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8-Bit Heroics!

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Recently we had the opportunity to chat with Sean G. Garland from Righteous Weasel Games regarding his multiplayer action-adventure title 8-Bit Hero which recently launched on the Wii U eShop! Continue reading past the line break to see our interview in its entirety! Enjoy:

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The Interview wrote:



Thank you for taking time out of your busy schedule to take part in
this interview!


[RWG]: Of course!



Could you tell us a bit about your team who worked tirelessly to
develop 8-Bit Hero?


[RWG]: I was actually the only developer on the game! I programmed it, made the art, and put it all together. I really do have my brother to thank for a lot of the level layout in various sections of the game, as well as a friend from school who made two of the levels.

As I was coming close to the finish line, I really was getting burnt out so I needed someone to help me finish up the last couple of remaining levels, and my friend did a great job.



How long did it take to develop 8-Bit Hero?

[RWG]: Actually working on it, it took about 3 months. I started it back in September of 2015, worked on it for about 2 weeks, and then needed to take a break for school. My brother continued working on level layout. Once January of 2016 rolled around, I got back to working on it. The game was completed in the end of February, but it took a few months to get it ready for publishing.



What games inspired you to create 8-Bit Hero?

[RWG]: Definitely the Zelda series, Mario, and any old-school punishing arcade game.



What is so unique about 8-Bit Hero? What sets it apart from other
action-adventure titles?


[RWG]: Mainly the "art" style. The 3D pixel art is something I was playing around with and thought looked pretty cool. There's really not a whole lot that sets it apart from other action-adventure titles, and I know that. I took on the project as a challenge to further my ability to finish titles that I start working on.

I've always had the issue of starting new projects, working on them for a time, and then starting something new. I needed to change that, which is why I created this pretty simple adventure game. I knew I would be able to finish it on my own without much issue.



Why did you decide to add co-op multiplayer to your game?

[RWG]: By the time I started the project back up in January, I kept playing it and thinking, "yeah, I know I was going for simple for finishing reasons, but this is way too simple." So I then added 2-player co-op.

When that was ready, I started testing it with a friend, and he thought it was really fun, so he dared me to make it 5 player by the next day. Once I was done with that, I got excited about adding new playable characters, and things just took off from there.



The music is fantastic! Who composed the tunes in the game?

[RWG]: I composed all of the music and created all of the sound effects for the game.



Are there any secrets or easter eggs in 8-Bit Hero to keep an eye out for?

[RWG]: Pretty much any time you find one of those hidden shops that pops up from the ground, or secret gems and armour, is a nod to old-fashioned NES games. The old-school games had so many random secrets that most people would never find, which I always thought was hilarious!



We think that's everything we wanted to ask! Thanks again for
answering our questions, hopefully we'll have the opportunity to
interview you again sometime!


[RWG]: Of course! Looking forward to it.



Take care!

[RWG]: You too!

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Well that's a wrap! What did you think of the interview? As always be sure to leave us your thoughts in our comment section below!

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#Interview #Exclusive #Feature #SeangGarland #RighteousWeaselGames #WiiU #eShop #Adventure

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Last edited by Ichigofan on May 20th 2016, 10:50 pm; edited 2 times in total

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Righteous Weasel Games wrote:I've always had the issue of starting new projects, working on them for a time, and then starting something new.
A problem I know only too well... *Looks at an incomplete Dawn of Neon and sighs*
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