six hours in length while the second Evoland title is far longer clocking in at just under fifteen hours in length. It'll likely take around forty hours to earn the platinum trophy for the game. The game can be quite brutal on the hardest difficulty setting as well, but on the easy setting it is an absolute cakewalk so the standard difficulty is recommended for most first-time players of the game.

The controls are also superb which is always a good thing. The audio-visual presentation is absolutely incredible in Evoland as not only do the visuals and soundtrack perfectly reflect every era of gaming, and look AAA quality for each era save for a few exceptions. Speaking of the soundtrack it is quite catchy and enjoyable and fits the game perfectly.

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Bottom-Line: With an enjoyable story, excellent gameplay and controls, and an incredible audio-visual presentation with only a few minor exceptions in the visual department. The only other complaint we have with the games are the fact that they are extremely short, especially the first Evoland title, but otherwise the game is amazing! We give Evoland: Legendary Edition a great level of recommendation.

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Score: ★★★★★★★★★☆ 9/10

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#Review #ShiroGames #JRPG #Action #Adventure #PS4 #PSN #Switch #eShop

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by armerocks
on March 7th 2019, 8:21 pm
 
Search in: PSVR Reviews
Topic: Review: Eden-Tomorow (PSVR)
Replies: 12
Views: 2450

Review: Eden-Tomorow (PSVR)


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A Massive Disappointment Like The ill-Fated Titanic...

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Developer: Soul Pix.
Publisher: Soul Pix.

Ok let’s review this game, when I played the demo for this game I was excited and intrigued because it seemed like a game were you would need to survive and would need to venture out and find many means of survival. However after playing the full game after 3 hours or so it all went downhill, let me explain, basically you start in a sort of drop ship falling down to a planet and it seems while in mid air you were in the process from awakening cause you were asleep but the drop ship gets torn apart and it crash lands. After landing you get attack by a monster that flies and you quickly get out, you are then greeted by a little robot or drone that got damaged in the crash and can’t remember his name or purpose and your character can’t remember anything either all he has is a photo of him and his wife and son.

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Essentially the drone explains the basic controls of how to use him to scout places, that in order to control him you need to be inside a ring the creates a barrier that protects you from harm, that’s basically how the entire game works you walk a little, get stuck by a wall or something similar and you have to look for a “safe zone” activate it and then use the drone who calls himself newton  and always find 3 energy core to boost his shockwave and even thought he tells you  that you only get 3 shot to brake the wall, it’s so simple and easy you had to be a complete moron to miss the shot on a big wall and even if you shoot it in 1 shot the other 2 just disappear.

As you progress in the game the main character starts getting flash backs of his past revealing what has happened.  Now the biggest problem with this game aside from the graphics which most of the time all you ever going to see is dirt and metal is that the game practically holds your hands throughout the entire game and it’s so linear there is little to nothing to explore whenever you control Newton its 90% of the time is to look for 3 energy cores to blast something out of the way with one shot which basically makes the other 2 cores useless.

The game also moves extremely slowly even when running it looks slow, and then there are part were the monster who sort of look like dragons are everywhere and you have to sneak by them which makes the game move slower.

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 The story is actually pretty boring, basically the story is that the humans built an ark, a ship to travel to another planet because it seemed that their home planet was messed up and can no longer live there and to manage the ark they made a supercomputer with an AI called mother she was suppose to keep the human in cryo stage and drive the ark to a new planet, however since she had the ability to think for herself she studied the humans and their nature and decided that humans are a plague and they don’t deserve to live except the main character so she decided to create her own human and tried to program them to act the way she wanted but before that when the main character was put in a cryo state she had put something in the liquid of the pod to induce amnesia.

Also  at some point the main character got out of the pot and opened a gate which let out the artificial humans mother had created and they ended up worshiping mother like some goddess but she didn’t want that so she decided to drive the ark into the sun but she needed the genetic code that was in the main characters blood to have that authority in the ship so she hacked the drones and send them to hunt him, newton since he was created by the main character wasn’t affected at first so after you finally get inside the ship you end up giving the blood sample anyway to go further into the ship, meet mother, end up giving her the authorization she needed and then tricking her in order to shut her down , then the artificial humans appear through a gate you open and give the main character a key to stop the ship from going into the sun however they didn’t know what the object did since they had little knowledge of technology, and that’s the only moment you speak with a person in the last 5 min of the game, after you stop the command of the ark, your characters passes out and then wakes up on a ship with the artificial humans and one of them is holding the picture of his family and  says I think know where the wife is and that’s it the game ends there with a “the end”.  The story was too generic and disappointing and I tried to summarize most of it because it left a lot of unanswered questions

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Bottom-Line: The game did have objects you can get in certain places but everything looks the same and so boring that I didn’t bother to look I just occasionally found some. Also this game uses the ps4 controller not the PSmove. So I give Eden Tomorrow a poor level of recommendation due to the boring story, having little freedom to really explore and the game being completely linear while holding your hand. The camera was fine, however.

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Score: ★★★★☆☆☆☆☆☆ 4/10

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#Review #SoulPix #PSVR #PS4 #PSN #Digital #Adventure

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by KeAfan7
on March 6th 2019, 10:09 pm
 
Search in: PS4 Retail Reviews
Topic: Review: Caligula Effect Overdose (PS4 Retail)
Replies: 27
Views: 2761

Review: Caligula Effect Overdose (PS4 Retail)


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Digiheads Ahoy!

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Developed by Aquria and published by NIS America, Caligula Effect: Overdose is a unique JRPG with some pretty interesting concepts, but is this enough to make the game shine? We think so and here's why.

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The story in Caligula Effect Overdose is pretty good sci-fi stuff and has an extremely dark tone oftentimes. What caught us off guard were the sheer amount of drastically different directions the story can take depending on your decisions. It's on par with visual novels in this regard which is an oddity amongst JRPG's, but a very welcome one at that.

The gameplay might seem like standard JRPG fare at first, but there is so much depth if you're willing to explore the game's features and learn how to battle utilizing the game's very complex systems. There are a ton of different elements such as using social media and taking quests for students that can help weave the story in Caligula Effect: Overdose. Perhaps the biggest change in the new Overdose version is the inclusion of the-similar-yet-different storyline in the perspective of a female student, while the differences aren't huge there are some varying storyline branches between the male and female student paths.

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Speaking of the battles they are turn-based in this game, but utilize a unique rock-paper-scissors approach with the skill system, but it's actually deeper then that as your position and the position of the enemies on the battlefield can drastically affect the effectiveness of your skills and the same is true of your enemies who're usually pretty dumb digiheads who don't have a lick of strategy to their attacks or even spam the same action endlessly. These cannon-fodder are usually a breeze to take out, but the named bosses that retain their intelligence can be extremely difficult and require a sound strategy to defeat.

The game is reasonably long and can take 50 hours to beat and the controls are pretty straightforward and easy to learn. The audio-visual presentation is decent as well. The standard graphics outside of the animated cutscenes aren't all that impressive, but they get the job done. The several anime cutscenes in the game are gorgeous however. The soundtrack is quite good, however the lack of English voice acting is quite disappointing. Overall the audio-visual is decent to solid quality.

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Bottom-Line: With deep and enjoyable gameplay, an excellent branching story, superb controls, and a decent audio-visual presentation, Caligula Effect: Overdose is a good game through-and-through, however the lack of english voice acting was a bit of a letdown. We do recommend this game to older audiences who are fans of the JRPG genre! We give Caligula Effect: Overdose a solid to good level of recommendation!

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Score: ★★★★★★★¾☆☆ 7.75/10

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#Review #Aquria #NISAmerica #JRPG #PS4 #Retail

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by KeAfan7
on March 6th 2019, 10:04 pm
 
Search in: PS4 Retail Reviews
Topic: Review: Kingdom Hearts III (PS4 Retail)
Replies: 21
Views: 2404

Review: Kingdom Hearts III (PS4 Retail)


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The End of An Era!

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Developed by Square Enix and published By Disney Interactive and Square Enix, Kingdom Hearts III is the final game in Sora's arc in the series, so does the conclusion go out with a bang? We think so, but not for all of the right reasons. Continue reading to find out why we think the game is a good, but flawed ending the epic trilogy.

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The story in Kingdom Hearts III is decent although some things pan out differently than they really should have based on previous games, such as Organization XIII members who instead of provoking Sora and the gang into fighting them, they instead just provoke the gang and then run away.

The Disney themed stories are quite enjoyable as expected and the inclusion of Pixar worlds and characters is amazing, however Kingdom Hearts III mentions the Final Fantasy characters one time in the game and you never actually see any of them which is a seriously bone-headed move in our opinions as the Final Fantasy characters actually had more important roles than the lion's share of the Disney characters in previous games in the series.

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Things actually get worse in the last 10-15 hours of the game as the story shifts focus to the Kingdom Hearts exclusive characters and everything feels like a rushed hot-mess that should have been 30-40 hours worth of story condensed into roughly a third of that time. It really hurts the game's storytelling, however worst of all the ending itself was unnecessary in our opinions and we'll leave it at that as to not spoil anything for you, our loyal viewers. All we can say is that the ending will catch you completely off-guard.

The gameplay is top-notch as expected from a game in the Kingdom Hearts series. The game's famous action-packed combat is back and tweaked to perfection! The battles feel like a combination of the best aspects of the first two main Kingdom Hearts games, plus a few new features such as attraction commands have been added allowing you to summon Disney theme park attractions to deal a tremendous amount of damage to enemies and bosses and in some cases while a gorgeous spectacle, it makes boss battles far too easy to win.

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The minigames are kind of disappointing this time around which is rather unfortunate. The Gummi Ship battles are very disappointing as well and can be ridiculously difficult and time-consuming at times to the point of taking a good third of the game's actual length. The controls are pretty easy to learn which is always nice.

The audio-visual presentation is absolutely breathtaking in Kingdom Hearts III, with gorgeous worlds brimming with detail and absolutely gorgeous characters and top-notch special effects. This game is clearly Triple-A through and through, and the soundtrack is amazing as well.

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Bottom-Line: With superb gameplay, an amazing audio-visual presentation, and good controls Kingdom Hearts III is a good game that is worth getting if you are a fan of the series or Action-RPG's in general, however a rushed story and terrible ending ruin the experience and the game's somewhat short length doesn't help matters. Overall we do give Kingdom Hearts III for the PS4 a good level of recommendation.

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Score: ★★★★★★★★☆☆ 8/10

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#Review #Disney #SquareEnix #JRPG #ARPG #PS4 #Retail

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by KeAfan7
on March 3rd 2019, 10:40 pm
 
Search in: PS4 PSN Reviews
Topic: Review: Alvastia Chronicles (PS4 PSN)
Replies: 15
Views: 3530

Review: Alvastia Chronicles (PS4 PSN)


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Decent Mechanics Make A Glacier-Solid Game!

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Developed by Exe-Create and published by KEMCO, Alvastia Chronicles is a decent attempt at recreating the greatness of the 16-bit era, however it falls short in many ways, but regardless is still a solid JRPG! Keep reading our review to learn more!

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The story of Alvastia Chronicles is pretty straightforward and doesn't do much that we haven't seen before, but what's there is pretty good stuff. The gameplay on the other-hand is pretty unique. It's basically The Last Remnant in 16-bit form in the way it utilizes squads of characters who fight together as one with a united HP pool and multiple attacks, which is quite enjoyable, but the mechanics are definitely watered down so don't expect complex unit commands and such.

The game itself is somewhat short and can be beaten in 20 hours or less if you don't focus on side-quests and collecting all units in the game. The controls are easy to learn and the game's difficulty is a tad on the easy side. Another great thing is that the Vita version of Alvastia Chronicles is PSTV compatible which we commend the developer for continuing to support the niche device that has long been discontinued.

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The audio-visual presentation is decidedly retro, but unlike previous 16-bit or is this 12-bit? KEMCO titles Alvastia Chronicles has a somewhat lacklustre art-style and feels off in a sense, because in some aspects it's 8-bit while in others it's 16-bit. It sort of ruins the game's nostalgia factor that KEMCO strives for. Luckily the soundtrack is much better and not only fits the game, but is quite memorable as well!

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Bottom-Line: With great gameplay, flawless controls, and an excellent soundtrack, Alvastia Chronicles is commendable JRPG that has potential, however a somewhat erratic visual presentation and short story hold the game back quite a bit, though the PSTV compatibility really does help if you plan on purchasing the Vita version of the game. In any case we give Alvastia Chronicles for the PS4 a solid level of recommendation!

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #ExeCreate #KEMCO #JRPG #Retro #PS4 #Vita #PSN #Switch #eShop

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by KeAfan7
on March 3rd 2019, 9:46 pm
 
Search in: PS4 Retail Reviews
Topic: Review: Death End Re;Quest (PS4 Retail)
Replies: 22
Views: 2781

Review: Death End Re;Quest (PS4 Retail)


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A Deep Dive Into Insanity!

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Developed by Galapagos RPG and published by Idea Factory, Death End Re;Quest for the PS4 is not only one of the best games released by Idea Factory thus-far, it is also one of the darkest, possibly even eclipsing Mary Skelter in that regard. Continue reading our review to find out more about why we have such high praise for this game!

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The story in Death End Re;Quest is one of pure terror as the protagonist Shina, a developer of a VRMMO is trapped inside her own game  which is bugged and damaged beyond all recognition for more than a year and initially has lost all of her memories. The bugs in the game are able to not only glitch and drive the lifelike NPC's to insanity, but are also somehow effecting Shina in the same way. Luckily some of her colleagues figure out she's alive and mount a rescue attempt, however before long bizarre things begin to happen to them as well in the real world. Be prepared for tons of horrific scenes and terrifying narrative that is highly recommended to be played where no minors are around.

The gameplay while mostly similar to other Idea Factory games such as the Neptunia series has a ton of unique nuances that really make the game feel unique, such as altering the genre of the game, activating cheats, and investigating the secrets of Shina's disappearance in the real world. The corruption system is also interesting as you can go into glitch mode once corruption reaches a certain percentage and grants you access to new skills as well as boosting your powers. Oh and the character transforms and in this state has next to no clothing for some odd reason.

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The game is somewhat lengthy clocking in at nearly 60 hours and the controls are quite intuitive and easy to learn despite the complex gameplay mechanics. As for the audio-visual presentation, it is exceptionally good despite clearly being a somewhat lower budget game. The character models are superb, as are the dungeons, visual novel style cutscenes, and even the battlegrounds during battles. The only area where the game struggles a bit is with the special effects which aren't bad mind you, just somewhat limited. Regardless the visual presentation is great.

The audio presentation is even better with an amazing soundtrack that fits the game like a glove and superb english voice acting or the equally good Japanese voice acting if you prefer! Overall the audio-visual presentation is nearly perfect as is the game as a whole!

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Bottom-Line: With a superbly dark story, excellent and unique gameplay, flawless controls, and a nearly perfect audio-visual presentation, Death End Re;Quest for the PS4 is a top-notch JRPG that is worth every penny, however it must be stressed that this game is only meant for mature audiences. That said we give the game a perfect level of recommendation!

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Score: ★★★★★★★★★★ 10/10

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#Review #GalapagosRPG #IdeaFactory #IFFY #JRPG #PS4 #Retail #PSN #AdultsOnly

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by KeAfan7
on February 26th 2019, 3:11 am
 
Search in: PS4 Retail Reviews
Topic: Review: Song of Memories (PS4 Retail)
Replies: 18
Views: 3775

Review: Song of Memories (PS4 Retail)


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A Melodic Love Story Making A Splash!

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Developed by Pure Wish and published by PQube, Song of memories is an Romantic apocalyptic visual novel with light RPG elements that left a lasting impression, but is that enough to make it stand out amongst the dozens of other visual novels that are available on the PS4? We think so and here's why:

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Song of Memories starts out as a typical and somewhat pervy visual novel for the first few chapters with some awkward adopted sister moments, and the stereotypical harem storyline, however you'll suddenly find a tablet with AI girls with super powers and will face-off against monsters in a rhythm/RPG hybrid battle system which all comes together excellently!

The story is quite lengthy, clocking in at over 50 hours in length and as odd as this is to say in a "visual novel" it can be rather tough at times during battles, that said it didn't prevent us from finishing the game!

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The audio-visual presentation in Song of Memories is absolutely superb with excellent character models, enemy designs, and animated backgrounds. The special effects during battles can be mesmerizing at times, though it can be somewhat distracting. Also the over-the-top boob physics can be quite erm...funny, yet can detract from the otherwise perfect visual presentation at times. The soundtrack and voice acting are also flawless, though as always we do wish there was at least an option for English voice overs.

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Bottom-Line: With an excellent story with unique gameplay and an amazing audio-visual presentation, Song of Memories will provide adults with many hours of enjoyment. It is a shame that the Nintendo Switch version of the game was cancelled, but if you are an adult and own a PS4 or Vita, we recommend giving the game a chance! As for our opinions, we give Song of Memories for the PS4 and Vita a good level of recommendation!

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Score: ★★★★★★★★¼☆ 8.25/10

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#Review #SongOfMemories #PQube #PureWish #VN #RPGLite #Rhythm #Anime #PS4 #Vita #Retail #PSN #AdultsOnly

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by unrealgamergirl
on February 21st 2019, 8:24 pm
 
Search in: Switch Retail Reviews
Topic: Review: Pokemon ~ Let's Go Eevee Edition (Switch Retail)
Replies: 44
Views: 4803

Review: Pokemon ~ Let's Go Eevee Edition (Switch Retail)


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Let's Go Pokefun!

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Hi there gamers, Bre here with another review for another great game from our friends at Nintendo! This time around I will be reviewing “Let’s Go Eevee” for the Nintendo Switch. Let’s Go Eevee is a fun game that takes the classic tales from three of our beloved past Pokémon games, “Pokémon: Blue, Red, and Yellow” and combines them into one game full of new twists, characters, and more.

Let’s Go Eevee takes you on the journey to becoming a Pokémon master by traveling roads to several towns and battling in gyms that feature in eight different types of Pokémon forcing you to master all different types of Pokémon and learn the ins and outs of the Pokémon world. The game comes with an awesome story mode that makes you work for what you want but keeps a mystery about while playing through the story piece by piece. The last bit of fun this game offers is in the fact that you can trade for alternate forms of certain Pokemon. Overall, I love this game, and cannot wait to explore the rest of the story from within, as my process continues I’ll post updates.

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Pros of this game:
- Allows for co-op with friends
- - awesome storyline
- Features many lovable characters from the past games
- Brings a bit of the past with the new
- Poke ball plus lets you bring your game from GO to Let’s Go
- new fun alolan forms of your favorite Pokemons


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Now that we have talked about the positives of the game let’s get down to the down side cause as we all know with the good always comes some bad sadly. One downside to this game is it tends to fall a bit shorter than the older games, and some people say that the throwing technique makes it too easy.

While I think the throwing, technique is great I can see where this makes the game a bit less fun, and why the older trainers may like the classic form back. The other downside is that if you walk your Pokémon in your poke ball plus too long it can overpower the game taking some of the fun/challenge out people are saying. While these may not seem like major concerns these are things that the classic Pokémon gamers have brought up.

Cons to this game:
- Overpowering by Poke ball Plus
- Throwing technique makes catching too easy
- Co-op can only be done via local mode



Bottom-Line: this game is very fun to me, and I love that it combines Pokémon Go with Let’s Go, and that I can replay through parts of the classic games as I did miss the first in the series sadly. I do believe this game was a great way to connect the two Pokémon versions, and I give it a good level of recommendation!

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Score: ★★★★★★★★☆☆ 8/10

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#Review #Nintendo #GameFreak #PokemonComany #Pokemon #JRPG #Tomodachi #Switch #Retail #eShop

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by KeAfan7
on February 17th 2019, 11:31 am
 
Search in: PS4 Retail Reviews
Topic: Review: The Liar Princess And The Blind Prince (PS4 Retail)
Replies: 21
Views: 3124

Review: The Liar Princess And The Blind Prince (PS4 Retail)


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Lying Has Never Been So Fun!

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Developed by Nippon Ichi Software and published by NIS America, The Liar Princess And The Blind Prince is a heartfelt tale about a wolf with a beautiful voice and a prince who is accidentally blinded by the wolf and their journey to restore his eyesight! Continue reading our review to find out why we highly recommend the game to all PS4 and Switch owners!

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The story is most certainly the strong point of the game and is absolutely amazing! The storybook style storytelling is gorgeous, will the script is touching and at times, enchanting! The downside is the game is quite short so you'll likely wish there was more content, but what is there in-terms of story is nearly flawless!

The gameplay is the weak-point, but is still solid. Basically it's a puzzle-based platformer and its mechanics are excellent, though there isn't a whole lot of variety between the various stages which holds the game back from getting a perfect score. The game can easily be beaten in a few hours and there are a couple of different endings which adds a bit of replay value to the game.

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The controls in the game are pretty easy to learn and are quite simple to master to be quite honest, and while the platforming aspects are for the most part exceptionally easy, the puzzle elements can be quite sadistic at times so expect some mind-bending puzzles that might leave you scratching your head for a spell or two.

The audio-visual presentation is nothing short of amazing, whether it's the storybook cutscenes, the gorgeous artistic backgrounds in the stages, the superbly detailed characters and enemies, or the amazing soundtrack, it's top-tier stuff and is nearly perfect!

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Bottom-Line: With an amazing story, solid gameplay, excellent controls, and a nearly flawless audio-visual presentation, The Liar Princess and The Blind Prince is a great game that is worth looking into if you're an owner of a PS4 or Nintendo Switch the only downside is that the game is quite short. Anyways we give The Liar Princess and The Blind Prince a good to great level of recommendation!

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Score: ★★★★★★★★½☆ 8.5/10

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#Review NipponIchiSoftware #NISA #PS4 #Switch #Retail #Platformer #Puzzler #StoryDriven #Atmospheric

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by KeAfan7
on February 15th 2019, 2:10 pm
 
Search in: Wii U Virtual Console Reviews
Topic: Review: The Legend of Zelda ~ A Link To The Past (Wii U VC)
Replies: 24
Views: 3518

Review: The Legend of Zelda ~ A Link To The Past (Wii U VC)


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Link To The Amazing!

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Developed and published by Nintendo, The Legend of Zelda: A Link To The Past returns to the formula that the original game in the series utilized, but adds to it in many ways and all of which are positive improvements! Continue reading our review to find out why we think you should add this retro game to your Wii U Virtual Console collection of games!

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The story in ALTTP is by and far better than the one that the original The Legend of Zelda title had and showed that RPG's weren't the only genre that could be epic in this regard! The gameplay while similar to that of the NES original added quite a few changes such as eight-way movement, much more complex equipment, weapon and equipment upgrades, and even an entire second world.

The game is also quite lengthy for an SNES game that's not a JRPG, clocking in at over 20 hours in length! The controls are also easy to learn which is always a good thing! Another good thing is the game runs much better on the Wii U than it did on the original Wii with far less stuttering and frame-rate drops.

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The controls in the game are quite good, but we highly recommend using the Wii Classic Controller Pro for the best experience. The game's Off-TV play is executed perfectly with a great balance in its sound-level and ALTTP looks absolutely gorgeous on the Wii U Gamepad.

The audio-visual presentation is also superb with gorgeous cartoonish graphics that are exceptionally detailed for an SNES title, and the animations are fluid with rarely any dropped frames. The soundtrack is also pure bliss with catchy chiptunes and surprisingly good sound effects!

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Bottom-Line: With an amazing and lengthy story , excellent gameplay, great controls, and a nearly flawless audio-visual presentation, The Legend of Zelda: A Link To The Past has aged gracefully and is just as fun today as it was when it was released well over 25 years ago! The better frame-rate compared to the Wii Virtual Console release makes this the most definitive re-release of the game thus-far! We give The Legend of Zelda: A Link To The Past for the Wii U Virtual Console a perfect level of recommendation!

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Score: ★★★★★★★★★★ 10/10

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#Review #Nintendo #Action #Adventure #WiiU #3DS #Wii #eShop #VC

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by KeAfan7
on February 9th 2019, 10:17 am
 
Search in: PS4 PSN Reviews
Topic: Review: Asdivine Hearts II (PS4 PSN)
Replies: 16
Views: 2959

Review: Asdivine Hearts II (PS4 PSN)


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Totally Twobular!

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developed by Exe Create Inc. and published by KEMCO, Asdivine Hearts II is a direct sequel to the original Asdivine Hearts that takes place a couple of years after the events of the first game and is every bit as enjoyable! Continue reading our review to find out why we think this is on par with KEMCO's best release on home consoles to date!

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The story in Asdivine Hearts II is quite hilarious at times, but can take itself seriously when necessary as well. The character development is top-notch especially if you count how the characters grow and change across both games in the series. The gameplay is more-or-less the same, although there are some pretty good tweaks that have been made to the game.

The added buddy system is the biggests change and adds more depth to the battles. These buddies aid you in battle and act as support units, boosting power, healing you, etc. The gem system also returns from the first game and it allows you to gain use of spells, boost stats, and add effects to your weapons and defense. Overall it's mostly unchanged, however it feels a bit less important this time around which is somewhat disappointing.

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Asdivine Hearts II, much like its predecessor is split between multiple worlds, however the worlds are actually MUCH more expansive this time around! The game is also quite a bit longer than most KEMCO published JRPG's clocking in at over 50 hours in length so don't expect to beat the game in a few days time!

The audio-visual presentation is fantastic. It still has a decidedly retro feel to it, but there are much more unique assets and the character models and cutscenes are more detailed. The soundtrack is also quite catchy and fits the game perfectly! Overall the audio-visual presentation is most certainly really good!

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Bottom-Line: With great gameplay, a superb story, and a great retro-style audio-visual presentation, Asdivine Hearts II is an amazing budget JRPG that will knock your socks off! And the impressive amount of content will keep you coming back for more! And lastly the game is also PSTV compatible which is always a good thing in our opinions! Overeall we give Asdivine Hearts II for the PS4 and Vita a nearly perfect level of recommendation!

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Score: ★★★★★★★★★¾ 9.75/10

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#Review #KEMCO #ExeCreate #JRPG #PS4 #Vita #PSN #Switch #eShop

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by SalsumHawkeye
on February 1st 2019, 11:18 pm
 
Search in: PS4 PSN Reviews
Topic: Review: At Sundown ~ Shots in the Dark (PS4 PSN)
Replies: 12
Views: 2359

Review: At Sundown ~ Shots in the Dark (PS4 PSN)


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A Shot in the Dark!

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At Sundown: Shots in the Dark is a quirky, new, omniscient, third-person shooter developed by Mild Beast Games and published by Versus Evil that has potential.

Game Modes:

Training Mode: The only single-player mode that is the unofficial tutorial of the game. This mode has trials for movement and each weapon in the game. The training mode starts with the movement trials which teach the player the movement mechanics. The game then goes on to do the same thing with the weapons trials. These trials teach the player what happens when that fire mode is used with each weapon. As the player levels up, they will unlock new weapons which will unlock more trials. There is also the option to earn medals by completing the individual trials under the bronze, silver, and gold times.

Local Mode: In this game mode players can play matches with a maximum of four other people or play players against bots. In this mode, any unlocked match types and maps can be used. The player(s) can also use unlocked special limitations that can make the games even more exciting.

Online Mode: Here the player can play against other players online. In this mode, all playable modes in local can be played with others online with the addition of 1 v 1 and 2 v 2 ranked modes. Online mode has the potential to be enjoyable, but with 10-30-minute queue times, it makes it hard to be able to sit down and play. The problem with the queue times is likely that there are not enough players trying to play at the same time. Unless the player has a full group of 4, it is unlikely that a full session will be found. This game would certainly benefit from more players, but it lacks them so severely it is likely driving away current players in the process.

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Game Mechanics:
At Sundown has a level progression system that allows the player to unlock more content by gaining experience. Experience can be gained by playing all of the available game modes (in training it only counts for the first completion, and the achievement of the medals also limited to their first completion). The player gets to unlock new weapons, game types, maps, and special limitations to make matches more exciting.

This game’s niche is that the player cannot see where the other players are unless they are in the light or exposing themselves. This niche is a fun concept, but it seems like it is difficult to implement fairly. While there are obvious ways for players to expose themselves such as running and shooting, the player also reveals themselves by pinging their location. In the training mode, this mechanic is introduced to provide players a way to find themselves in the darkness, but it does not explain that it also reveals themselves to other players online. Due to this, the player’s ability to keep up with their location is challenging to do without giving it away which takes away some of the fun of the game.

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Technical Bits:

Visuals: While the game is based around darkness, Mild did not use that as an excuse to take a shortcut on the visuals. The 15 maps are enjoyable and detailed, and the special effects for running and attacking are remarkable. The color contrasts they bring into the game is very visually pleasing as they chose to use bright neon colors to pop against the dark maps.

Audio: The music in this game helps set the theme. It is a mellow jazzy sound with moments of urgency that almost seems to be out of a spy cartoon. The sounds for the weapons are good, and the voice lines that occur when a player dies, or an objective is completed are highly amusing.

Controls: The controls take time to learn. In training mode which teaches the player the controls, it only prompts which controls to use when. It does not have explanations for what is going on, so it is mostly learning through guided experimentation.

Completion: To complete this game it would probably take 15-20 hours to finish the in-game level-up system, but probably closer to 30 or more to achieve all the trophies.

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Conclusion:
This game has some flaws but also has potential. It would make for an excellent party game, and the best thing that could happen for its online mode is more players.

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Score: ★★★★★¾☆☆☆☆ 5.75/10

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#Review #MildBeastGames #VersusEvil #Shooter #PS4 #PSN

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by armerocks
on February 1st 2019, 5:08 pm
 
Search in: PSVR Reviews
Topic: Review: Kingdom of Blades (PSVR)
Replies: 10
Views: 2380

Review: Kingdom of Blades (PSVR)


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A Workout With Blades!

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[image placeholder]

Developer: Chesstar Studios.
Publisher: Vive Studios.

All right let’s see how do I start? Well for one thing I had a blast with this game. The game is pretty simple as you've got your samurai theme game and what you do is basically stand on one spot and tiny little people (if you can call them that) are thrown at you and you have to cut them down with your sword before they hit you, you have 3 hearts which indicate your health, and your final score will be determined by the points you made and how many hearts you still had left as well as the amount of combo kills you do, now the game has many weapons. You have your basic sword, you got a shield, some boomerang, a lance that can shoot waves as you swing and other weapons and some armor ports to extend life or weaken hits on you, unfortunately I have only been able to test out 2 weapons out of the main sword and the shield cause in order to obtain them you have to buy them and to buy them you need to make money by getting good scores, which at the beginning I got horrible scores so by the time I finished all stages I only had enough money to buy 1 sword, there is an alternate way to get weapon but it’s up to chance the game has a gatcha system that you get 2 hammers a silver and a gold, the gold hammer has a chance for a weapon or armor pieces or mask while the silver has less of a chance.

You get them by also getting good scores or you can buy them with gold from the game as well. While you playing a stage you sometimes get power ups like a shield that protects you from one hit, a jar that returns a heart back to you,  a sword which basically makes your weapon reach farther and an arrow that shoots an enemy when it appears, there are also 4 other ability, you start with a blizzard that slows down time for a few seconds, then you get the arrow that is the same as the one I mentioned before but this one has 5 like totem thing that shoot arrows a couple of times, then you got the recovery one that recovers hp damage depending how many enemies you killed while its active, and the last one is thunder which as you can guess thunder or lightning shoots out of the sky and hits all enemies, now all except for the blizzards are limited to how many you can use, they will run out but you can get more from random drop after passing stage or by luck with the gatcha, the armor part are the same they are limited to how many times you can use them but these are only gotten by the gatcha.

[image placeholder]

Now the game its fun and its not to hard except for the bosses, each level has a boss and they have a lot of HP so you going to need to swing like a maniac to be able to get that health down fast before you probably die cause bosses sometimes attack from behind but that’s only the last 3 bosses of the game. And you have other enemies either being thrown at you or a shuriken been thrown at you which you deflect with you weapon whatever you may be using.

Also another way to get money is by doing achievements in the game but there are some achievements that don’t have a lot of info on them so I don’t get how to get them, but most likely you will unlock a lot of them on a normal playthrough.

I do have a slight complaint that when you do an achievement it is displayed beneath the hearts which you would have to look down to see but then you don’t see the enemies coming. I also feel like they should either lower sword buying requirement or give more money they give me so little and it’s hard to get a good score, least it was for me, not being physically fit might not have helped my cause either.

[image placeholder]

My final score for this game I give it a good to great level of recommendation.  Mostly due to the bosses having too much HP and it getting tiring swinging that much, and the money requirement being so high when they give so little, the abilities and armor being limited kind of sucks, but it’s not that bad, after all most of it depends on your skill. Now the motion controls for this game were flawless I did not have a problem with them whatsoever, I only had a little problem at beginning but that was my fault as I had not adjusted the camera.

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Score: ★★★★★★★★½☆ 8.5/10

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#Review #ChesstarStudios #ViveStudios #Arcade #PSVR #PSN

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by KeAfan7
on January 25th 2019, 11:03 am
 
Search in: PS4 PSN Reviews
Topic: Review: Nippon Marathon (PS4 PSN)
Replies: 16
Views: 3070

Review: Nippon Marathon (PS4 PSN)


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Nipp-On Track To Greatness?

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Developed by Onion Soup Interactive and published by PQube, Nippon marathon is a sort of marathon racing game that takes place in a semi-fictitious version of Japan where you and several other contenders race through lengthy courses filled with hazards such as watermelon canons, open sewage manholes, and pitfalls among other things as well as obstacle courses. If this concept sounds fun you'll probably want to continue reading our review to find out what we think of the game!

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The gameplay in Nippon Marathon is reasonably enjoyable with a fun concept and refreshingly unique gameplay mechanics, you'd think it'd be a home-run, but some shortcomings really hold the game back. Firstly the positives are that Nippon Marathon has a large assortment of courses, fun hazards that aren't unfair in nature, and excellent multiplayer modes including four-player multiplayer races, a unique bowling style mini-game, and an obstacle course competition for up to eight players for crazy multiplayer fun!

The negatives are the really unresponsive and hard to master controls which can be flat-out frustrating at times and the ridiculously dumb A.I. which is so easy to beat that it essentially makes the single player story absolutely pointless and boring. This of course seriously hurts the game's overall score.

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The audio-visual presentation of Nippon Marathon is meh, it certainly gets the job down and isn't terrible, but overall is quite forgettable. The graphics are 3D, look passable, while the music is there and doesn't sound bad, it's just kind of there which isn't good for the game if the audio-visual presentation feels this bland. Overall this hurts the overall score of the game.

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Bottom-Line: With unique and often enjoyable gameplay, at least in multiplayer and a decent amount of content, Nippon Marathon could have been absolutely amazing, however atrocious controls, a lacklustre single player story mode, and a forgettable audio-visual presentation really hold the game back. We give Nippon Marathon for the PS4 a decent level of recommendation.

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Score: ★★★★★★☆☆☆☆ 6/10

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#Review #PQUBE #OnionSoupInteractive #Racing #Unique #Party #PS4 #PSN

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by SalsumHawkeye
on January 17th 2019, 11:48 pm
 
Search in: PS4 Retail Reviews
Topic: Review: My Hero One's Justice (PS4 Retail)
Replies: 23
Views: 4030

Review: My Hero One's Justice (PS4 Retail)


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My Hero's Justice?

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Developed by Byking Inc. and published by Bandai Namco, My Hero Academia now has its own fighting game: My Hero One’s Justice. While this fresh anime has wooed fans, is the game up to par?

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Story:

In the Story Mode there are three chapters to the campaign. The first chapter of the three-part campaign is the Hero chapter. This section of the campaign takes you through the events from when the young heroes begin their internships to the fight between All Might and All for One. Which in reference to the anime is around the middle of season two to the middle of season three. Finishing the Hero chapter feels very rewarding and unlocks the villain chapter. Unfortunately, the villain chapter falls a bit flat.

It is practically the same thing as the hero chapter, so it just feels like a repeat with different characters. In addition to the lackluster feeling of repeating the main events they also seemed to throw in some unnecessary side missions which have nothing to do with the plot. After finishing the villain chapter, the last chapter of the campaign unlocks. This chapter covers the U.A Sports Festival, which happened before the events of both the previous chapters. It is nice that it was included, but it feels very out of place and seems like a last-minute decision. Overall the Story mode to My Hero One’s Justice started off strong but fell short towards the end.

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Mission Mode:

Mission Mode in My Hero One’s Justice is a great place to fine tune fighting skills and earn more accessories for customization. The missions start off easy, but progressively gets harder towards the later missions.

This mode is good for hone skills since it introduces fighting under extreme circumstances sometimes. Mission mode adds specific stipulations under which matches can be won. Some examples of these stipulations would be: win by ring-out (out of bounds), survive until time expires while health slowly degenerates, beat enemies while their health slowly regenerates, etc. These missions make mission mode challenging and rewarding upon completion.

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Customization Modes:

In game there are two modes for customization: Customize Profile and Customize Character. In Customize Profile one can customize a card that will display player information while playing in online mode. This card customization consists of a background, a picture, a title, and a comment. All the customizations for this mode are available by playing, beating, or leveling specific characters. In Customize Character one can customize the outfits, introduction scenes, and voice sets. Most of the character’s outfits and accessories can be obtained by fulfilling conditions in story and mission modes, but a few of them must be purchased using in game currency earned by completing matches.

The customizations to the introductions include a special background, a customizable “mottos” and text color. Most of the mottos can be unlocked by fulfilling conditions or can simply be unlocked through purchase. The backgrounds and text colors are exclusively unlockable through purchase. There is also the option to change the sets of dialogue the characters use in matches.

There are voices for match introductions, attack voices, victory voices, and extended voice packs. All the voice packs besides the default ones must be purchased. There is the ability to create three costume presets in Customize Character mode which allows for the player to save three different outfit, accessory, voice sets, and introduction customizations to be used in Mission, Local, and Online modes. All in all, the game has a very expansive customization system that lets the players express themselves.

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The Technical Bits:

Controls: The controls for this game are very easy to learn on PlayStation 4 as they are relatively similar to other fighting games.

Visuals: The visuals for this game are standard for Bandai brand fighting games. They are not anything particularly new or more detailed, but still satisfying to see.

Audio: The audio for the game is satisfying. The music in the menus is very peppy but not in your face. In the matches the music is more intense and helps set the mood while fighting. In the end the music fits the game very well. The dialogue for the game is in Japanese and is very nice to listen to since it is the same voice actors from the anime, but the only problem is that there are no subtitles. Due to this someone who does not know Japanese will likely be unable to know what the characters are saying.

Completion: To 100% this game with fulfilling all the special conditions in story and mission modes could take an average of 50 hours give or take. This does not include all the customization unlocks and trophies (for the PlayStation 4 version) since there are so many customizations unlocks which also feed into the trophies.

A word on Multiplayer: In this game the Online Mode works completely fine most of the time. There are some instances where the matchmaking will time-out and force the player to re-que, but there is also another error that is a bit more frustrating. Less common than the previous error is when loading into a pre-match screen the screen will just stay a dark red with nothing on it to indicate it is loading. The screen can stay that way for an indefinite amount of time. The easiest way to fix this is to restart the game. Waiting the screen out is doable sometimes, but likely not worth the wait.

DLC: There are DLCs for My Hero One’s Justice to unlock extra characters and missions for extra customizations. They are not necessary to enjoy the game and thus are completely optional.

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Bottom-Line: My Hero One’s Justice is a decent anime fighting game. For fans the game is enjoyable despite the shortcomings of the story. However, for people who have not watched the anime or read the manga it would likely be lackluster. We give the game a decent level of recommendation.

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[b]Score: ★★★★★★☆☆☆☆ 6/10


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#Review #BykingInc #BandaiNamco #Fighter #Anime #PS4 #Retail #MyHeroAcademia

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by KeAfan7
on January 16th 2019, 10:14 pm
 
Search in: PS4 PSN Reviews
Topic: Review: YIIK ~ A Postmodern RPG (PS4 PSN)
Replies: 15
Views: 3281

Review: YIIK ~ A Postmodern RPG (PS4 PSN)


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The YIIK Bug Is Back Baby!

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Developed by Ackk Studios and published by Ysbryd Games, YIIK: A Postmodern RPG is a psychedelic trip that will have you relive the craziness of the 90's and is heavily inspired by the Earthbound/Mother series, but does this game reach the greatness of the aforementioned series? No, but it's still fantastic in its own way! Continue reading our review to find out why:

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The story in YIIK is nuts, but in a good way. Through a series of events you meet a young woman and her cat with a Salvador Dali mustache, but then the woman is suddenly whisked away by unknown forces while in an elevator. You eventually set out on a journey to find her, the writing is hilarious at times, but be warned that the game's characters can be extremely sensitive and VERY odd at times. Sometimes you'll roll your eyes, but it's all good fun!

The gameplay is typical RPG fare and has alot in common with the Mother/Earthbound series, but has some of its own unique nuances such as the way characters in your party fight during battles. The protagonist for instance fights with records and his record player is used to boost his attacks, while another character  utilizes arcade game shinanagans to fight, this system is not only unique, but is highly enjoyable!

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The game features around a half a dozen dungeons which can get quite tricky at times with their puzzles. The game itself in our personal experience took 25 hours to beat, however it most definitely can be finished much faster if you try to power through the game. The controls are pretty simple and shouldn't give anyone any difficulties which is always a good thing!

The audio-visual presentation is where this game is not only shines, but is one of its most unique aspects! The visuals are in full-3D and are beautifully cel-shaded. The art-style definitely falls under the psychedelic theme, which works amazingly well for YIIK's bizarre setting. The music while not as good as the visuals, fits the game quite well.

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Bottom-Line: With great gameplay, an excellent story, intuitive controls, and extremely unique and gorgeous visuals, YIIK is a game that we highly recommend to all fans of the RPG genre and as such we give the game a good to great level of recommendation!

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Score: ★★★★★★★★¾☆ 8.75/10

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#Review #AckkStudios #YsbrydGames #PS4 #PSN #Switch #eShop #FutureVitaRelease #RPG

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by unrealgamergirl
on January 15th 2019, 9:06 pm
 
Search in: Switch Retail Reviews
Topic: Review: Super Smash Bros. Ultimate (Switch Retail)
Replies: 35
Views: 3854

Review: Super Smash Bros. Ultimate (Switch Retail)



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Smashing Fun!

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The long-anticipated wait for the game everyone’s been talking about is finally over! Super Smash Brothers Ultimate is finally here, and we got all the fun tidbits for you, along with the down sides to the game. I remember back when Super Smash Brothers Ultimate was first officially announced the whole Nintendo fan was so pumped for this game! As time grew closer, and we all waited in anticipation for the game to be out, little snippets began coming out giving us glimpses and previews into the game without spoiling the game itself. Fast forward some, and now we’re here the game in hands and time to play.

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The day this game came out I went out personally after work and picked the game up at my local store. I couldn’t wait to get home and play the story mode/battle my boyfriend in the game. Now I love playing this game, and the upsides include a wide variety of characters from all our favorite game worlds such as: Super Mario Brothers, Fire Emblem, Kirby, and more! Then came the announcement of new characters from the newest games that had taken over our hearts from Nintendo such as: Inklings from Splatoon!

Then there’s the return of some of our favorite classic fighters from past Smash games such as: Ice Climbers, Fox, and many more! The roster for this game is pure amazing and brings in a few new lovable characters even such as: Isabelle from Animal Crossing, Piranha Plant from Super Mario, and shadow fighters such as Daisy or Dark Pit! This game has a fighter for every Nintendo fan’s choosing, and with five more to come the excitement is building up even more!

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The next positive to this game that I want to bring up is the selection of stages and music have become even larger! We even received some new stages including the beloved “Moray Towers” from Splatoon bringing more lands to wreak havoc on with your friends while slapping each other around for the sake of a good time! In fact, there are over 100 stages to select from taking you to countries and lands both near and far in this game!

Now for the main positive to this game the amazing story mode that comes within the game called “World of Light.” You start out as Kirby being the only character to not be wiped out when the land gets taken over by master hand, and his army of evil hands. From here you must explore the towns/areas around you to defeat the evil shadow forms of your friends that have overtaken their bodies and beat them to bring your friends back to the light. As you travel through your battle you encounter your friends some being the main characters, and others side characters called “spirits” that can enable special abilities that can will help you along your journey to bring all your friends back, and defeat whatever master hand’s evil plan may be before he can put the plan into action fully! It’s up to you and Kirby to bring back the light to the “World of Light!”

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This game seems to have it all from amazing characters, amazing stages, an amazing storyline and music, to the amazing graphics to go along with all of this! Though there are some downsides to any game and one major one that I’ve found comes when you are playing multiplayer! Once in online mode you can choose to smash or spectacle, if you choose to smash you then can choose quickplay or arena’s, in quick play you can choose to go solo or do co-op with a local friend which is great and ensures to bring a good time to any party!

The downside comes if you choose arena mode, in which you can either join a friend’s arena or make your own for the fun! Once you are inside the arena you choose your character and set up, but you can only play one player inside arena there is no option for local or online co-op in arena mode. This is a downfall as if you have two people together and then want to play with online friends you must take turns battling because there is no other option right now. Will this be fixed in the future? It’s hard to say, but I know that I sure hope so.

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Wrapping this all up here are the key notes for this game:

Pros:

Wide roster of characters and stages, wide selection of music, great graphics, and makes fun for most parties!


Cons:

Multiplayer is limited to quickplay for now, and controls can be a bit tricky compared to past games


Some things we did not touch on but may be cool to know:

- Spirits can be used in multiplayer if wanted
- There is an amazing story mode
- Five new fighters are still to come but must be paid for via DLC and only one has been officially announced so far!


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Score: ★★★★★★★★★☆ 9/10

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#Review #Nintendo #PlatformFighter #Smash #Switch #Retail

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by armerocks
on January 15th 2019, 7:08 pm
 
Search in: PSVR Reviews
Topic: Review: Guns and Stories Bulletproof (PSVR)
Replies: 18
Views: 2434

Review: Guns and Stories Bulletproof (PSVR)


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Spaztic Gunslinging...

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Developer: MIROWIN.

Publisher: MIROWIN.

All right let’s review this hot-mess, so the game is a wave type of game where your goal is to shoot down enemies and survive. It’s divided into a few acts which each have three stages, it also has various difficulty levels such as baby, easy, normal, hard, etc. The game starts with an old man sitting in a rocking chair and his grandson finds his old gun so the kid asks him to tell him a story of his youth, the grandpa decides to tell him a story while also demanding more beer or whatever he drinks.

As you progress through the game you will hear the old man tell the story and during each level all of the enemies will stop attacking while the old man talks and then introduce you to a new gun. The game is bizarre to say the least, you got your old west style cowboys and such but then you have enemies with Lincoln bears or motorbike helmets, there are even drone enemies, and some guys using Gatling guns while wearing gear from Rome. Personally I think they were very creative instead of just a plain old survival wave game, and the gun design are nice except one that has a smile face on it for some weird reason. There are also a lot of variation of commentary in the game and in one scene they were making fun of Mexicans which I found unnecessary, I’m not one that takes offense to that kind of stuff since it’s just a video game, but some may take it a bit personal.

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Now the real problem of this game is the following, first the graphics, now I am not one to care much about graphics but the problem is some enemies are so far away that the image are a little blurry and since this game doesn’t have anything that tells you where you are aiming you need precise aiming to hit them which makes it difficult when the characters are too far away and blurry, another thing is that the stages are very wide, which is not exactly a bad thing but sometimes you have many enemies on the front or on the right and you don’t see the enemies on the left at all or you are so focused on the enemies in front of you that sometimes enemies that walk near you are so out of site that you usually won't notice them until you are getting shot by them so you really have to turn your head a lot to see them.

Now the worse part of the game is the PS Move's detection, it’s just awful, most of the time the two guns that you start with start spazzing out moving forward and then back on their own or just won’t turn well cause detection is faulty, worse yet is when they give you new gun which uses both hands to fire and aim, I literally had to move left and right almost hitting the floor just to try to aim at enemies cause the detection was so awful that the big gun kept spazzing out all over the place making it almost completely unplayable, I literally had to put the game on baby difficulty and move around as much as possible to avoid the bullets and try to aim in order to pass the third stage. I thought maybe it’s just this stage that has the problem, but I was wrong because in one of the stages in act 2 I get a sort of rail gun that shoots electricity, which again the gun looks cool but the game cannot detect the PS Move controller properly and just spazzes out again. The game frustrated me to no end and I thought perhaps there’s a problem with my camera or controllers so I popped in raw data and works fine even using the shot gun in raw data which uses two arms almost the same way as the gun in this game and while it was a little hard to control it wasn’t spazzing out all over the place.

This game was more frustrating than fun, I really don’t know if it was my equipment or not, I am not that much of a tech guy but seeing as the controls worked fine in raw data I don’t think it was my equipment. Unfortunately I can’t progress any further in the game due to the horrible PS Move detection. So I’m reviewing this with how little the game allowed me to see and experience. I would have liked to do a better review cause it's not a bad game aside from control detection but i really just couldn't get past act 2, even in baby mode.

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Pros:

1.       Its entertaining because its creative

2.       It has cool designs for the guns


Cons:

1.       Its repetitive

2.       The map is to wide and the camera can’t see well the enemies that are too far or very close

3.       The ps move detection is horrible and will frustrate you ( this has been fixed in update now its  much better and playable)

4.       It can be a little offensive to those who can’t handle stereotypes


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Score: ★★★★★★★½☆☆ 7.5/10

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#Review #ShootingGallery #PSVR #PS4 #PSN

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Update: (02/11/2019) ok so recently the game had an update and it was a huge improvement on the motion controls the camara had better detection and the oversized giant guns,were replaced by a one hand gun and an extension for it for example in one of the stages it was a realy huge yellow gun the fired grenades as well as rapidfire bullets so now it was changed to a smaller rapid fire gun on the right hand and on the left hand you control the grenades. So if you wana give it a try now you can cause its more stable. So i up the score to a 7.5 out of 10.

I didnt wana erase my previous review of it because the only thing that realy changed was the detection problem being fixed and adjustments to guns. Plus i wanted you to know how it first turned out and then how it was fixed with the update.
by KeAfan7
on January 14th 2019, 12:29 pm
 
Search in: PS4 PSN Reviews
Topic: Review: Super Pixel Racers (PS4 PSN)
Replies: 13
Views: 2565

Review: Super Pixel Racers (PS4 PSN)


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"Grand"-Prix Racing!

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Developed by H2 Interactive and published by PQube in North America, Super Pixel Racers is a 16-bit isometric racing game like no other! It's uniqueness is by far it's greatest strength, but does the game have any major drawbacks or flaws? Continue reading our review to find out the answers to these questions and more!

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The gameplay in Super Pixel Racers is actually quite deep, with refreshingly varied missions and tight controls that are extremely intuitive and easy to learn. We were expecting a top-down arcade-racer, but were surprised to see that the game is actually a mission-based racer with progressively more challenging missions that actually get quite difficult later on.

The story? There's not much of a story to talk about and the game is quite short. You could easily finish the game in an afternoon binge, but what's here is a superbly crafted masterpiece worthy of praise!

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The audio-visual presentation in Super Pixel Racers is superb. The graphics are done in an isometric 16-bit style and are fairly detailed and the game's animation is quite fluid which is always a plus. The music and sound effects are decidedly retro and fit the game well!

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Bottom-Line: With great gameplay, excellent controls, and a superb audio-visual presentation, Super Pixel Racers is an a fantastic mission-based racer that we highly recommend! We give the game a good level of recommendation!

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Score: ★★★★★★★★☆☆ 8/10

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#Review #PQube #H2Interactive #Racing #PS4 #PSN

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by KeAfan7
on January 8th 2019, 10:24 am
 
Search in: PS4 PSN Reviews
Topic: Review: Battle Princess Madelyn (PS4 PSN)
Replies: 20
Views: 3870

Review: Battle Princess Madelyn (PS4 PSN)


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Battle Princesses Rock!

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Developed by Causal Bit Games and published by PR Hound, Battle Princess Madelyn is an action-platformer similar to classics such as Ghosts and Goblins, however there is so much more to the game than pure inspiration from the classics of yesteryear, but is that enough to recommend this game? We think so and here's why:

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There are two noteworthy modes in Battle Princess Madelyn, one is the Story mode which is a Metroidvania style mode that is absolutely amazing, but has some flaws such as a fair bit of backtracking and not having a map which really makes it hard to navigate the world. But overall is a solid mode.

The second is arcade mode and it plays like an updated version of Ghosts 'n Goblins complete with power-up's, the ability to double-jump, and challenging gameplay, luckily it is a fair bit easier than the original Ghosts 'n Goblins while it is quite challenging with enough effort and time most players should eventually beat the game! Oh and the controls are easy to learn as well which certainly is a good thing!

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The 32-bit visuals in Battle Princess Madelyn are amazing, while it does harken back to the classics, its level of detail, and fluid animation really give the game a level of polish rarely seen in an indie title, while the soundtrack is superb and fits the game like a glove! Overall the audio-visual presentation is flawless in our opinions!

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Bottom-Line: With excellent gameplay, multiple enjoyable gameplay modes, easy to learn controls, and a simply breathtaking audio-visual presentation, Battle Princess Madelyn is a platforming game that no PS4 owner should miss out on, while there are a few minor gripes, the game earns a great level of recommendation from us!

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Score: ★★★★★★★★★½ 9.5/10

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#Review #PRHound #CasualBitGames #MetroidVania #Platformer #PS4 #PSN #Switch #eShop

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by KeAfan7
on January 1st 2019, 11:11 am
 
Search in: PS4 PSN Reviews
Topic: Review: Marenian Tavern Story: Patty and the Hungry God (PS4 PSN)
Replies: 20
Views: 3343

Review: Marenian Tavern Story: Patty and the Hungry God (PS4 PSN)


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"Pub"lic Sensation!

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Developed by Rideon Inc. and published by KEMCO, Merenian Tavern Story is a very relaxed JRPG with simulation elements that clearly has been inspired by the long-running Atelier series, but has an identity and flavor of humor of its own. Is the game worth purchasing though? We think so and here's why:

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The story in Merenian Tavern Story is cutesy with a quirky sense of humor. The protagonist and her family get cursed when her brother is possessed by the God of Poverty and must work at the local tavern and work off their debt while learning how to undo the possession. There's actually much more to do than simply work at the tavern though! You also gather and hunt monsters for materials in the dungeons, grow materials at the local farm, do favors for customers, and much more, which will keep you entertained and busy for quite some time.

The only downside is that the game doesn't always explain what you need to do next to advance the story, which can be somewhat annoying at times. The gameplay is very enjoyable and is very reminiscent of the Atelier series of JRPG's. The turn-based battles are quite enjoyable and the bosses require some strategic planning to defeat.

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The controls are easy to learn which is always a good thing. Marenian Tavern Story is also fairly lengthy and will take most newcomers a good 30 hours to beat, but completionists will find the game is significantly longer to 100%. The audio-visual presentation is nice enough, the 16 graphics look amazing while the character art in the visual novel style cutscenes looks detailed and gorgeous. The music is pretty enjoyable as well and fits the game well!

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Bottom-Line: With a great story that's both enjoyable and humorous, amazing gameplay, and an excellent audio-visual presentation, Marenian Tavern Story for the PS4 is a highly enjoyable game that is a blast to play and we highly recommend it to fans of the genre! We give the game a a good to great level of recommendation!

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Score: ★★★★★★★★¾☆ 8.75/10

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#Review #RideonInc #KEMCO #JRPG #Simulation #PS4 #PSN #Switch #eShop

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by armerocks
on December 21st 2018, 6:36 pm
 
Search in: PSVR Reviews
Topic: Review: Arca's Path (PSVR)
Replies: 17
Views: 2889

Review: Arca's Path (PSVR)



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Arca's Path of Fun!

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Developer: Dream Reality Interactive.
Publisher: Rebellion Games.
Price: $19.99.

Let’s see Where do we start? Well first of all the game is a peaceful puzzler game that has you controlling a sphere with your head or helmet so to speak. I found the puzzles to be rather simple at least up to the 6th level, after that it became a little more complicated, but not anything that would really make it difficult. The only challenge you'll face is if you are collecting all the crystals in order to unlock the time trial mode and even that is only a little more difficult, but only because you have to backtrack a bit sometimes. Other than that Arca's Path is a very peaceful game that you can play when you are tired of playing fighting games or rpg's, or whatever else you may fancy.

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The game has 25 levels and visually it looks nice and I don’t think it would make anyone get sick playing it because it’s very easy on the eyes. The colors are not too bright so if you’re not used to playing vr or get motion sickness easily, this game is a good game to start with while you get adjusted to the PSVR. There isn’t much to the story the main character in the game is a girl that seems to live in a junkyard of sorts and finds a mask that transports her into a virtual world where she controls a sphere, uhm then some guy charges the mask again after a while so she can continue using it, which then turns out the guy is some kind of machine and forces the girl to keep wearing the mask  and thus the levels keep going.

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For $20 it’s not such a bad price for the game, I personally would wait for a discount but like I said it’s reasonably priced, and seems like the developers worked hard at making a fun and simple game that anyone could enjoy. Unfortunately what it does lack is challenge, the stages mostly are very short and only seem longer if you’re looking for the crystals which don’t really serve much of a purpose since all they do is unlock a time trial that is really just for you because there no online leader board if you’re aiming for that.

The music isn’t anything to exciting since its meant to be a relaxing game so you mostly hear relaxing music that sometimes are just random sounds, and since you don’t need the controller to play the game you could probably eat while playing if you wanted to, but good luck not making a mess haha.  But in all seriousness the game is good, but it’s just not a game I would personally pay $20 for, not because it’s bad, rather it's because I prefer a bit more of a challenge from a puzzle game.

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Bottom-Line: With good gameplay that is both relaxing and fun, functional controls, pleasant visuals, and an atmospheric soundtrack Arca's Path is a fun little puzzler for the PSVR and is a good choice to get yourself acclimated to VR games if you're not used to them yet. The only real drawback to the game is that it just isn't very challenging. We give Arca's Path a solid level of recommendation.

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[b]Score: ★★★★★★★☆☆☆ 7/10
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#Review #ArcasPath #DreamRealityInteractive #RebellionGames #PS4 #PSVR #PSN #Puzzler

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by KeAfan7
on December 5th 2018, 9:21 pm
 
Search in: PS4 Retail Reviews
Topic: Review: Labyrinth of Refrain ~ Coven of Dusk (PS4 Retail)
Replies: 22
Views: 3006

Review: Labyrinth of Refrain ~ Coven of Dusk (PS4 Retail)


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Bewitching Tides?

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Developed by Nippon Ichi Software and published by NiSA, Labyrinth of Refrain: Coven of Dusk is a dungeon crawling RPG that has a bewitching theme, no really! Is this unique witch theme enough to entrance you into loving the game? Probably not, but it has other things going for it, though even still it's only enough to make the game a decently enjoyable experience and here's why:

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The story in Labyrinth of Refrain is pretty unique which is both good and bad. In-terms of storytelling the game falls flat, but the dialog is hilarious at times and there are serveral unexpected plot-twists that will catch you completely off guard which is the sign of good story progression, but some of the voice overs are just barely passable and some of the lines are cheesy as heck which does hurt the game's overall score.

The gameplay in LoR:CoD is pretty enjoyable with a few unique quirks, but overall the developers played it safe and as a result the gameplay is average at best. The few unique elements are enjoyable at least including the ability to pay the leader of the caravan a certain amount of mana to get her to pass decrees that boost stats and or add new gameplay elements to the game among other bonuses. Then the puppetry aspect where your puppets a.k.a. party members can lose limbs which affect their stats and other unique attributes really adds to the overall experience of the game!

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Then the dungeon itself is quite impressive and has many traps and other dangers that require you to tread new floors carefully or risk being wiped out. The battles are standard fare, though the enemies are quite unique and have a wide array of attacks and skills that will test any would-be adventurers skills!

The game is quite difficult so expect to be thoroughly challenged. The game is very long as well clocking in at over 50 hours in length so don't expect to beat this during a weekend binge! The controls are also quite intuitive and easy to learn which is always a good thing in our opinions!

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The audio-visual presentation in Labyrinth of Refrain: Coven of Dusk is above average with excellent dungeon designs both in sensibility and visually, the music is also terrific, the only thing that is somewhat of a letdown are a couple of the voice actors, but overall the audio-visual presentation is good to great!

Bottom-Line: With solid albeit uninspiring gameplay, superb story, excellent audio-visual presentation, and top-notch controls, Labyrinth of Refrain: Coven of Dusk can be fun at times, but the developer played things far too safe and as a result the gameplay feels far too similar to other games in the genre. Overall we give the game a decent to solid level of recommendation.

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Score: ★★★★★★½☆☆☆ 6.5/10

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#Review #NipponIchiSoftware #NiSA #PS4 #Retail #DRPG #FirstPerson

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by KeAfan7
on December 1st 2018, 12:45 am
 
Search in: PS4 PSN Reviews
Topic: Review: Chronus Arc (PS4 PSN)
Replies: 13
Views: 3670

Review: Chronus Arc (PS4 PSN)


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A Refreshingly Decent Title!

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Developed by Hit-Point and published by KEMCO, Chronus Arc is a solid budget RPG in many ways, but is it worth the cost? We think so, continue reading our review to learn why!

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The story in Chronus Arc is relatively straightforward and cliche, however it is still quite enjoyable despite not doing anything in its story that hasn't been done before. The gameplay is also standard JRPG fare which oozes with retro goodness, between it's retro visuals and soundtrack as well as its turn-based battles and simplistic gameplay mechanics that would feel right at home on a home console of the early to mid 90's! The gameplay is superb, but does lose some points for playing it safe and not doing anything unique, but it's still highly enjoyable!

Item collection plays a big role in Chronus Arc and the game does a good job at making the grind to complete your collection quite fun! The controls in the game are also simple and easy to master as expected from a game that emulates the style of  the 16-bit classics we all know and love!

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The game can be quite difficult later on though if you've played any major SNES JRPG this will hardly pose any trouble with beating the game! Also Chronus Arc is cross-buy and the Vita version PSTV compatible which is always good in our book!

Visually the game looks great in all of its 16-bit glory and the visual novel style story scenes look nice as well, but it's no SNES Final Fantasy or Chrono Trigger so don't expect it to look as good as the best games of the 90's, regardless it still looks nostalgic and should bring back memories of playing the classics of yesteryear.

The soundtrack on the other-hand is hit and miss and more so miss. It's easily the weakest aspect of the game . The sound effects can be quite annoying as well, so unfortunately overall the audio presentation is below average.

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Bottom-Line:

With great visuals, excellent controls, and a good story that is fun to see play out, although it's somewhat cliche and predictable as well as gameplay that's great, but doesn't do anything new or unique, Chronus Arc is a worthy budget JRPG that's worth giving a shot if you enjoy JRPG's from the SNES era, but the annoying sound effects and lacklustre soundtrack do hold the game a bit, but overall we give the game a decent to solid level of recommendation!


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Score: ★★★★★★¾☆☆☆ 6.75/10

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#Review #KEMCO #HitPoint #PS4 #PSN #3DS #eShop #JRPG #Retro

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by KeAfan7
on November 22nd 2018, 9:28 am
 
Search in: PS4 Retail Reviews
Topic: Review: Valthirian Arc (PS4 Retail)
Replies: 14
Views: 3009

Review: Valthirian Arc (PS4 Retail)


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School of Heroic Fun!

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Developed by Agate Studio and published by PQube, Valthirian Arc is a surprisingly deep school simulation title with RPG elements that has alot of unique gameplay elements, but is that all there is to this game? Hardly, Valthirian Arc is a blast to play and is well worth a purchase and here's why!

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The story in Valthirian Arc is quite good and entertaining, while the gameplay has a fantastic mixture of simulation and RPG elements. Those looking for a deep JRPG need to look elsewhere, but what we have here is quite an enjoyable experience. You basically must build your school up and train heroes using the school's facilities while meeting the quota of graduates which means that you will have to do some micro-management to avoid graduating all of your best heroes-in-training leaving you unable to complete more challenging missions.

The missions themselves are where the RPG elements come in as you'll be able to battle enemies in small fields and dungeon in rather simplistic action-RPG fashion. Overall the RPG elements while fun are absolutely overshadowed by the simulation elements. This is why the game will likely be more enjoyable to those who like simulation titles.

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The game also features item creation which is somewhat simplistic, but a nice feature nonetheless. The game is pretty accessible and shouldn't be too difficult for newbies to simulation games, while still being deep enough for fans of the genre. The controls are also quite intuitive and easy to learn which is always a good thing!

The visuals in the game are colorful a cheery, but don't expect to be blown away by them as the game is very outdated in that regard, but gets the job done. The soundtrack on the other hand is fantastic albeit somewhat repetitive, regardless it is pretty good stuff and earns our seal of approval! Overall the audio-visual presentation is good in our opinions!

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Bottom-Line:

With a great story and unique yet enjoyable gameplay, excellent controls, and a good audio-visual presentation, Valthirian Arc is a worthwhile PS4 game that fans of simulation games and RPG's should enjoy, overall we give Valthirian Arc for the PS4 a good level of recommendation!


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Score: ★★★★★★★★☆☆ 8/10

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#Review #AgateStudio #PQube #Simulation #RPG #PS4 #Switch #Retail #Budget

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by KeAfan7
on November 12th 2018, 11:36 am
 
Search in: PS4 PSN Reviews
Topic: Review: STAY (PS4 PSN)
Replies: 17
Views: 3357

Review: STAY (PS4 PSN)


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STAY or LIVE With The Consequences of LEAVING!

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developed by Appnormals Team and published by PQube & Ratalaika Games, STAY is a horror visual novel with retro graphics that has you STAY in contact with an unfortunate person who has no clue where he is and how he can escape. This is a rather interesting plot and that alone is worth checking this title out, but there's much more to this game than that. Continue reading our review to learn more!

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The story in STAY is pretty wild, an unfortunate man wakes up to unfamiliar surroundings with little more than his computer and the clothes on his back. In this dark place not all is as it seems and it's dangerous to attempt to escape without assistance. Luckily he has you! As the only person in his chatroom you must guide him to safety and stave off insanity from setting in by communication and giving him advice. You'll want to play the game frequently until finished as the game's time will progress without you so things can get pretty dicey if you take a long break between sessions.

The game also features a huge number of extremely difficult puzzles, which we admittedly had to rely on a guide to solve some of the more challenging ones. STAY features multiple endings which adds to the replayability of the game. The game can be exceptionally difficult at times, but is quite short clocking in at under 10 hours in length. The controls are intuitive and easy to learn which is always a good thing and best of all STAY is PSTV compatible!

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STAY has a fantastic yet very retro art direction with great details, the menues are streamlined and look amazing as well. The soundtrack is pretty solid as well and fits the mood of the game quite nicely!

Bottom-Line:

With a great and unique story, solid gameplay, flawless controls, amazing visuals, and a fitting soundtrack, STAY is a great game worth checking out, but the puzzles in the game feel extremely unfair and difficult at times which really hampers the accessibility of the game, but overall we give STAY for the PS4 and PSTV a solid level of recommendation!


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Score: ★★★★★★★☆☆☆ 7/10

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#Review #STAY #PQube #RatalaikaGames #VN #Retro #PS4 #PSN #Vita #PSTV

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by KeAfan7
on November 3rd 2018, 8:28 pm
 
Search in: PS3 Retail Reviews
Topic: Review: Tales of Graces F (PS3 Retail)
Replies: 14
Views: 2987

Review: Tales of Graces F (PS3 Retail)


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F = Fantastic!

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Developed and published by Bandai Namco, Tales of Graces F is most definitely the best Tales of title since Tales of Symphonia and even exceeds it in many aspects! Continue reading the rest of our review to find out just why we hold this game in such high regard!

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Tales of Graces "F" uture's story is among the best we've seen in ages from a JRPG, it's a tale of growing up and learning from one's past. The main game is separated into three different story arcs, Childhood Arc, Adult Arc, and Future Arc and in-total the game is about 60-70 hours long if you power through it, but if you want to get everything in the game, expect to sink 200-300 hours into the game! The story is a touching and heartfelt one, albeit exceptionally dark. Despite this the game's characters often do a great job at throwing in humor whenever things start getting too dark. This constant roller-coaster between seriousness and silliness is one of Tales of Graces F's greatest strengths!

The gameplay is crazy good with a unique battle system. Basically the battles are in real-time just as in other Tales of titles and you can freely move and attack enemies, but things are pretty different than in say Tales of Symphonia. First of all arts are separated into Assault Arts and Beta Arts, Assault Arts is basically a combo system reminiscent of beat 'em up's and fighters where attacking using different direction combinations will result in different combo attacks, some can be almost as good as Beta Arts, so learning combo's is key to mastering the game!

Another unique gameplay element is the revamped title system which allows you to learn arts, upgrade stats and arts, leart unique combat skills, and earn costumes by earning SP, if every time you earn enough SP you'll rank up your titles which each of the five ranks earns you a skill, buff, costume, etc. And once you reach rank 5 you can earn additional SP to master the title which boosts the effects of the title.

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The game has done away with Technique Points or TP which were basically Magic Points in exchange for a Combo Count system CC for short. Your arts and combo's use up CC and when you run out you can't attack until it recharges, but luckily this only takes a second or two tops. You can raise your CC by gaining levels, reaching certain ranks in certain titles, and by upgrading your weapons.

The game also possesses an item upgrade and creation system called dualization which has you combine items to create new ones or upgrade equipment by reforging them into stronger or completely new forms. The game also has some puzzle solving here and there which actually gets quite challenging especially in the Future Arc, but shouldn't be impossible to figure out on your own.

As always you can start a new game plus after completing the game, but unlike the typical grade store, you no longer earn Grade Points during battle, instead certain accomplishments earn you points, the best source of Grade Points is easily from mastering titles, each title you master earns you a small sum of Grade Points and with nearly 700 titles in-total you can rack-up a tremendous amount of points to give you an edge in the next playthrough, which you'll need if you ever want to beat the game in Evil difficulty mode.

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Lastly the game possesses a Trials of Graces mode which gives you some challenges to test your skills of the game, it's an interesting albeit forgettable mode, but can be fun. The controls in the game are easy to learn, but quite difficult to master so you'll need some practice to get skilled at playing this game!

As for the audio-visual presentation, Tales of Graces F looks incredible considering it was originally released as a Wii title in Japan, the world is lush and detailed, the characters are unique and look amazing, and the special effects can be breathtaking at times. The soundtrack is absolutely amazing and fits the mood of the game perfectly, while the voice acting is superb! Overall the audio-visual presentation is just as flawless as the rest of the game!

Bottom-Line:

With blissful gameplay, a top-notch story, excellent controlls, and a flawless audio-visual presentation, Tales of Graces F is by far the best game in the long-running Tales of series and will provide fans of the genre hundreds of hours of superb gameplay! We wholeheartedly recommend this game to any and all PS3 owners and award this game a perfect level of recommendation!


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Score: ★★★★★★★★★★ 10/10

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#Review #BaindaiNamco #TalesOfGraces #JRPG #Action #PS3 #Retail #Wii

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by KeAfan7
on October 26th 2018, 11:43 pm
 
Search in: PS4 Retail Reviews
Topic: Review: Metal Max ~ Xeno (PS4 Retail)
Replies: 18
Views: 2912

Review: Metal Max ~ Xeno (PS4 Retail)


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Hits Like A Typhoon, But Never Reaches The Stratosphere.

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Developed by Kadokawa Games and Published by NiS America, Metal Max Xeno is an action game that pits a platoon of tanks against a bunch of iconic and not so iconic mechanical monstrosities in a bizarre turn-based JRPG series. Is this a top-tier game? No, but it has its moments, do we recommend the game though? Continue reading our review to find out!

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Metal Max Xeno is a game in the long-running Metal Max series, but is only the second game in the franchise to see a western release. The first was "Metal Saga" which released in North America in 2005 on the PS2. The story is REALLY dark, the world is an absolute hell, and the few people left are being hunted down by a diabolical Artificial Intelligence. The characters are pretty messed up as you'd imagine, but some of them have pretty decent character growth during the game's story!

The gameplay is quite unique, with turn-based battles featuring fully customizable tanks. Think of it as a cross between Valkyria Chronicles, Car Battler Joe, and MS Saga? It's really hard to describe, but all comes together rather well. The game is pretty standard length for a JRPG, clocking in at around 50-60 hours, but the game is tough-as-nails so expect your first playthrough to be substantially longer. The game is also a complete grindfest for the first 15-20 hours, luckily it becomes much more enjoyable in the last two-thirds of the game.

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The controls are somewhat cumbersome and takes a bit of time to get used to, but overall it's not bad. The audio-visual presentation is pretty average, though the voice acting is good, the music is rather uninspiring and the visuals are extremely drab with the exception of the characters which are detailed and look amazing. This is easily the game's biggest flaw, but overall the game is a solid and unique JRPG.

Bottom-Line:

With excellent yet unique gameplay, a decent story, and a ton of customization options, Metal Max Xeno for the PS4 is a refreshingly unique JRPG that can be great fun after the early game grinding. The audio-visual presentation does hold the game back quite a bit, but overall we give Metal Max Xeno a solid level of recommendation!


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Score: ★★★★★★★☆☆☆ 7/10

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#Review #KadokawaGames #NiSA #Action #PS4 #Retail

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by KeAfan7
on October 21st 2018, 6:50 pm
 
Search in: PS4 PSN Reviews
Topic: Review: Revenant Dogma (PS4 PSN)
Replies: 18
Views: 3604

Review: Revenant Dogma (PS4 PSN)


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Darkness Ahoy!

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Developed by EXE-CREATE and published by KEMCO, Revenant Dogma is another solid KEMCO JRPG, but what sets it apart from the myriad of KEMCO titles already available on PSN? Continue reading our review to find out!

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The gameplay is pretty straightforward and there isn't much that separates it from previous KEMCO JRPG's, but what it does do is pretty solid. The game possesses 3-D battles which are definitely better than those of Revenant SAGA with better frame-rate and special effects. The battles are turn-based as usual and the mechanics while simple are very enjoyable.

The story is pretty dark this time around and there are a good deal of superb plot-twists that should keep most players interested in what will happen next! The game is fairly lengthy as well, clocking in at around 35 hours in length. The game is pretty easy overall so don't expect a serious challenge, at least until the post-game content. The controls are intuitive and easy to learn which is always a good thing. And you PSTV owners will be happy to hear that Revenant Dogma is PSTV compatible!

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Visually Revenant Dogma is generally nice looking with its 2-D world and detailed visual novel style story scenes, however the 3-D battlegrounds are a bit drab and the 3-D character and enemy models are rather blocky which detracts from the game's overall aesthetics. The soundtrack on the other hand is decent, albeit a little uninspiring. Overall the game's audio-visual presentation is average to slightly above average.

Bottom-Line:

With solid gameplay, a great story, and excellent controls Revenant Dogma is a pretty enjoyable experience, however an average audio-visual presentation does drag the overall experience down a bit, but overall we give the game a solid level of recommendation!


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Score: ★★★★★★★☆☆☆ 7/10

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#Review #KEMCO #EXECREATE #JRPG #RevenantDogma #PS4 #Vita #PSN #PSTV #Switch #eShop

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by KeAfan7
on October 9th 2018, 9:04 pm
 
Search in: Wii U Virtual Console Reviews
Topic: Review: Mario & Luigi ~ Partners in Time (Wii U VC)
Replies: 24
Views: 3422

Review: Mario & Luigi ~ Partners in Time (Wii U VC)


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A Baby Splash In Time!

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Developed and published by Nintendo, Mario & Luigi: Partners in time is the second title in the now long-running Mario & Luigi series and adds to the formula of Superstar Saga with time-travelling shananigans with the now-famous Baby Mario Bros. in tow. Is this zany title as good as its predecessor? We think so and here's why:

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The story in Mario & Luigi: Partners in Time is just as epic as you'd expect from a true to form Mario RPG. Of course there's plenty of humour to be had, but unlike recent Mario RPG's Bowser is not the main focus as an antagonist, much like in Superstar Saga and Paper Mario: The Thousand Year Door there's a cast of refreshingly unique antagonists to tackle which is a breath of fresh air to be quite honest.

the gameplay is revamped from Superstar Saga, there's a time-travelling element, plus the baby bros. join the team, giving you four different allies at your command at once which adds alot of depth to the gameplay formula. Puzzle solving plays a big role in Partners in Time and ctn be challenging at times while the battles are substantially more difficult than those in Superstar Saga.

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Mario & Luigi: Partners in Time is also quite a long game, clocking in at over 40 hours in length. The controls are also superb which is always a good thing. The audio-visual presentation while simple in nature are quite beautiful and fit the game like a glove, while the soundtrack is far better than the one in Superstar Saga. Overall the game looks and sounds like pure perfection!

Bottom-Line:

With a wacky and highly enjoyable story, superb gameplay, and flawless audio-visual presentation, Mario & Luigi: Partners in Time is the pinnacle of perfection and one of the best DS games we've had the opportunity to play and as such we give the game a perfect level of recommendation!


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Score: ★★★★★★★★★★ 10/10

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#Review #Nintendo #WiiU #VC #DS #Mario #RPG #Retro

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by KeAfan7
on October 7th 2018, 1:44 pm
 
Search in: PS4 Retail Reviews
Topic: Review: Punchline (PS4 Retail)
Replies: 16
Views: 3275

Review: Punchline (PS4 Retail)


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A Splash of Humor With Apocalyptic Consequences!

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Developed by 5pb and published by PQube, Punchline is a visual novel like no other and is not only hilariously zany, but has a great cast of lovable characters. Is this enough to give the game a fantastic score? We think so and here's why:

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The story in Punchline is so bizarre, but in a good way. Basically the protagonist gains super powers by looking at girl's panties and tries to save the day during a terrorist attack, but something happens and the bad guy steals his body leaving the protagonist as nothing more than a ghost. It is your job to regain your spirit and eventually your body by haunting a bunch of girls while avoiding panties because for some reason seeing panties twice in a row will cause the world to come to an end.

The characters are really cool and likable. You will notice alot of character development over the course of the game and by the end you'll love the entire cast of characters. The plot is also surprisingly good despite being silly as heck which is fantastic news!

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The gameplay is relatively straightforward, you must use your limited powers as a ghost to manipulate the environment around you, but at first you'll only be able to move or knock-down light items, however once you start gaining back more of your spirit you'll be able to bang on doors and  windows, and manipulate heavy objects as well as possess the girls you are trying to interact with. Beware however as some actions will have dire consequences. The game is also not kid-friendly so make sure to not play the game where your youngsters might witness something you wouldn't want them to see.

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The controls are flawless, but since the game is a visual novel it wouldn't bode well if its controls were cumbersome. The game is fairly lengthy and can take 25-30 hours to beat and 200+ hours to see everything the game has to offer.

The audio-visual presentation is a mixed bag as the animated cut-scenes are gorgeous and the soundtrack is superb, but the voice acting is only passable, while the in-game visuals such as character models look very dated.

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Bottom-Line:

With great gameplay, a goofy yet highly enjoyable story, excellent controls, and great animation, Punchline is an excellent visual novel that can be highly enjoyable at times Punchline is well worth picking up if you're a fan of the genre. Dated visuals and dull voice acting drag the game down a bit, however the soundtrack makes up for that. Overall we give Punchline a good to great level of recommendation!


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Score: ★★★★★★★★½☆ 8.5/10

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#Review #Punchline #5pb #PQube #VisualNovel #PS4 #Vita #Retail

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by KeAfan7
on September 22nd 2018, 11:07 am
 
Search in: PS4 PSN Reviews
Topic: Review: Fernz Gate (PS4 PSN)
Replies: 18
Views: 3801

Review: Fernz Gate (PS4 PSN)


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The "Solid" Gateway To Fun!

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Developed by Exe-Create and published by KEMCO, Fernz Gate is a fairly lengthy KEMCO JRPG that actually does quite a few unique things not seen in other KEMCO games thus-far and it is a breath of fresh air! Is this enough to give the game a good level of recommendation? We think so and here's why:

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The story in Fernz Gate is excellent with several surprising plot-twists, unfortunately we can't explain these in detail without spoiling the game, but we can say that they're are a cut-above the usual plot-twists seen in previous KEMCO JRPG's that have been released on dedicated gaming platforms!

The gameplay is solid as expected from a KEMCO game, if you're looking for modern gameplay then look elsewhere. Fernz Gate does have the standard turn-based formula of previous KEMCO releases, but adds to it with the Buddy System, basically animal familiars who fight as allies. Your buddies can boost your abilities and even do joint attacks alongside your human characters which is a fantastic addition to the gameplay mechanics!

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The game's difficulty is relatively easy so don't expect to get stuck all that often. If you want to earn the platinum trophy expect to sink over 60 hours into the game at the very least. Lastly the controls are straightforward and easy to learn which is always a good thing in our opinions.

Also just so you all know the game is cross-buy between Vita and PS4 and what's more the Vita version is PSTV compatible which is not something you see very often these days.

The audio-visual presentation is pretty good with definite retro vibes while still possessing fairly detailed HD graphics. The music is also fantastic and fits the game perfectly!

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Bottom-Line: With great gameplay, excellent story and controls, and a superb audio-visual presentation, Fernz Gate is the perfect game for all fans of retro-style JRPG's and as such we give the game a good level of recommendation!

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Score: ★★★★★★★★☆☆ 8/10

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#Review #KEMCO #ExeCreate #JRPG #PS4 #Vita #PSTV #PSN #Switch #eShop

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by KeAfan7
on September 21st 2018, 10:37 am
 
Search in: PS4 Retail Reviews
Topic: Review: SNK Heroines ~ Tag Team Frenzy (PS4 Retail)
Replies: 22
Views: 4200

Review: SNK Heroines ~ Tag Team Frenzy (PS4 Retail)


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Scantily Clad Girls Everywhere!

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Developed by SNK and published by NIS America, SNK Heroines is a fighting game for people who for a lack of better words like a full cast of female characters in their fighting games. So you know there will be oversexualized characters, however once you get into the meat of the game it is excellent at least in-terms of its gameplay mechanics, but is this enough to earn a passing grade from us? Keep reading to find out!

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The story is mostly forgettable, but the characters are quite humorous and will constantly complain about things such as their bust size, or their outfits which is hilarious to be honest. The gameplay mechanics are actually quite accessible and easy to learn and the combo input is definitely fast-paced so expect battles to end rather swiftly rather than slow-paced technical fights.

Overall SNK Heroines feels like an old-school arcade fighter in every way which is nice for longtime fans of the genre. There are several modes, but nothing all that unusual for a fighting title

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The controls are intuitive and easy to learn which is always a must in a fighting game. The visuals are nice, sure they won't blow you away, but are definitely detailed and at times quite pretty. The music is also quite solid and fits the game perfectly.

Bottom-Line:

With great gameplay and controls, and solid audio-visual presentation the game had potential to be extremely good, but a forgettable story and ridiculous amount of fan-service held this game back from its potential, regardless the game is still a solid choice for fans of old-school arcade-fighters and as such we give SNK Heroines: Tag Team Frenzy a solid level of recommendation!

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #NiSAmerica #NiSA #SNK #Fighter #Arcade #PS4 #Vita #Retail #PSN #Switch #eShop

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