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Personally, I find achievements as mindless and a cheap way to artificially extent the replay value of a game. However, there's a whole lot of people who love them dearly. Personally, as long as they don't bother me while playing 'You've inadvertantly earned another useless achievement you don't care about!' I don't care. If it makes others happy, fine.
I will say, if they do, it had better be set up as well as on XBL or it'll just give people another reason to bash Nintendo. If they can't do it that well, don't do it.
Last edited by gamerace on Mon May 07, 2012 7:06 pm; edited 1 time in total
I don't like the fact that developers seem to not worry about whether a game is too short or not They're like it's way too short so what can we do to extend the amount of gameplay without making the game longer.....I know achievements!
Fighting evil by moonlight. Winning love by daylight. Never running from a real fight. she is the one named sailor moon!
I think an achievement system would be a great idea. It'll have some gamers coming back to unlock all challenge rewards and whatnot. Even after completing a game such as Mario Galaxy. Although I do agree with Sailormoongal that developers rely on achievements to extend replay value and gameplay rather than filling the disc to the brim.
_________________ ~~~ Happy 2013!!! ~~~
If challenge had a taste, you'd be quite delicious.