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Castlevania: Lords of Shadow - Mirror of Fate (Discussion) Empty Castlevania: Lords of Shadow - Mirror of Fate (Discussion)

on March 4th 2013, 9:32 pm
I loved the demo, and unlike many others, I could barely notice any framerate issues. I think the game has been designed beautifully, and deserves to be recognized by any fan of the series.

Anyways, I'll definitely be checking the eShop tonight at 12 a.m. EST to see if the game is already available for download. Fire Emblem was available at 12:01 a.m. on the dot, so I'm hoping MoF will be too. Will anybody else be checking for the full moon tonight. Very Happy

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on March 4th 2013, 10:35 pm
Nope I avoid downloading games when possible. I will be getting the cartridge.

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on March 4th 2013, 10:47 pm
Yeah William I'm with you and sent you a swap plus answered your other swap. EO4 wasn't there at midnight either and I don't think the third parties get the same love as Nintendo made games. EO4 was not there till almost noon the same day. I'm checking one more time at 1am then its off to bed.

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on March 5th 2013, 2:55 pm
I'm currently playing Symphony of The Night for the PS1, is this game similar to the classic titles like SoTN or Rebirth or is it closer to the newer DS titles?

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on March 5th 2013, 9:48 pm
I guess it's similar to the last Lords of Shadow game that was available for Xbox 360 and PS3, except there's more of an emphasis on battling than say collectibles and or exploration.

I'm downloading the game right now, and it should be done at about 12:40 a.m. EST. Very Happy

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on March 5th 2013, 10:28 pm
Has anyone had the chance to play this yet?

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on March 6th 2013, 12:32 am
Rukiafan wrote:I'm currently playing Symphony of The Night for the PS1, is this game similar to the classic titles like SoTN or Rebirth or is it closer to the newer DS titles?

I am playing SotN as well on XBLA though since I dont have a working PS2.

Anyway from what I have played on the demo the stages are set up like SotN where you movie left to right or right to left, not like say for example Super Mario 64. There is a bit of platforming involved like swinging from chandeliers and climbing up to a higher level.

The big difference with this game is the combat. YOu can't just plow through skeletons like SotN for example you actually have to watch how they attack. Like if one is carrying a shield and you just sit there swinging wildly at it it will just sit there and block your attacks and wait for you to finish to attack you. When you fight bosses after you get there hit points down to nothing they will start to glow and you have do a finishing move on them to kill them otherwise after a few seconds they will regain about a quarter of there health and you will have to beat them down again and try to finish them off again, it reminds me of the seal system of Dawn of Sorrow.

I bought it today after work but I probably wont have the chance to play it till my day off.

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on March 6th 2013, 2:12 am
This game is so damn beautiful, and the attention to detail is more than I had imagined possible on the 3DS. The reviewer at IGN must be smoking crack. Very Happy

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on March 6th 2013, 5:20 am
I think the game does look really good and its a bit easier then the demo. The weaker enemies die a whole lot faster then the demo. Nice pacing as well and its not not getting stuck trying to figure out where to go next. The only problem I see so far is the polygon count on the weak enemies is rather low. They look blocky and angled to much. The 3d has to be seen as its top 3 of anything I've seen on the system. Visuals just look great as the lightning in the first levels just looks great! Over 11000 blocks for those looking to dl it and it took me about an hour and 25 mins to dl.
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on March 6th 2013, 1:19 pm
How many blocks is the demo?

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on March 6th 2013, 1:27 pm
Kushina wrote:How many blocks is the demo?

The demo is just under 1000. I believe.
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on March 6th 2013, 1:28 pm
Thank you, that should take about 15 minutes tops to download! I love you

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on March 6th 2013, 1:36 pm
Tech, are you serious, easier than the demo? Yeah, maybe the weak a*s zombies you first encounter, but I take it you haven't met the Nightwatchman yet, huh? Without the double jump, that fight was a lot more difficult than the boss battle in the demo. Well, at least I thought it was.

Kushina, don't let that fool you, though. The full retail download will require anywhere from at least an hour & 20 minutes to an hour and a half, depending on your internet speed.

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on March 6th 2013, 1:42 pm
I know, but some demo's take much longer than others.

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on March 6th 2013, 1:49 pm
I just defeated him and he wasn't to bad to handle. Of course magic helps which wasn't in the demo!

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on March 6th 2013, 1:52 pm
Tech are the graphics and soundtrack good in your opinion?

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on March 6th 2013, 2:00 pm
Rukiafan wrote:Tech are the graphics and soundtrack good in your opinion?

Like I said above I really like the look of this game. The weaker enemies look a bit dull though as I think they look like the polygon count is way low. The backgrounds look amazing. The soundtrack is ok. I think the sounds in the games sounds really good though. Really immerses you in the environment.

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on March 6th 2013, 2:32 pm
Sounds good. Wink

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on March 6th 2013, 2:55 pm
I think the music is wonderful. It really sets the ambiance perfectly for the whole mideval dungeon setting with flickering candles and torches. You do need earbuds to appreciate it fully, though.

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on March 6th 2013, 3:18 pm
How difficult is this title?

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on March 6th 2013, 3:42 pm
I say it can be difficult but if you just learn to use the L button to dodge its not as bad as some people make it out to be. Plus you don't get to penalized for dying as you can continue in a boss fight almost where you left off.

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on March 6th 2013, 9:06 pm
Rukiafan wrote:How difficult is this title?

On a scale of one to ten, I would say it's about a six or seven. It's not too easy, and it's not too hard. I think the difficulty is just right, for this type of game. All of the combos I've unlocked have been simple double, triple or quadruple taps on the X & Y buttons or a combination of the two. The difficulty lies in the fact that you need to devise a strategy for almost every adversary you encounter. You can't progress through this game with the one-slash kills you'll remember from past entries.

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on March 7th 2013, 2:49 pm
How far have you guys gotten in this game so far?

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on March 7th 2013, 2:57 pm
I'm only just over an hour into it. I've been playing other games as well! I do like what I've played so far though!

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on March 9th 2013, 3:38 pm
I just reached Act 2 last night. I think I like being Simon better than Alucard. Although, the visuals are becoming even more impressive in Act 2. This game would be a perfect candidate for some DLC, since the story is so short. In Act 2, you reach an area of Castlevania that is currently undergoing construction, and I think that makes for a perfect opportunity for DLC.

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on March 16th 2013, 3:20 pm
This game really needs more love! I'm serious, the sales are very low for a Castlevania game. Mercury Steam already stated that sales for MoF would predict if or not they would produce a follow up in the foreseeable future. If your a Castlevania fan (like myself) you really should try to support this game. It may stray a little from the norms that the series is known for, but a little different is a lot better than nothing at all. Sad


Last edited by Nintenbro on March 16th 2013, 3:28 pm; edited 1 time in total

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on March 16th 2013, 3:25 pm
I just want to stress Nintenbro's point sales are well under one million units sold globally so it's doing really bad despite being a nicely made title.

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on March 16th 2013, 8:56 pm
I like it. You guys like it but the reviews are all over the place. Obviously too many people were expecting something totally different. I for one am glad they went more action as I was getting tired of the old formula problem is that's what the fans seem to want. A good deal of people that played the demo either loved it or hated it for various reasons. I just wish the reviewers review it as a stand alone and not on what they were expecting it to be. As good as it is I wish I went retail as its the type of game I would return a few months down the road. That said I know people that want it but won't pay full price!

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on March 16th 2013, 10:00 pm
I'm stuck on the giant scaven boss with Alucard. I guess I'll be giving the game a short break for now. I refuse to lower the difficulty to easy, after I've already come all this way.

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on March 19th 2013, 1:05 pm
Tech101, may I ask what type of strategy you used to defeat the Scaven boss?

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on March 19th 2013, 1:13 pm
I would love to tell you but I haven't gotten that far yet. Rory has beaten the game though!

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on March 19th 2013, 1:27 pm
^ I know, I already asked him, but he couldn't even remember what the Scaven boss is. He was probably playing while drinking Captain Morgan again. Very Happy Lol!

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on March 19th 2013, 1:29 pm
Lol. That sounds like Rory alright! Smile

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on March 20th 2013, 1:37 pm
Will you do me a favor Tech101? Once you reach the boss battle, will you let me know how you defeated the Scaven boss? That is, if I haven't figured out my own startegy by then.

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on March 20th 2013, 1:40 pm
@Nintenbro wrote:Will you do me a favor Tech101? Once you reach the boss battle, will you let me know how you defeated the Scaven boss? That is, if I haven't figured out my own startegy by then.

Sure thing! I might get more into it tomorrow!

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on October 30th 2013, 12:08 pm
I still haven't been able to tame that damn beast! I think I may actually have to resort to easy mode for the Scaven boss. This is the perfect game to play on Holloween. The atmosphere will definitely get you into the Holloween spirit. Very Happy

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