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20120215

Donkey Kong '94



I remember receiving a Game Boy Color in my youth and felt uninspiring with it and being too busy enjoying my Nintendo 64 anyway, then I realized that few years later that was because they were shovelware plus Pokemon.
Thanks to the Nintendo eShop, I can finally experience what I was missing with the original Game Boy and my first purchase was Donkey Kong '94. Once I accidentally letting Mario to perform a back flip, it was my most astonishing viewing experience and I can’t believe that It take me this long to notice that the little device is more than just a Pokemon system.

Mario’s athletic abilities are what really stand out from Donkey Kong ’94. He doesn’t need a 64 bit posture to obtain the moves such as handstand, high jump, and spinning on a rope. I’m not the only one who is fascinate by his skills, there’s a theatrical presentation with live audience witnessing Mario’s acrobatics during the game’s title screen. Even The game demonstrates the fascination with cutscene interludes that show specific ability that will be helpful to progress further. Since this is a Virtual Console game after all, it will be even more helpful by selecting Manual on the home screen and learn to do a back flip a head of time.

The story is identical to the first Donkey Kong game on the arcade. Donkey Kong kidnaps Pauline and Mario must save her from his banana stinky breath. After a sense of déjà vu of completing the first four stages, Donkey Kong isn’t giving up without a fight and kidnaps Pauline again while Mario pursuit towards more complex stages which features building bridges and using enemies as accessible platforms. In order to complete these complex stages, Mario must obtain a key that will open a lock door that leads to the next stage. Once Mario obtains the key however, he can no longer perform his athletic abilities. Unless throwing the obtain key, a normal jump is the only Mario ability in which transforms a stage from an acrobatic playground into a delicate platformer. The Donkey Kong segments are more tradition to the original arcade than the stages.

Obtaining the Key, any other held object,acts as a Super Mushroom. Receiving a hit from an enemy or a projectile will stun Mario and let go of the key and he must quickly obtain it back before it vanishes and must go back to obtain the key again. Unfortunately, this tactic won’t work when falling from a deadly height as Mario instantly let’s go of it and then lands head first. The key also acts as a weapon to toss at enemies.

Mario won’t know what type of stage he's in unless he listens to the catchy tunes. From brain teasing levels to aggressive platforming, these stages can be determine by music. The fade background lets you know what world Mario is currently in and while in detail, they’re no match for the richness of the level design.

Donkey Kong ’94 is an excellent game that proves that handheld experiences will obtain the same fun, challenge, and rewarding accomplishment as a console game. Mario’s athletic abilities will hook you in from the beginning and will slowly departure the sense of freedom as Mario progress further to a real meat of the game. Take a bow Mario.

9/10 - Sometimes there's a flaw in the hit detection but other then that this is a must buy.

9- Awesome This game has little in the way of flaws, and is a highly enjoyable experience.

Head to the Nintendo eShop for screenshots and video.


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Post on Wed Feb 15, 2012 1:13 pm by Brian (Online)

It's when I hear about fun games like this, that I wish I had good enough eyesight to play handhelds on a regular basis. Neutral
This is a very good review, welcome to the team SkywardL. Wink

Post on Wed Feb 15, 2012 3:46 pm by Jnes5

Huh, that's interesting, a game boy mario game that has the acrobatic moves from a nintendo 64 game... this game looks very good from what I've seen from it so far !

And good review SkywardL ! I'm interested to see what you can review for this website since you have a 3DS !

Post on Wed Feb 15, 2012 7:36 pm by Chrono_Cross

Welcome to the team SkywardL. Keep up the good work!

Post on Thu Feb 16, 2012 12:08 am by Yoshi

I prefer Mario VS Donkey Kong on the GBA, but I still give this game major credit for setting up the building blocks. I found it cool that the original four levels were featured at the beginning, tricking you into thinking it was just a basic port, then seeing "1-1" and a world map.

Here's hoping for more 3DS VC reviews, L.

Post on Thu Feb 16, 2012 2:11 pm by Akatsuki

I never played this game, but this sounds much better than Donkey Kong Arcade. Smile

Post on Fri Feb 17, 2012 2:43 am by Staroceancrazy

There's a 3DS VC review now!
Nice review this game might be my next download Very Happy

Post on Fri Feb 17, 2012 2:52 am by Objection Blaster

I thought this game could be better.

Post on Fri Feb 17, 2012 3:35 am by Megatron2000

My son likes this game, and so do I |D

Post on Fri Feb 17, 2012 3:46 am by ShanaNoShakugan

Review is good SkywardL. Smile

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