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Re: DungeonWave: The Shards of Borealia

on December 19th 2014, 2:43 am
Okay players, here is the link to the Player's Basic Rules (a link is also in the very first post):

The Player's Basic Rules are here!

There's no need for players to download the Dungeon Master's Basic Rules, though! Wink

____________________________
Behold! My Splatoon 2 fanfic:
*Squigley no Densetsu
*Ally-Squinn no Shinwa (coming soon)
*Squidkid Shorts
(My deepest apologies to you all...lol jk) Razz

CHROMAICORA ADVENTURES

Previous Episode: S04E05 The Turquoise and the Dracquan
Next Episode: S02E06 Midonian Outcast

Click here to see the Chromaicora Adventures Boxed Set

"Wait...is he using a Splattershot Jr.? Oh, that is so precious! Widdle Squiggles wants to do Turf War!"
-- Inklinda, Squigley no Densetsu

Re: DungeonWave: The Shards of Borealia

on December 19th 2014, 6:01 pm
And here is a handy dice roller for those without their own set of polyhedrals:

Here is a set of dice to use!

____________________________
Behold! My Splatoon 2 fanfic:
*Squigley no Densetsu
*Ally-Squinn no Shinwa (coming soon)
*Squidkid Shorts
(My deepest apologies to you all...lol jk) Razz

CHROMAICORA ADVENTURES

Previous Episode: S04E05 The Turquoise and the Dracquan
Next Episode: S02E06 Midonian Outcast

Click here to see the Chromaicora Adventures Boxed Set

"Wait...is he using a Splattershot Jr.? Oh, that is so precious! Widdle Squiggles wants to do Turf War!"
-- Inklinda, Squigley no Densetsu

Re: DungeonWave: The Shards of Borealia

on December 20th 2014, 3:09 am
Okay players, here's something for you to do to determine your racial choices, such as human, wood elf or stout halfling. Open the Dice Roller and roll the following:

One d8, then one d4

Another d8, then another d4

Post your results on this thread, specifying the dice you used to get each number. You should then have two sets of results, each of which will determine a different race and/or subrace. If you're lucky, you'll roll a Wild number, making your racial choice even more special! Smile

____________________________
Behold! My Splatoon 2 fanfic:
*Squigley no Densetsu
*Ally-Squinn no Shinwa (coming soon)
*Squidkid Shorts
(My deepest apologies to you all...lol jk) Razz

CHROMAICORA ADVENTURES

Previous Episode: S04E05 The Turquoise and the Dracquan
Next Episode: S02E06 Midonian Outcast

Click here to see the Chromaicora Adventures Boxed Set

"Wait...is he using a Splattershot Jr.? Oh, that is so precious! Widdle Squiggles wants to do Turf War!"
-- Inklinda, Squigley no Densetsu

Re: DungeonWave: The Shards of Borealia

on December 20th 2014, 9:37 pm
And now for some more detailed information about Quartshire. Enjoy! Smile

***

The land of Quartshire is diverse, and despite having "shire" in its name, it is a truly sizeable country, hosting a wide variety of city-states, territories and settlements. It runs the gamut of environments, from mountains, forest and grassland to glaciers and desert, among others. The populace consists mostly of humans, with dwarves, elves, gnomes and halflings appearing less frequently, and members of more exotic races being exceedingly rare here. The land is divided into multiple areas, which are detailed below:

Corehart
This area is located at the centre of Quartshire, and is seen by some as one of the most influential regions in the land. The great metropolis of Core City is located here, and is surrounded by four smaller townships: Ethel to the east, Metax to the west, Lumie to the north and Umbel to the south. The various parts of the land each possess a strong sense of being locked in a mild form of one of the four seasons for most of the year; the lands surrounding Ethel, for example, always seem to be in a perpetual spring.

Teruhart
Located in the east, Teruhart is covered by three main kinds of terrain: meadows, desert and rainforest. The central city-state of Teru is connected by road to Ethel in the west, Suna in the north and Mori in the south.

Ignihart
Located in the north, Ignihart is dominated by three main kinds of terrain: lavafloes, scrubland and rockies. The central city-state of Igni is connected by road to Lumie in the south, Volt in the west and Tect in the east.

Aurahart
Located in the west, Aurahart is home to three main kinds of terrain: mountains, forest and canyons. The central city-state of Aura is connected by road to Metax in the east, Mist in the south and Echo in the north.

Aquohart
Located in the south, Aquohart features three main kinds of terrain: tundra, coastline and glaciers. The central city-state of Aquo is connected by road to Umbel in the north, Thal in the east and Neve in the west.

In addition, the lands of dwarves, elves, halflings and gnomes can be found in parts of Quartshire, though many have settled in human-dominated lands as well.

____________________________
Behold! My Splatoon 2 fanfic:
*Squigley no Densetsu
*Ally-Squinn no Shinwa (coming soon)
*Squidkid Shorts
(My deepest apologies to you all...lol jk) Razz

CHROMAICORA ADVENTURES

Previous Episode: S04E05 The Turquoise and the Dracquan
Next Episode: S02E06 Midonian Outcast

Click here to see the Chromaicora Adventures Boxed Set

"Wait...is he using a Splattershot Jr.? Oh, that is so precious! Widdle Squiggles wants to do Turf War!"
-- Inklinda, Squigley no Densetsu

Re: DungeonWave: The Shards of Borealia

on December 22nd 2014, 5:15 am
Hi again GamerZack87.

Me again with the dice roll results that will decide the sort of character I will be playing in the adventure.

The scores I got are:


      (First roll)         d8 - a '8', d4 - a '2'

      (Second roll)    d8 - a '4', d4 - a '1'



I am quite sure that these are of a great results in terms of the options I can make my character from, that this will sure be a great assist for our exciting game we will be playing.

Wishing for the best to come. BurstDashV8

Re: DungeonWave: The Shards of Borealia

on December 23rd 2014, 3:31 pm
Thank you, BD. Other players, don't forget to do your dice rolls as well! Wink

Now, let's talk classes. The Player's Basic Rules PDF contains four different classes, each with its own strengths and special features:

Clerics are the typical "healer" class, being able to utilise celestial magic and cast spells such as cure wounds to restore other characters; at higher levels they can even bring back allies who have fallen in battle. They are also combat-ready, able to wear sturdy armour and wield a mighty weapon to fend off dangerous foes. At 3rd-level, a cleric assumes the Life domain, becoming a priest. Priests have more options of celestial magic than ordinary clerics, making them a far more powerful hero or heroine.

Fighters are the primary "tank" class, the perfect allies to have at your side in combat against all manner of dangerous threats. Many people envision fighters as powerful swordswomen or swordsmen, wielding a sharp blade and donning heavy armour, and mowing down legions of orcs, gnolls or kaiju. However, there are many varieties of the class simply known as "fighter". While many do wear sturdy metal armour and wield a sword, axe or other mighty bladed weapon, others may instead wear flexible armour of hide or boiled leather and take aim with a bow or crossbow. There are as many varieties of fighter as there are combinations of armour and weapon, and no two fighters are exactly alike; as such, it is not uncommon for adventuring parties to have two or even three fighters in their midst, with one standing in front as the main attacker, one picking off enemies from afar with their greatbow, and a third protecting the powerful-yet-fragile spellcaster. At 3rd-level, a fighter undergoes intensive training and becomes a warrior, a powerful champion with much greater mastery of the weapon they wield, and greater tactics for dealing with any combat situation.

Rogues are a sneaky class, morally and ethically ambiguous, yet usually doing the right thing for the right reasons. They are shifty, able to evade capture or even sight, and they can strike foes before they even know they're there; usually this involves the rogue yelling out "SNEAK ATTACK!" as they make their move. Rogues have many other tricks, with there being no better class at disarming hidden traps or finding secret doors leading to hoards of hidden treasures...or even more combat opportunities! Rogues can be slow to trust - and others may also be slow to trust a rogue - but if a rogue and their allies trust each other, you will not find a more loyal and worthy companion...until the rogue spots a shiny trinket or faces a foe too big for them to face! At 3rd-level, a rogue receives secret training to become a thief, with a noticeable improvement in their sneaking, striking and secret-finding techniques, though the thief's allies won't quite know how it happened.

Wizards are the quintessential "caster" class, having great mastery over the art of spellcraft. For most wizards, learning magic takes decades of study, with most needing to become apprentices to a fully-realised master at a young age. For others, magic seems to come naturally, with such young mages becoming fully-realised novice wizards in a matter of years rather than decades. Regardless of how the wizard masters the basics, their greatest tool is their spellbook, which contains every spell that the wizard learns throughout their career; their book is a reflection of their personality, with the cover decorated and customised however the wizard chooses, and the pages containing the assortment of spells they have learned throughout the years. There are seven schools of magic, each with its own unique traits, and wizards often dabble in each of them to ensure a variety of spells. Wizards are often fragile, with many focusing so much on academic studies that they have little time to focus on honing their physical strength; as such, it is rare for a wizard to be seen travelling without at least a cleric and a fighter as companions and allies, to bolster and defend them as they cast their powerful spells. At 3rd-level, an adventuring wizard masters the school of evocation, becoming an evoker, a master of combat magic such as fireball.

In terms of class ratios, there should be at least one each of cleric, fighter, rogue and wizard in the party; if there's a double-up on classes, then the fifth player should be a fighter. I may also provide options from the full Player's Handbook, including:

Druid (a cleric-like individual who harnesses the power of nature and weaves it into an ancient form of magic)

Monk (a master of martial arts who focuses on unarmed combat through discipline and personal achievement)

Paladin (a warrior of great virtue who serves as a champion of a Celestial Being or a noble cause)

Ranger (a defender of the wilderness who dabbles in nature magic and specialises in bringing down one kind of threat)

I hope you are all looking forward to #DungeonWave, players! Smile


Last edited by GamerZack87 on December 24th 2014, 8:50 pm; edited 1 time in total

____________________________
Behold! My Splatoon 2 fanfic:
*Squigley no Densetsu
*Ally-Squinn no Shinwa (coming soon)
*Squidkid Shorts
(My deepest apologies to you all...lol jk) Razz

CHROMAICORA ADVENTURES

Previous Episode: S04E05 The Turquoise and the Dracquan
Next Episode: S02E06 Midonian Outcast

Click here to see the Chromaicora Adventures Boxed Set

"Wait...is he using a Splattershot Jr.? Oh, that is so precious! Widdle Squiggles wants to do Turf War!"
-- Inklinda, Squigley no Densetsu

Re: DungeonWave: The Shards of Borealia

on December 24th 2014, 10:13 am
As long as you allow me to play as some sort of warrior class human I'm game.

____________________________
Memorable Yu-Yu-Hakusho Quotes #2

Yusuke Urameshi: [to the Captain] If you even think about stopping me, I'll bite off your head mustache and all!
SDF Captain: I knew you couldn't hide your true character, you've transformed into a demon menace!
Yusuke Urameshi: Look jerk, give me a break, it's called a running joke!

Re: DungeonWave: The Shards of Borealia

on December 24th 2014, 10:15 am
I'll join as well. Smile

____________________________
Pit: Why do we have to fight?
Dark Pit: I dunno because I don't like you.
Link: Now Now don't be that way clones can get along just ask Dark Link!
Dark Link: No I hate you too $#!%&$!

Re: DungeonWave: The Shards of Borealia

on December 24th 2014, 8:47 pm
Okay then, with ToughGamer and DigiDestined on-board, we finally have our seven playe-
...
... ... Okay then, with ToughGamer and DigiDestined on-board, we have a grand total of eight players in the campaign! I'm not sure how this is going to work, especially since the player count should be limited to seven, but I think I can work out an interesting idea for...oh, of course! I have begun to sow the seeds of the quest before the players, and it will involve a trek across all of Quartshire...and beyond.

Okay, I really need to put a cap on the number of players now. Congratulations to all the players in the campaign, and stay tuned for future announcements! Smile

#DungeonWave


____________________________
Behold! My Splatoon 2 fanfic:
*Squigley no Densetsu
*Ally-Squinn no Shinwa (coming soon)
*Squidkid Shorts
(My deepest apologies to you all...lol jk) Razz

CHROMAICORA ADVENTURES

Previous Episode: S04E05 The Turquoise and the Dracquan
Next Episode: S02E06 Midonian Outcast

Click here to see the Chromaicora Adventures Boxed Set

"Wait...is he using a Splattershot Jr.? Oh, that is so precious! Widdle Squiggles wants to do Turf War!"
-- Inklinda, Squigley no Densetsu
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Re: DungeonWave: The Shards of Borealia

on December 24th 2014, 9:50 pm
I can't wait to start questing with you guys. Wink

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Re: DungeonWave: The Shards of Borealia

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