Search found 7 matches for rpg

by Reanfan
on October 9th 2018, 9:04 pm
Search in: Headline News Stories
Topic: Review: Mario & Luigi ~ Partners in Time (Wii U VC)
Replies: 20
Views: 306

Review: Mario & Luigi ~ Partners in Time (Wii U VC)


A Baby Splash In Time!


Developed and published by Nintendo, Mario & Luigi: Partners in time is the second title in the now long-running Mario & Luigi series and adds to the formula of Superstar Saga with time-travelling shananigans with the now-famous Baby Mario Bros. in tow. Is this zany title as good as its predecessor? We think so and here's why:

The story in Mario & Luigi: Partners in Time is just as epic as you'd expect from a true to form Mario RPG. Of course there's plenty of humour to be had, but unlike recent Mario RPG's Bowser is not the main focus as an antagonist, much like in Superstar Saga and Paper Mario: The Thousand Year Door there's a cast of refreshingly unique antagonists to tackle which is a breath of fresh air to be quite honest.

the gameplay is revamped from Superstar Saga, there's a time-travelling element, plus the baby bros. join the team, giving you four different allies at your command at once which adds alot of depth to the gameplay formula. Puzzle solving plays a big role in Partners in Time and ctn be challenging at times while the battles are substantially more difficult than those in Superstar Saga.

Mario & Luigi: Partners in Time is also quite a long game, clocking in at over 40 hours in length. The controls are also superb which is always a good thing. The audio-visual presentation while simple in nature are quite beautiful and fit the game like a glove, while the soundtrack is far better than the one in Superstar Saga. Overall the game looks and sounds like pure perfection!


With a wacky and highly enjoyable story, superb gameplay, and flawless audio-visual presentation, Mario & Luigi: Partners in Time is the pinnacle of perfection and one of the best DS games we've had the opportunity to play and as such we give the game a perfect level of recommendation!


Score: ★★★★★★★★★★ 10/10



#Review #Nintendo #WiiU #VC #DS #Mario #RPG #Retro

by Akatsuki
on March 24th 2018, 5:48 pm
Search in: Latest Playstation News
Topic: Sony News: Vita Adventure Game Reverie Releases on Vita "Soon"
Replies: 5
Views: 602

Sony News: Vita Adventure Game Reverie Releases on Vita "Soon"


Revel in the majestic nostalgia of Reverie!


Rainbite's Vita adventure game Reverie has gone gold. The developer confirmed on Twitter that Reverie will launch on (Vita PSN) soon for $12.99 in North America. Reverie will take up around 210mb of memory on your system and will take roughly six to eight hours to beat. Rainbite has also confirmed that Reverie will be PSTV compatible and will be released on PS4 shortly after the initial launch on Vita.

So what do you think? Excited huh? We'd love to see what you think in our comment section below!


#Rainbite #Reverie #Vita #PSTV #PSN #Adventure #RPG

by Reanfan
on December 4th 2017, 10:39 am
Search in: WiiU eshop Reviews
Topic: Review: Earthlock ~ Festival of Magic (Wii U eShop)
Replies: 13
Views: 703

Review: Earthlock ~ Festival of Magic (Wii U eShop)


A Rare Western JRPG Making A Festively Magical Splash On Wii U!


Developed and published by Snowcastle Games, Earthlock: Festival of Magic might be developed by a European company, but is truly a JRPG at heart with a colorful artstyle, and music you'd expect from the Japanese sub-genre of RPG's. Is the game as a whole worth purchasing if you're a Wii U owner? We think so and here's why:

Earthlock: Festival of Magic is a mouthful so we'll just call it Earthlock for the rest of the review. Earthlock is a turn-based Japanese-style RPG that is the first fully 3D indie RPG to ever grace a Nintendo console in the West. The story is all about magic and youth and well it's pretty good, though don't expect anything groundbreaking in this regard. The gameplay on the other-hand is a bit more unique with a monster partner system, and a farm to grow ammunition for your characters guns. There's also a bit of city development and other very enjoyable features that we thoroughly had a blast with!

The game itself can be relatively short if you try to power through it, but completionists can expect over 60 hours of gameplay! The difficulty can be challenging at times, but for the most part is well balanced with easy solutions to beat otherwise extremely challenging bosses. The controls are also intuitive and easy to learn which is always a good thing, however the lack of Gamepad features despite the fact that the game can only be played with one is rather disappointing.

Visually the game looks absolutely breathtaking for an indie title as the world has a crazy amount of detail, the characters and monsters look great, and the special effects look amazing, especially the lighting effects! The audio presentation is also fantastic with great tracks that fit the game well to great ambiance in certain dungeons and locations. Overall we'd say the game showcases just how good a 3D indie game can look with enough effort!


With amazing gameplay, easy to learn controls, and a top-notch audio-visual presentation, Earthlock: Festival of Magic is an insanely fun game that'll keep you coming back for more, the own negative aspect of the game is that it really doesn't make use of the Gamepad. Overall however we give the game an amazing level of recommendation!


Score: ★★★★★★★★★☆ 9/10



#Review #SnowcastleGames #JRPG #RPG #WiiU #eShop #Earthlock

by ryoutak
on October 2nd 2017, 12:19 am
Search in: PSP Reviews
Topic: Review: Breath of Fire 3 (PSP Retail)
Replies: 23
Views: 1297

Review: Breath of Fire 3 (PSP Retail)

Game: Breath of Fire 3
System: PSP
Release Date:
11th September 1997 (Japan)
30th April 1998 (US)

What is it about?
You start out as a young Ryu, a silent protagonist Brood (people who transform into a dragon), which you would wander around the world to discover the origin of your race and the truth behind the God’s genocide of the Brood race.

Completion Hours: Estimated around 30 hours

Storyline: 6/10

Despite being a 30-hour game, the story in this game feels incredibly short. Trying to avoid spoilers as much as possible, you spend the first half of the game playing as a young Ryu, which would eventually develop the story into his adulthood.

During the Young Ryu’s arc, I have to admit that the story is interesting as there’s a bunch of fun adventures going around. However, when you start the Adult Ryu’s arc, the story is pretty much straight forward about searching for God. From there it’s just a straight line and when you reach the end of the line, it falls flat. The story is overall mildly entertaining, but won’t leave a deep impression in your mind.

Gameplay: 7/10

The thing I love the most about this game is the world map. You access a dungeon or an area in the map and once you’ve cleared it, you can just walk pass through it in the world map! Not only does it makes backtracking easier (you don’t need to go through the dungeon again), it also reduces the amount of those oh-so-annoying-and-easy random encounters.

But let’s talk about the battle system. For a game developed in 1997, the battle system is quite innovative for it’s time. You got the standard attack/magic/defend commands, but they also included an additional command called “Examine”, which you can learn enemy’s skills (ala Blue Mage of Final Fantasy games). Not only that, there’s a Master system, which if you set your characters to apprentice under your choice of Master, they will gain (or loss) additional stats and also learn new skills. For example, you can set your magic character to be train under a High HP and Def Master and make your magic character super tanky. It involves good planning so that your characters will have an edge in battles. Let’s not forget that since your MC is a dragon, you can mix and match different genes (which were found throughout the map) and transform into various types of dragon with different stats and abilities! This adds another layer or strategy to your battle to defeat your foes. But becareful though as transforming into a Dragon will eat up a lot of your AP, which is vital for using skills or spells. Did I also mention that the auto-attack button is also incorporated to help you save up time on battles if all you do is only attack, attack and attack.

Nevertheless I have a lot of fun with the battle system, but it could be frustrating at times because of the difficulty and how the enemies will only tend to target your weakess character in the party. That’s really uncool, bro.

Sound/Music: 7/10

Music for the most part is memorable and enjoyable. It certainly fits the cartoonish world perfectly. However, it is not high-level amazing (definitely not Nobuo Uematsu level). Still, the tunes are catchy and fun to listen to.

Graphics: 8/10

For a game that’s released in 1997, its cartoonish design is delightful to look at. There are 3d graphics used for the building structure, and it certainly doesn’t feel out of place. The map, town and dungeon design are good for the most part and it will easily draw your soul into the world.

Final Score: 7/10

I hate to admit it, but this is my first Breath of Fire game. But on the positive side, I do enjoy it throughout the game. Unfortunately, the story is too direct and short that it really makes me want to crave more out of it. I guess I just have to satisfy myself by playing other Breath of Fire games.

Will I replay the game for a second time?

Unfortunately the answer is no. The random battle is difficult at times which makes it very frustrating to get through the dungeon, and sometimes you have to play through some annoying mini-games to proceed on. (I swear to god, it was the AI’s fault that broke the rope at the beach! It’s not my fault!).

I am just glad that I was able to add this rpg to my list of completed RPGs, and I certainly have tons of fun with the battle system. If the random battles and the mini-games can be tweaked better, and with a better written story, I might come back to this game again. For that reason, this game won’t be in my “RPGs that need to be replay” list for a long long time.


Score: ★★★★★★★☆☆☆ 7/10



#Review #Capcom #PSP #Retail #RPG #Gaming

by Gamergy
on January 15th 2016, 7:20 pm
Search in: Latest Nintendo News
Topic: YIIK to have 7 dungeons and at least 5 towns
Replies: 5
Views: 779

YIIK to have 7 dungeons and at least 5 towns


Wait, Y2K?


Recently the official WiiWareWave twitter contacted AckkStudios about their new game YIIK, a post-modern RPG that is "kinda like Persona, Earthbound, and Wild Arms" we asked how many towns and dungeons there will be and here is what we found out

According to the developer the game is very close to completion, so keep an eye on YIIK coming to the Wii U eShop soon!


#WiiU #eShop #YIIK #RPG #ACKK


by KingreX32
on January 4th 2016, 6:06 pm
Search in: Latest Nintendo News
Topic: Ackk Studios YIIK Title Coming To Wii U At The Same Time As Other Platforms
Replies: 11
Views: 834

Ackk Studios YIIK Title Coming To Wii U At The Same Time As Other Platforms


Get ready to game like its 1999!


Ackk Studios interesting looking game YIIK (Y2K) is coming soon to a WiiU Console near you.  This news comes from twitter where Wiiwarewave asked the studio whether or not the studios' new title would be hitting the console at the same time as the other platforms.

As you can see the answer was a Yes. It’s nice to see a Multiplatform title released on the WiiU at the same time as the other consoles. Games like, Assassins Creed 3, Watch Dogs, Need for Speed Most Wanted and Deus Ex Human Revolutions are all examples of games that came to the console long after they were originally released.

YIIK so far is looking like a great title and the story seems interesting. We are not sure yet if the game will be a retail or Digitally Downloadable title as of yet so stay tuned for more information. YIIK is scheduled for release in February of 2016. Visit the website for more information on this title.


Ackk Studios Blog



#WiiU #eShop #YIIK #RPG #Ackk

by Reanfan
on May 2nd 2011, 2:50 pm
Search in: Wii Reviews
Topic: Review: Arc Rise Fantasia (Wii Retail)
Replies: 26
Views: 3025

Review: Arc Rise Fantasia (Wii Retail)


Take the role of a mercenary Larc Bright Lagoon in this epic fight against the gods in an atempt to save the common race!


Story & Gameplay:

The story in this game is epic and has an emotion driven feel to it. The game is a turn based rpg that has a unique rogress system that allows you to boost stats and summon mighty rogress to aid you! Expect it to take quite some time to play through this game as the main story will likely take 80+ hours and if you add the secret dungeon, hidden bosses and sidequests, it can easily take 150 hours to complete this game 100%.


Wow, just wow this games graphics are absolutely awe-inspiring as the in game graphics such as models, special effects as well as the towns and dungeons are better then what's seen in most PS2 rpgs. It also has mind-blowing CGI cutscenes that look like something you'd see on a X-Box 360 rpg.

Sound & Music:

The voice acting in this game gets alot of hate by gamers and though it is not AAA quality it's still above average. The soundtrack is awesome and most of the music fits very well.

Bottom line:

This is one great rpg that no gamer should miss out on as it has a great story with tons of sidequests, 100+ hours of gameplay, decent voice acting (despite what you might read on other sites), an epic soundtrack and not to mention graphics that defy the limitations of the Wii.


Score: ★★★★★★★★★½ 9.5/10

9- Awesome This game has little in the way of flaws, and is a highly enjoyable experience.



#Review #Wii #ImageEpoch #ARF #RPG #Gaming


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