Search found 126 matches for review

by Towafan7
on February 19th 2018, 11:57 am
 
Search in: Vita PSN Reviews
Topic: Review: Dragon Sinker (Vita PSN)
Replies: 16
Views: 1125

Review: Dragon Sinker (Vita PSN)


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Reeling Us In Hook, Line, & Sinker!

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Hit-Point and KEMCO have always developed and published enjoyable JRPG's that are a great value for their consumers, but Dragon Sinker has a certain appeal that hasn't been seen in their previous console releases, but is that enough to award the game a perfect score? Not quite, but it came very close and here's why:



The story is your typical fantasy fare with three races teaming up to beat an enemy none of them can vanquish on their own, but despite being very cliché it works, and is every bit as good as Final Fantasy III (NES) and Final Fantasy V (SNES). Speaking of those two Final Fantasy titles, Dragon Sinker uses a very similar job system to what those two games possessed which is as enjoyable as it sounds on paper.



The battles are turn-based as expected and aren't all that complex, but using effective techniques and magic is paramount later on in the game, especially if you're playing on the hard difficulty setting. The game's world is surprisingly large for a game that's essentially a modern NES title and the game is fairly lengthy as well as it can take players 20-25 hours to beat the main story and an additional 8-15 hours to beat the post-game content!



The controls in the game are about as simple as you'd expect so strategy plays a much larger role than your motor skills in this JRPG. One tip we need to share is that you'll want to backtrack and complete every quest in the game as the items and party members/job classes you'll obtain will help out immensely in the post-game content.

Dragon Sinker is also PSTV compatible which is always good news in our opinions!



Visually the game is a real treat for retro gamers as not only is the spritework spot-on for an NES era game, Dragon Sinker also has an NES perfect color palette insuring that you'll feel like you've been transported back to the 1980's! Silliness aside, the characters are pretty varied and even change in appearance when you change their job class which is a nice touch.

The soundtrack is also nostalgic and uses genuine 8-bit chip-tunes warts and all and we loved every second of the piercingly brilliant tunes.



Bottom-Line:

With splendid gameplay and  a nostalgic story, Dragon Sinker will have you hooked from the very beginning, while the glorious 8-bit visuals and chiptunes will remind you of a simpler and more enjoyable era of gaming! Honestly there is virtually nothing that we can complain about in this game and almost everything is done flawlessly as such we give Dragon Sinker for the Vita a nearly perfect level of recommendation!

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Score: ★★★★★★★★★¾ 9.75/10

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#Review #KEMCO #HitPoint #Vita #PS4 #3DS #PSN #eShop #JRPG

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by Towafan7
on February 19th 2018, 2:20 am
 
Search in: Switch Reviews
Topic: Review: Super Mario Odyssey (Switch Retail)
Replies: 18
Views: 993

Review: Super Mario Odyssey (Switch Retail)


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A Grand Theft Odyssey!

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Developed and published by Nintendo, Super Mario Odyssey is Mario's latest 3D platforming adventure and as expected we enjoyed every minute of the game, however we couldn't help, but notice that the game didn't feel as magical as previous 3D Mario titles, why is that? Keep reading our review to find out why.



There's no doubt that Nintendo pulled out all the stops with the production value of Super Mario Odyssey and it shows between the incredible storytelling, incredible audio-visual presentation, and sheer scope, however the game lost something so much more important in the process.

Super Mario Odyssey lacks the charm of previous Mario games, the level designs are lacking compared to most previous entries in the series and the game is quite honestly, ridiculously easy to the point where it felt like we were playing a game geared towards young children.



That's not all, the gameplay is sort of mission-based like Grand Theft Auto and unfortunately falls victim to the same issues that plagued the Jak & Daxter games after the initial title, The Precursor Legacy and feels like a completely different series now.

Don't get us wrong it's a solid game, but it doesn't feel like a Mario game at its core and that's a serious problem when you're talking about a series that was not only at the top of the sales charts with every release in the franchise, but arguably the most beloved series in the video game industry, it honestly makes no sense why Nintendo would choose to reinvent the series at this time.



The controls in the game are very responsive and easy to learn which is always a good thing in our opinions.

Visually Super Mario Odyssey looks absolutely spectacular and really pushes the limit of the Nintendo Switch's hardware especially in docked mode, but it still looks great in handheld mode as well!

The soundtrack is quite varied as well with some pretty amazing vocal songs, however the music in the game's many levels was somewhat lacking, which was quite disappointing, but even so it's still great to listen to.



Bottom-Line:

While the gameplay and story is solid, Super Mario Odyssey reinvented the series despite there being no need to do so and in the process has lost some of that special Nintendo magic the series has possessed for decades. While the controls and audio-visual presentation are fantastic we still give the game the lowest score of any mainstream release in the Mario series to-date. While the game is solid it was a major disappointment and as such we give Super Mario Odyssey a solid level of recommendation.

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #Nintendo #SuperMarioOdyssey #Switch #Retail #3DPlatformer

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by Towafan7
on February 10th 2018, 7:07 pm
 
Search in: Vita Retail Reviews
Topic: Review: The Longest Five Minutes (Vita Retail)
Replies: 20
Views: 1161

Review: The Longest Five Minutes (Vita Retail)


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The Longest Battle Ever!

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Don't let the name and trailer fool you, The Longest Five Minutes might look and sound like Half Minute Hero at a glance, but The Longest Five Minutes is by far the better game and is a truly incredible JRPG in many ways! Continue reading our review to find out why:



The Longest Five Minutes is a turn-based JRPG similar to the first Lufia game in-terms of many of its mechanics, however where this game really shines is its incredible story which will have you relive the main protagonist Flash Back's journey to defeat the demon king. In this regard it's sort of similar to Half Minute Hero, however the story is much more coherent with up to three to five hours of gameplay per sequence it feels like a true JRPG unlike its spiritual predecessor Half Minute Hero.

The gameplay and story are also as good as most of the SNES classic's from the 90's with great plot-twists and other surprises, The Longest Five Minutes is an instant classic in our opinions! The game is also somewhat longer than we were expecting clocking in at between 30-40 hours in length. The only gripe we have with the game is that it's very easy to beat, though completing the game is a tricky proposition given the complex optional branching story paths the game possesses, because some of which are extremely challenging to trigger. The controls are simple and easy to learn and the game is PSTV compatible which is always fantastic news in our opinions!



The Longest Five Minutes is a very nice looking game with crisp and vibrant 16-bit HD graphics that look amazing! Visually the game looks somewhat similar to that of the Romancing Saga 2 Vita remake. They aren't going to wow anybody, but they're exceptionally good looking, especially the character and enemy models! The music is also top-notch and fits the game's mood perfectly so overall we feel that the audio-visual presentation of the game is nearly perfect!





Bottom-Line:

With a unique story, excellent gameplay, and nearly flawless audio-visual presentation, The Longest Five Minutes is a fantastic game that every JRPG fan who owns a Vita should snatch up, while the excellent controls and PSTV compatibility is the icing on the proverbial cake. The only downside of the game is its low level of difficulty, but otherwise the game is a genuine masterpiece and as such we give the game a great level of recommendation!



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Score: ★★★★★★★★★☆ 9/10

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#Review #NiSA #TheLongestFiveMinutes #Vita #PSTV #Gaming #JRPG #PSN #Retail

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by Towafan7
on February 10th 2018, 1:58 am
 
Search in: PS3 Retail Reviews
Topic: Review: Under Night In-Birth Exe LateST (PS3 Retail)
Replies: 14
Views: 910

Review: Under Night In-Birth Exe LateST (PS3 Retail)


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An Old Fighter Has Been Reborn!

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Under Night Latest is an enhanced version of Under Night with enhanced gameplay, new characters, and a plethora of new game modes, but is that enough to make the game feel fresh and exciting? We think so and here's why:



The core gameplay modes, practice, arcade, and story are all there though the new chronicles mode is far more detailed and plays out like a mini visual novel which adds a lot of depth to the game's lore and world. There is also a new tutorial mode for new players which can definitely even out the playing field and gives newcomers a chance to quickly improve their skill level in the game!

There are several new characters most of which have a very unique play-style so expect a lot of variety from the new content! The core gameplay is mostly unchanged so old pro's will be able to fight with the best of them right from the get-go! The controls are also quite intuitive though it can take newcomers a short while to get used to the game's unique mechanics, but overall the learning curve  for the controls are definitely better than you usually see from your average fighting game!



Visually the game looks great, just as the original did. There's nothing that'll wow you, but everything looks vibrant and detailed with little to no performance issues which is always a good thing. The sound-track and voice acting is also superb and fits the game like a glove, but as always an English voice option would have been nice.



Bottom-Line:

With excellent gameplay, intuitive controls, and a top-notch audio-visual presentation, Under Night In-Birth Exe LateST for the PS3 is a fantastic game that any fans of the fighter genre should enjoy, while the massive amount of new content should make the game a worthwhile investment for players who own the previous version of the game as such we give Under Night In-Birth Exe LateST a good to great level of recommendation!

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Score: ★★★★★★★★½☆ 8.5/10

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#Review #ArcSystemWorks #PQube #Fighting #PS3 #Vita #PSTV

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by Towafan7
on January 25th 2018, 1:33 am
 
Search in: Vita PSN Reviews
Topic: Review: Super Hydorah (Vita PSN)
Replies: 20
Views: 1197

Review: Super Hydorah (Vita PSN)


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Greatius!

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Developed by Locomalito and published by Abylight, Super Hydorah is a throwback to sidescrolling space shooters of the NES era, such as Gradius and Salamander, but is so much better than the games it tries to emulate. Believe it or not we actually liked this game more than Locomalito's previous Vita game, Cursed Castilla which we gave a very high level of recommendation to our readers. Continue reading our review to find out more!




Super Hydorah is an 80's inspired retro shmup that plays alot like Gradius and Salamander and is equally as challenging which is fantastic for fans of retro games! The level design is genius and at times is even better than those found in the retro games Super Hydorah attempts to emulate! There are a ton of different enemies and stages that you'll be entertained for many hours.

The game also has several different endings which adds a ton of replay value to the game! As for the gameplay itself, the game's power-up's and formula take many cues from the Gradius series. The bosses, of which there are tons, are unique and challenging and require good concentration and memory to learn their patterns to easily defeat them! The controls are easy to learn and work well for the game, and best of all Super Hydorah is PSTV compatible which always is a plus in our opinions!




Visually the game looks unique in a truly good way! First of all the foreground is all done in the style of the classic 8-bit era with nostalgic enemies, weapons, and other aspects that'll make longtime gamers feel right at home, while the background looks like 16-32 bit CD quality. The backgrounds are highly detailed and remind us of some shmup's from the SEGA CD and SEGA Saturn era. The audio soundtrack is equally amazing and quite varied. We liked the bit of voice acting the game has as well.




Bottom-Line:

With flawlessly nostalgic gameplay, excellent controls, and a nearly perfect audio-visual presentation, Super Hydorah will have you hooked from the get-go, and its massive amount of content will keep you coming back for more! We give Super Hydorah for the Vita/PSTV a perfect level of recommendation!

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Score: ★★★★★★★★★★ 10/10

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#Review #Shooter #Locomalito #Abylight #SuperHydorah #Vita #PSN

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by Towafan7
on January 17th 2018, 9:16 pm
 
Search in: 3DS eShop Reviews
Topic: Review: Bonds of the Skies (3DS eShop)
Replies: 14
Views: 1134

Review: Bonds of the Skies (3DS eShop)


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Soaring High!

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Developed by Hit-Point and published by KEMCO, Bonds
of the Skies is a fantastic budget JRPG that will keep fans of the genre entertained for many hours! Is this KEMCO's best game yet? Nope, but it's still a blast to play and here's why:



Bonds of The Skies has solid gameplay that is unique in various aspects, of course random encounters are in which we rather enjoy every now and then, battles are relatively straightforward, but there are some nuances such as being able to move characters around in your formation mid-battle without using a turn to increase damage given or save yourself if you're low on health by retreating to the back of your formation.

Elements play a HUGE role in the game and quite frankly make the enemies far too challenging for even intermediately skilled players in many instances, especially later in the game. We honestly had a heck of a time reviewing this, between the difficulty, a bug that was later fixed in the game, and our 3DS breaking. Still if you like a serious challenge you should enjoy Bonds of The Skies. The story is pretty unique as expected from KEMCO so be prepared for a fun romp through the world of Eil, but don't expect any major plot-twists to catch you off guard this time around. Bonds of The Skies is rather short clocking in at under 30 hours in length so don't expect a 100 hour epic adventure.



The controls are easy to learn as expected from a throwback 16-bit JRPG. The graphics are a step-up from most of KEMCO's previous 3DS titles which is nice. We also liked the character and enemy designs in Bonds of The Skies. The soundtrack is quite enjoyable as well and really sets the mood for the game!



Bottom-Line:

With solid gameplay, excellent controls, and a great audio-visual presentation, Bonds of The Skies for the 3DS is a great game that most fans of the RPG genre should thoroughly enjoy, however the difficulty and short length of the game might be off-putting for some. Regardless we give Bonds of The Skies for the 3DS a good level of recommendation!

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Score: ★★★★★★★★☆☆ 8/10

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#Review #HitPoint #KEMCO #JRPG #3DS #eShop

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by Towafan7
on December 22nd 2017, 8:30 pm
 
Search in: Vita Retail Reviews
Topic: Review: Sword Art Online ~ Lost Song (Vita Retail)
Replies: 18
Views: 867

Review: Sword Art Online ~ Lost Song (Vita Retail)


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Fairy Good Song! Sorry For The Dreadful Pun...

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Developed by Artdink and published by Bandai Namco, Sword Art Online: Lost Song takes place in Alfheim in the SAO mythos and is a gorgeous looking Vita game to say the least, but how does the gameplay hold up? Continue reading our review to find out!



The gameplay in Lost Song is vastly different from that of Hollow Fragment and in many ways it makes the game much more accessible and enjoyable than its predecessor. There are two HUGE differences between Lost Song and Hollow Fragment, the first is obviously the flight system which is very fun, but sadly is only used in the open fields of the game, and the second is that your characters can use magic to dominate the battlefield! The magic you can use depends on your character's race. Some characters such as Rain even have original sword skills that only they possess.

Another new feature is that you can choose to play as any of the 20+ included anime characters and Rain or a original character you can create, be warned that the character creation is extremely limited and disappointing. Much like Sword Art Online: Hollow Fragment, Sword Art Online: Lost Song takes place in an alternate reality to the anime series and light novels. Basically the anime and light novels occur in Timeline A while each of the games take place in let's say Timeline B. There's a definite continuity to the games so the storylines do compliment one-another.



The difficulty in Sword Art Online: Lost Song can be brutal at times unless you spend alot of time grinding levels, and weapon/skill mastery. Also the controls can be fairly daunting at first until you get used to the spellcasting and flight engine in the game. The game is much shorter than Sword Art Online: Hollow Fragment so don't expect a single playthrough to take over a hundred hours this time around. Sword Art Online: Lost Song is also PSTV compatible which is always a good thing in our opinions!

The audio-visual presentation in this game is leaps and bounds better than those in Sword Art Online: Hollow Fragment. The PS4 version shown in the images is basically an upscaled version of the Vita game so expect to be be impressed! The character models are gorgeous and highly detailed, the world is beautiful beyond expectations, and the game's handful of CG cutscenes are a sight to behold! The music is generally better than Hollow Fragment's, the only downside to the audio presentation is that there is no option for English voice acting.



Bottom-Line:

With excellent gameplay that is both unique and highly enjoyable, a superb story, and top-notch visuals, Sword Art Online: Lost Song will be an instant hit for any fan of the franchise, while the unique gameplay mechanics and PSTV compatibility will appease hardcore gamers to their core! The soundtrack is also improved over that of Hollow Fragment. The only two things we found disappointing was how short the game is for a JRPG and that once again English voice acting isn't available in the game. Still the game is a fantastic addition to any Vita or PSTV owner's game library and as such we give the game a good to great level of recommendation!

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Score: ★★★★★★★★½☆ 8.5/10

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#Review #SwordArtOnlineLostSong #Vita #PSTV #PS4 #BandaiNamco #ArtDink #JRPG #Action #Gaming

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by Towafan7
on December 10th 2017, 2:33 pm
 
Search in: Vita PSN Reviews
Topic: Review: Cursed Castilla [Maldita Castilla ~ EX] (Vita PSN)
Replies: 14
Views: 1109

Review: Cursed Castilla [Maldita Castilla ~ EX] (Vita PSN)


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For The Castle And Glory!

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Developed by Locomalito and published by Abylight, Cursed Castilla (Maldita Castilla EX) for Vita is a throwback title that possesses traits and elements of many of the 80's and 90's Arcade greats, such as Ghosts & Goblins, Super Indiana Jones, Rygar, and many more! Is the game worth it though?! We think it's one of the best throwback titles in recent years and here's why:



The gameplay in Cursed Castilla is superb to the max, the game is an action-platformer at its core and is not only a nostalgic trip down memory lane, but also provides superior gameplay to that of the titles the game is clearly inspired by! The game is also HARD, and we mean NES HARD! Expect to die alot before learning how to best tackle the game's many challenging stages!

The game has a ton of enemies and challenging bosses to tackle, there are plenty of power ups to be had, but the most interesting aspect of the game are the hazards. Some things that you wouldn't think dangerous are deadly, such as windmill blades in the background. There's even a stage where massive eggs roll by and you can kill them or dodge them, so you decide to dodge them and suddenly you find yourself surrounded by harpy enemies that hatch from those eggs! This clever stage design is just one example of many which really showcases the developer's talent!



Cursed Castilla is PSTV compatible which is fantastic news! The controls are also easy to learn, but can take awhile to master. The audio-visual presentation is absolutely amazing in a true to history representation of 80's Arcade titles! The chip-tunes are fantastic, the characters and levels look groovy, overall you won't find much better even from the likes of Shovel Knight, though obviously the art-direction is completely different.



Bottom-Line:

With fantastic and challenging gameplay, excellent controls, PSTV compatibility, and nostalgic audio-visual presentation, Cursed Castilla for Vita is one game that no Vita owner should miss out on and because of this, we give the game a nearly perfect level of recommendation!

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Score: ★★★★★★★★★½ 9.5/10

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#Review #Abylight #Locomalito #Vita #PSTV #3DS #CursedCastilla #MalditaCastillaEX #Arcade #Retro

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by Towafan7
on December 4th 2017, 10:39 am
 
Search in: Wii U eshop Reviews
Topic: Review: Earthlock ~ Festival of Magic (Wii U eShop)
Replies: 13
Views: 863

Review: Earthlock ~ Festival of Magic (Wii U eShop)


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A Rare Western JRPG Making A Festively Magical Splash On Wii U!

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Developed and published by Snowcastle Games, Earthlock: Festival of Magic might be developed by a European company, but is truly a JRPG at heart with a colorful artstyle, and music you'd expect from the Japanese sub-genre of RPG's. Is the game as a whole worth purchasing if you're a Wii U owner? We think so and here's why:



Earthlock: Festival of Magic is a mouthful so we'll just call it Earthlock for the rest of the review. Earthlock is a turn-based Japanese-style RPG that is the first fully 3D indie RPG to ever grace a Nintendo console in the West. The story is all about magic and youth and well it's pretty good, though don't expect anything groundbreaking in this regard. The gameplay on the other-hand is a bit more unique with a monster partner system, and a farm to grow ammunition for your characters guns. There's also a bit of city development and other very enjoyable features that we thoroughly had a blast with!

The game itself can be relatively short if you try to power through it, but completionists can expect over 60 hours of gameplay! The difficulty can be challenging at times, but for the most part is well balanced with easy solutions to beat otherwise extremely challenging bosses. The controls are also intuitive and easy to learn which is always a good thing, however the lack of Gamepad features despite the fact that the game can only be played with one is rather disappointing.



Visually the game looks absolutely breathtaking for an indie title as the world has a crazy amount of detail, the characters and monsters look great, and the special effects look amazing, especially the lighting effects! The audio presentation is also fantastic with great tracks that fit the game well to great ambiance in certain dungeons and locations. Overall we'd say the game showcases just how good a 3D indie game can look with enough effort!



Bottom-Line:

With amazing gameplay, easy to learn controls, and a top-notch audio-visual presentation, Earthlock: Festival of Magic is an insanely fun game that'll keep you coming back for more, the own negative aspect of the game is that it really doesn't make use of the Gamepad. Overall however we give the game an amazing level of recommendation!

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Score: ★★★★★★★★★☆ 9/10

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#Review #SnowcastleGames #JRPG #RPG #WiiU #eShop #Earthlock

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by Towafan7
on November 22nd 2017, 11:52 am
 
Search in: Vita Retail Reviews
Topic: Review: Touhou Kobuto V ~ Burst Battle (Vita Retail)
Replies: 10
Views: 816

Review: Touhou Kobuto V ~ Burst Battle (Vita Retail)


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The Bullet-Hell And Fighting Genres Unite For An Epic Battle!

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Developed by CUBETYPE and published by Nis America, Touhou Kobuto V: Burst Battle is a fighting game at it's core, but like all games in the Touhou franchise it has very prominent bullet-hell gameplay elements! Does this work well with the fighting genre? We think so and here's why:

The gameplay is relatively straightforward with each character being assigned a relatively small number of attacks and no real combo system to speak of. While this might seem overly simplistic at first it actually makes the game very strategic and forces you to learn the enemy's patterns to secure consistent victories against them! The most unique move in each character's arsenal is their bullet-hell barrage which shoots a ton of projectiles in a set pattern at the enemy which can overwhelm them if timed correctly.



The game features a story campaign for each character, but each campaign is so short that the mode feels rather shallow. Touhou Kobuto V: Burst Battle also has less than 10 characters which is somewhat disappointing. The online multiplayer can be a blast to play and is easily the highlight of this game! The game is also PSTV compatible which is great news for those of you who enjoy playing the game on the big-screen! The controls of the game are extremely simple and easy to learn, but in this particular case it might be a bit too simplistic for some gamers tastes.

The difficulty of the game can range from extremely challenging to easy as pie depending on how much practice you get and how much you've mastered the gameplay. In-terms of the audio-visual presentation the game is decent enough. Visually it looks nice, but it certainly won't impress many Vita players, and the soundtrack fits the game well, but isn't overly memorable.



Bottom-Line:

With strategic and fun gameplay Touhou Kobuto V: Burst Battle for the Vita is a blast to play, but the game is somewhat light in content and might be a bit simplistic for some gamers. Overall, however we found the game to be enjoyable and as such we give Touhou Kobuto V: Burst Battle for Vita a solid level of recommendation!

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #CUBETYPE #NisAmerica #Vita #PSTV #Fighter #BulletHell

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by Towafan7
on November 19th 2017, 2:01 pm
 
Search in: Vita Retail Reviews
Topic: Review: Mary Skelter ~ Nightmares (Vita Retail)
Replies: 18
Views: 1209

Review: Mary Skelter ~ Nightmares (Vita Retail)


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A Psychedelic Fairytale Like No Other!

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Developed by Compile Heart and published by Idea Factory, Mary Skelter: Nightmares for the Vita/PSTV is an extremely psychedelic dungeon crawling JRPG with a story that's crazier than anything we've ever seen before. Despite the bizarreness this game possesses that will undoubtedly be off-putting for some, "not us", the gameplay is golden! Is this enough to win over the masses? We think so and here's why:



As we've said the story is absolutely bonkers, calling it strange or weird is a huge understatement, however it still had us interested in what was going to happen next and was overall, extremely enjoyable albeit in the same way we'd imagine a psychedelic hallucination would be like. Regardless it's fun so just enjoy the craziness! The gameplay is top-notch and we dare say it's the closest thing to a perfect dungeon crawling JRPG that we've ever played.

The gameplay progression flows in typical dungeon crawling fashion with a few twists here and there. Basically you must search the dungeons to find a certain something to destroy to weaken the normally immortal nightmares, which are the bosses of the various dungeons, head back to the Liberated Zone "safe area/town" and prepare for the next dungeon. There are also plenty of classes and skill trees that you'd expect from a game in the dungeon crawling sub-genre of JRPG's, but what IS unique about Mary Skelter: Nightmares is the Blood System. The horoins of the game can power up during battle by accumulating blood spatter from fallen enemies. Once enough splattered blood accumulates the maiden will enter Massacre Mode which not only strengthens her, but also gives her access to ultra powerful skills that she can't use in her normal state.



Massacre Mode is a double-edged sword however as the more damage a maiden takes during battle the more corruption she will build up and if corruption is left unchecked the maiden will enter her psychotic "Skelter Mode". In this state she'll murder friends and foes alike. To prevent this you must use the hero's Mary Gun to splatter his unique blood on the maidens to cure their corruption.

Other gameplay elements include guild quests and even decorating the various maiden's rooms as well as bonding with them. The controls in the game are quite intuitive and easy to learn especially on the PSTV which is always a good thing in our opinions! In-terms of difficulty Mary Skelter: Nightmares starts off relatively easy, but becomes tough as nails really early on so expect a fierce amount of challenge from this incredibly thrilling game!



Visually the game looks incredible with gorgeous character models, and creepy as heck dungeon designs that might give some of you nightmares. The special effects are also nice to look at as well. As for the soundtrack it's fantastic and fits the game perfectly.



Bottom-Line:

With excellent gameplay and flawless controls, Mary Skelter: Nightmares will have you hooked immediately and the bizarre yet highly enjoyable story and top-notch audio-visual presentation will keep you coming back for more! Mary Skelter: Nightmares is one of the absolute best dungeon crawlers we've ever experienced and as such we highly recommend the game to any and all fans of the genre!

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Score: ★★★★★★★★★½ 9.5/10

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#Review #Iffy #Compy #Vita #PSTV #DungeonCrawler #JRPG

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by Towafan7
on November 4th 2017, 12:44 pm
 
Search in: Switch Reviews
Topic: Review: Squareboy Vs. Bullies ~ Arena Edition (Switch eShop)
Replies: 14
Views: 693

Review: Squareboy Vs. Bullies ~ Arena Edition (Switch eShop)


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Clobberin' Buliz!

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Squareboy Vs. Bullies: Arena Edition for Nintendo Switch was developed and published by Ratalaika Games. The game is obviously heavily inspired by Gameboy/NES era beat 'em ups and brawlers, but is it a heavy-hitter like the games of the genre from that era or is it a featherweight unworthy of your attention? We feel that it's a solid game that falls a bit short of the greats of yesteryear, however we still liked the game and here's why!



The story in the game is silly to say the least, but does seem to take some inspiration from the 80's martial arts flick Karate Kid and it's all lighthearted fun. Don't expect a story-heavy experience though as gameplay takes center stage and it's quite fun actually. Basically you must fight your way through a bunch of stages filled with bullies with your limited fighting moves and certain weapons and objects that can be obtained from enemies or picked up and thrown at them to cause major damage.



Exclusive to the Arena version of the game is Arena Mode where you fight in a fixed area of various stages while progressively bigger hordes of bullies appear to attempt to overwhelm you. This can be a fun little distraction, but is ultimately little more than that.



Overall Squareboy Vs Bullies: Arena Edition is a very solid game, but it's got it's share of problems. First off, the game is very short in length and can be beaten 100% within an hour or two, which is shorter than we had hoped. The gameplay can also get somewhat repetitive, but thankfully the co-op mode makes up for this. To be honest the co-op was personally the highlight of the game for us and added alot of enjoyment value that would otherwise be missing "We're looking at you Vita version".

Secondly, the game is also extremely easy and posed very little challenge which is a definite miss because challenging gameplay is a must in the scrolling brawler / beat 'em up sub-genre.



Back to the positives, Squareboy Vs. Bullies: Arena Edition has flawless easy to learn controls that will allow players of any skill level to play well which is a definite plus, especially for retro-inspired games such as this one!

The audio-visual presentation is also fantastic with authentic 16-bit graphics that are quite detailed and the unique art style of the squaretastic characters. Everything comes together perfectly on a visual standpoint. And while not quite as good as the visuals, the soundtrack was enjoyable and fits the game well.



Bottom-Line:

With solid gameplay , flawless controls, and a fantastic audio-visual presentation, Squareboy Vs. Bullies: Arena Edition for the Switch is a fairly enjoyable worthwhile experience that fans of the beat 'em up genre should enjoy, however the game is a cakewalk to beat and short to boot so it may not be for everyone. The local co-op added alot to the game which makes this the definitive version of the game. Overall we enjoyed the game and feel that it's a fairly solid experience and as such we give the game a solid level of recommendation!

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #RatalaikaGames #Switch #Vita #PSTV #Brawler #SquareboyVsBulliesArenaEdition

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by Towafan7
on November 4th 2017, 12:04 pm
 
Search in: Vita PSN Reviews
Topic: Review: Squareboy Vs. Bullies ~ Arena Edition (Vita PSN)
Replies: 11
Views: 1071

Review: Squareboy Vs. Bullies ~ Arena Edition (Vita PSN)


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Clobberin' Buliz!

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Squareboy Vs. Bullies: Arena Edition for Vita/PSTV was developed and published by Ratalaika Games. The game is obviously heavily inspired by Gameboy/NES era beat 'em ups and brawlers, but is it a heavy-hitter like the games of the genre from that era or is it a featherweight unworthy of your attention? We feel that it's a solid game that falls a bit short of the greats of yesteryear, however we still liked the game and here's why!



The story in the game is silly to say the least, but does seem to take some inspiration from the 80's martial arts flick Karate Kid and it's all lighthearted fun. Don't expect a story-heavy experience though as gameplay takes center stage and it's quite fun actually. Basically you must fight your way through a bunch of stages filled with bullies with your limited fighting moves and certain weapons and objects that can be obtained from enemies or picked up and thrown at them to cause major damage.

Exclusive to the Arena version of the game is Arena Mode where you fight in a fixed area of various stages while progressively bigger hordes of bullies appear to attempt to overwhelm you. This can be a fun little distraction, but is ultimately little more than that.



Overall Squareboy Vs Bullies: Arena Edition is a very solid game, but it's got it's share of problems. First off, the game is very short in length and can be beaten 100% "Platinum Trophy included" within an hour or two, which is shorter than we had hoped. The gameplay can also get repetitive very fast. After beating the game we didn't feel the need to play again, though the Switch version was a little different with its co-op which we'll explain in a bit further detail in our review of the Nintendo Switch version of the game!

Secondly, the game is also extremely easy and posed very little challenge which is a definite miss because challenging gameplay is a must in the scrolling brawler / beat 'em up sub-genre.



Back to the positives, Squareboy Vs. Bullies: Arena Edition has flawless easy to learn controls that will allow players of any skill level to play well which is a definite plus, especially for retro-inspired games such as this one!

The audio-visual presentation is also fantastic with authentic 16-bit graphics that are quite detailed and the unique art style of the squaretastic characters. Everything comes together perfectly on a visual standpoint. And while not quite as good as the visuals, the soundtrack was enjoyable and fits the game well.



Bottom-Line:

With solid gameplay , flawless controls, and a fantastic audio-visual presentation, Squareboy Vs. Bullies: Arena Edition for the Vita/PSTV is a fairly enjoyable worthwhile experience that fans of the beat 'em up genre should enjoy, however the game is a cakewalk to beat and short to boot so it may not be for everyone. Regardless we enjoyed the game despite its flaws and feel that it's a diamond in the rough so to speak and as such we give the game a decent level of recommendation!

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Score: ★★★★★★¾☆☆☆ 6.75/10

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#Review #RatalaikaGames #Vita #PSTV #Switch #Brawler #SquareboyVsBulliesArenaEdition

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by Towafan7
on October 31st 2017, 7:37 pm
 
Search in: Vita Retail Reviews
Topic: Review: Yomawari ~ Midnight Shadows (Vita Retail)
Replies: 14
Views: 740

Review: Yomawari ~ Midnight Shadows (Vita Retail)


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A Frightening Tale of Friendship & Togetherness!

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Developed by Nippon Ichi Software and published by Nis America, Yomawari: Midnight Shadows is a creepy game that proves that friendship can overcome anything, with a heartfelt premise like that it must be a fantastic game, right? Continue reading the rest of our review to find out!



The story of Yomawari: Midnight Shadows follows two girls trapped in a nightmarish hell where ghosts and other supernatural creatures are running rampant in their hometown. They must reunite and work together for there to be any hope for them to figure out what has happened to their town and to survive. The gameplay and settings in Yomawari: Midnight Shadows are surprisingly eerie and gave us plenty of jump-scares during the course of the game.

Basically the flashlight you obtain early on in the game allows you to see spirits and other dangers, however you can't fight them and instead must hide until the creatures or spirits who spotted you give up their search. This stealth element is pretty enjoyable, but doesn't always work if a certain creature knows where you are so it's best to get a little distance between you and the immediate threat before hiding if at all possible. There are times where certain key items are needed to distract certain spirits or ghosts, but if you are an old-school gamer this will pose little to no problems at all.



The controls in the game are straightforward and easy to learn while the difficulty can be quite unforgiving if you aren't used to  retro-style stealth-based adventure games. The game is fairly short as we beat the game in under 10 hours though it might be possible that we didn't fully explore the game's areas. The game is PSTV compatible which is always a plus in our opinions!

The audio-visual presentation is superb as expected from Nippon Ichi Software! The pixel art is flawless, the dim lighting adds to the eeriness of the game, especially if you play the game with the lights off in your room as the developer intended.  The character and enemy models as well as the world itself look gorgeous as Nippon Ichi put alot of love and attention into the intricate details that give this game and series a distinct level of uniqueness that will leave a lasting impression.

The soundtrack is mostly ambient, but it really adds to the eeriness of the game. It might not be all that memorable, but it's still nice to hear nonetheless. Some of the sound effects such as screams, heartbeats, and other spooky sounds really add to the overall experience we had with the game!



Bottom-Line:

With great gameplay, flawless controls, and a fantastic audio-visual presentation, Yomawari: Midnight Shadows will draw you in from beginning to end with it's spooky gameplay and charming visuals. If you're a fan of retro adventure games this is a must-have! We give Yomawari: Midnight Shadows for Vita a good level of recommendation!

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Score: ★★★★★★★★☆☆ 8/10

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#Review #NisAmerica #NipponIchiSoftware #Adventure #Yomawari #Vita #PSTV #Gaming

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by Towafan7
on October 22nd 2017, 12:07 pm
 
Search in: Switch Reviews
Topic: Review: Splatoon 2 (Switch Retail)
Replies: 17
Views: 817

Review: Splatoon 2 (Switch Retail)


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Squids or Kids Too!

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Developed and published by Nintendo, Splatoon 2 is the sequel to the fairly popular Wii U shooter Splatoon which ended up being one of the top-selling games on the ill-fated dual-screen home console. Does this sequel hold a candle to its predecessor? Continue reading our review to find out!



Arguably the weakest aspect of the original Splatoon title that released on the Wii U was the single player Hero Mode which had only a handful of short stages that were too similar to one-another and were fairly easy to beat. The whole mode could be finished within an hour or two, but luckily Hero Mode in Splatoon 2 is much more robust with longer, more difficult stages, and much more variety to the tasks. You can easily spend 10-20 hours in the mode this time around which is fantastic news for any squid!

The gameplay in Splatoon 2 is mostly the same as its predecessor, however a few new techniques have been added such as a power shield to guard against certain attacks and of course new weapons. Multiplayer is as fun as you'd expect, however we did experience major instability and frequent disconnects while playing online which wasn't a problem with the original title on Wii U.



Salmon Run is a fun and challenging mode that will really test your mettle and can earn you some good equipment should you do well at the mode! The controls are good, but ironically the original Splatoon was much better in this regard. You'll find out why in our review of Splatoon (Wii U Retail) which will be going live early next month.

There are alot of rehashed stages alongside new ones, unfortunately alot of the old stages have been simplified and many good hiding spots in those stages have been removed which is a shame. Splatfests are the main attraction in this series and are basically a competitive poll where you vote for your favorite poll option which will basically become your team and people on both teams splat it out to prove who is top squid in the arena!



The major drawback of Splatoon 2 and the Nintendo Switch in-general is the lack of voice chat which can only be done if you have a mobile device that is compatible with Nintendo's voice chat app for Switch which is just insane in our opinions. Sure almost everyone in Japan has a mobile device, but elsewhere the numbers are as low as 35% -40% which means that depending on region there will be large groups of players online who won't be able to strategise with their team members which could give certain teams a clear-cut advantage.



Visually the game looks great with a better resolution than the previous game in the new series, however we did notice that in certain returning stages there were certain details missing that made them seem less impressive. The upside is that you'd likely miss these details during a heated match, but it still is a disappointing downgrade. The soundtrack on the other hand is just as good as the first game's and the Squid Sisters music videos are just as fun to watch and listen to which will be music to every squid's ears we're sure!



Bottom-Line:

With excellent gameplay, solid controls, fantastic single player and multiplayer modes, and a flawless soundtrack, Splatoon 2 is a game that any Switch owner should thoroughly enjoy, however downgraded returning stages that are less detailed and are missing many hiding spots, as well as the lack of actual in-game voice chat options really hurt the game's overall score, but regardless we give Splatoon 2 a good level of recommendation!

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Score: ★★★★★★★★☆☆ 8/10

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#Review #Nintendo #Switch #FPS #Splatoon #Gaming

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by Towafan7
on October 18th 2017, 6:28 pm
 
Search in: 3DS Reviews
Topic: Review: Culdcept Revolt (3DS Retail)
Replies: 14
Views: 847

Review: Culdcept Revolt (3DS Retail)


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Revolutionary Party!

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Developed by Omiya Soft and published by Nis America, Culdcept Revolt is a party game that fuses together gameplay elements from trading card games, board games, and other forms of entertainment. The game is actually very similar to Fortune Street which was released on the Wii and became somewhat of a cult hit in the West. So does Culdcept Revolt hold a candle to other party games such as Mario Party or Fortune Street? Continue reading our review to find out!



This isn't the first time a game in the Culdcept series has been released in the West as the first entry on the Sega Saturn did release outside of Japan. This is a definite step-up from its Saturn predecessor with a ton of new cards, boards, and gameplay features.

The rules can be pretty daunting at first, but the game's single player campaign does an excellent job at easing players into the nuances and intricacies of the game. You basically earn territories and buy and upgrade guardian monsters to guard your territory your opponents have to pay a toll when they land on your territory with an unlucky roll of the dice, however they can opt to attack your guardian and steal your property. There are much more crazy rules and points of interest such as gates that when passed earn you magic "in-game currency" as well which can be used to upgrade various things such as guardians and territories.



There are other rules typical of card games that apply such as card fusion and evolution which adds another layer of strategy to the game. The multiplayer is as fun as you'd expect from a AAA party game which is a must. The contols are also solid and easy to learn.

The audio-visual presentation is quite good. As you'd probably imagine the graphics are nothing that'll blow your mind, but they're still quite pleasing while the sound-track is very enjoyable and fits the mood of the game like a glove!



Bottom-Line:

With excellent gameplay, frantically amazing multiplayer, solid controls, and a rather enjoyable audio-visual presentation, Culdcept Revolt for the 3DS is a great game that any fan of the party genre should thoroughly enjoy as such we give the game a great level of recommendation!

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Score: ★★★★★★★★★¼ 9.25/10

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#Review #CuldceptRevolt #NisAmerica #Party #3DS #Retail #Gaming

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by Towafan7
on October 17th 2017, 6:03 pm
 
Search in: Vita PSN Reviews
Topic: Review: Antiquia Lost (Vita PSN)
Replies: 14
Views: 926

Review: Antiquia Lost (Vita PSN)


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Half Slime Heroin Ahoy!

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Developed by Exe-Create and published by KEMCO, Antiquia Lost is a 16-bit JRPG with a glossy coat of HD paint and is a blast to play! Is this enough to make Antiquia Lost a worthwhile purchase for you Vita/PSTV? We think so and here's why!



The story of the game revolves around the protagonist who's basically human, a half-slime girl who has a gem-eating fettish, a full-fledged slime lady who's a soldier and gets lost comically easy, and a super strong cat-person who's on in years, but wise. The story is quite comical to be honest though it does have darker moments it never tries to take itself too seriously which is a nice change of pace from most modern RPG's.

The gameplay is fairly straightforward, with a few twists such as growing fruits from seeds to boost stats and feeding gems to a certain character to raise her stat and level her up. Everything else from the turn-based battles to the other nuances such as transportation is all typical RPG-fare, which isn't a bad thing at all in our honest opinions.



The controls are easy to learn as expected from a retro-inspired JRPG which is good. The difficulty on the other-hand is way too easy for a large portion of the game thanks to the premium shop that can be accessed early on to possibly obtain extremely overpowered equipment. Antiquia Lost is also PSTV compatible which is great for players who enjoy gaming on the big-screen.

The audio-visual presentation is decent enough, the graphics are 16-bit and clearly inspired by retro games, but the art-direction isn't quite as authentic as previous KEMCO releases which is a shame, but it still looks good. The soundtrack has a few superb tracks, but for the most part is highly forgettable.



Bottom-Line:

With a comical and highly enjoyable story, solid gameplay, and flawless controls Antiquia Lost for Vita/PSTV is an excellent throwback title that will remind players of a simpler more enjoyable era of the video game industry which is always a fantastic thing.

Unfortunately the premium shop that can be used for free in-game alchemy stones can break the balance of the game's difficulty and the visuals don't quite look as nice as KEMCO's previous 2D offerings and the soundtrack is rather hit-and-miss as well. Overall though, Antiquia Lost is a fun game that fans of retro RPG's should enjoy so we give the game a solid level of recommendation!

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Score: ★★★★★★★½☆☆ 7.5/10

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#Review #ExeCreate #KEMCO #Vita #PSTV #JRPG #Gaming

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by Towafan7
on October 14th 2017, 5:43 pm
 
Search in: 3DS Reviews
Topic: Review: RPG Maker ~ FES (3DS Retail)
Replies: 24
Views: 1138

Review: RPG Maker ~ FES (3DS Retail)


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A lightweight but intuitive game making engine for all to enjoy!

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Created by Kadokawa / Jupiter and published by Nis America, RPG Maker: FES is a lightweight and very flexible game creation engine that's is fun to tinker around with, but how does it compare to its PC counterpart? Continue reading our review to find out the answer to that question and many more!



The FES game engine allows users to place preset assets and events with ease as well as letting them create maps with a robust world map and dungeon creator. The touch controls allow for easy placement and drawing for the various functions which is incredibly intuitive and gives the engine unparalleled ease of use which as you can probably already tell is the tool's strongest asset. You can even tweak some functions if you have basic knowledge of how game engine coding works such as creating a time of day or weather engine to run in your game or even make an adventure game similar to Zelda without using the built-in default battle system!

This game engine isn't perfect however, as a big flaw it has is a severe lack of assets such as character models, enemies, and objects. There's no way to create your own assets as far as we know which is a shame as that would alleviate much of the issues we have with the software. The biggest issue we have with the software "by a longshot" is that you can only upload a single project at a time for other players to download. This not only limits developers, but has caused a severe dearth of games to be released in the community download area of the app. Again you can purchase additional slots, but most people won't bother which is a very big problem for an app that relies on user-created content.



There's also a free player app that allows anyone to play games created on the engine free of charge on the 3DS which is nice, but there isn't alot of completed content available to the community, just a bunch of short user-created demo's which won't hold most players attention for long. Bottom line, the developers should have made at least one or two finished games available from the start to showcase what the engine is capable of and to appease the players who are interested in playing rather than creation.

Visually the engine allows players to create games that look like they belong on the Gameboy Advance, which is impressive given the hardware you're working with and the art-style of the pre-made assets are gorgeous in all of their 16-bit glory! The audio is another limitation that the game has as there just aren't many tracks so don't expect to craft a masterpiece in that regard, but what is there is pretty good.



Bottom-Line:

With easy to use tools and an intuitive interface RPG Maker: FES is one of the easiest game creation engines we've ever seen so even the most inexperienced developers can craft an epic adventure of their own with this software, however many aspects of the software leave much to be desired, but if you can live with these limitations this software is a real gem albeit a flawed one. We give RPG Maker: FES for the 3DS a decently solid level of recommendation.

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Score: ★★★★★★¾☆☆☆ 6.75/10

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#Review #KadokawaGames #NisAmerica #RPGMaker #GameEngine #3DS #Retail #eShop #Gaming

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by Towafan7
on October 9th 2017, 4:33 pm
 
Search in: Vita Retail Reviews
Topic: Review: Sword Art Online ~ Hollow Fragment (Vita Retail)
Replies: 24
Views: 1289

Review: Sword Art Online ~ Hollow Fragment (Vita Retail)


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The Awesomeness of Aincrad Without The Possibility of Death!

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Developed by Aquaria Games and published by Bandai Namco, Sword Art Online: Hollow Fragment is the first of many JRPG's set in the world of the Sword Art Online anime series and it's a one-of-a-kind experience in many ways even when compared to other titles in the franchise! What makes this game so unique and amazing, you ask? Continue reading our review to find out the answer!



Sword Art Online: Hollow Fragment is a simulated MMO set after the events of the first half of season one of the anime series and occurs in an alternate timeline as such there will be inconsistencies between the Sword Art Online games and the anime. That said the story feels very true to the source material with the characters personalities and mannerisms being faithfully represented in the game.

The game is separated into two sections, Aincrad and the Hollow Area. You start off by customizing your avatar's appearance and are suddenly transported to a mysterious Hollow Area. We'll get to that shortly, but in Aincrad you can shop at various cities and socialize with your female companions while trying to progress through the final 24 floors of the floating castle. In the Hollow Area things are a bit different as you must help a girl named Philia escape from the incredibly dangerous Hollow Area.

Other differences in the Hollow Area include the implement system where you can add new features to the game using the Cardinal System to test out unimplemented features that weren't ready for SAO's release as well as Hollow Missions which are used to unlock the implements and will test your skills as a beater!



There's just so much to do in the game such as using the "good
" system to train the AI of your allies and if you're proficient enough to perfect the system you can unlock three bonus outfits for every major heroin in the game.  There are also tons of optional bosses, dating events, and sidequests in the game. There are also secret characters to be found in the hollow area as well as a permanent addition to your team who can be recruited if you finish the Hollow Area before clearing the 100th floor in Aincrad!

The basic flow in Aincrad is to work your way to the tower on each floor and then clear the dungeon located in the tower. Finally you must defeat the floor boss before moving on to the next floor. The Hollow Area works a little different and actually flows more like a traditional modern JRPG's world map with interconnected fields and dungeons. You must gather key items and then beateach region's boss before moving on to the next area.

Sword Art Online: Hollow Fragment is nearly 100 hours in length  not including alot of the side-content so expect the game to last you months from start to finish, especially if you want to earn the platinum trophy for the game. The game is also PSTV compatible which is fantastic for those of you who want to play the game on the big-screen!



The game also features a new game plus which adds the ability to increase the levels of every monster in the game for added challenge! The game is easy enough for most players to beat relatively easy on the first playthrough, but increasing the levels of the enemies in the new game place will test even hardcore SAO players!

The controls are kind of hard to get used to as O is used as the confirmation button while X is used as the cancel button which is completely opposite of most games released in the US. Overall once you get used to the controls they're very good. A big flaw that the game has is its poor grammar. There are so many mistranslations in the game it's almost comical. Regardless it isn't completely illegible as you can easily guess what was actually supposed to be said in each scene, but it does hurt the game's overall score.



Visually the game looks incredible for a Vita game with gorgeous CG cut-scenes as well as visual novel style story-telling. The character and enemy models outside of the cut-scenes are great looking as well, though the environmental graphics are quite dated they're still pretty to look at.

The soundtrack as pretty good albeit somewhat forgettable, while the Japanese voice acting is fantastic. The only downside is that there isn't any option to use English voices in the game.



Bottom-Line:

With great gameplay, an excellent story, and fantastic visuals Sword Art Online: Hollow Fragment is a superb game that any JRPG fan should enjoy, however a poor translation, confusing controls, and a forgettable soundtrack hold the game back from true greatness. Still at its $20 price on PSN it's well worth picking up. Anyways we give Sword Art Online: Hollow Fragment a solid level of recommendation!

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Score: ★★★★★★★½☆☆ 7.5/10

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#Review #AquariaGames #BandaiNamco #JRPG #Vita #PSTV #Gaming

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by Towafan7
on October 9th 2017, 3:03 pm
 
Search in: Switch Reviews
Topic: Review: The Legend of Zelda ~ Breath of The Wild (Switch Retail)
Replies: 21
Views: 1293

Review: The Legend of Zelda ~ Breath of The Wild (Switch Retail)


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A Walk On The Wild Side!

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The Legend of Zelda: Breath of The Wild is a fantastic open-world adventure game that completely reinvents the franchise. And while it's an excellent title it feel like it's lost some of that Zelda magic. Despite this we still feel the game is one of the best titles in the franchise. Continue reading our review to find out why!



Breath of The Wild is an open-world adventure game and possesses a massive world with tons of secrets and hidden areas to explore and despite being much smaller in scale than Xenoblade Chronicles X, Nintendo did a fantastic job with the topography of the world in the game to make you truly feel like an explorer! This is the game's greatest strength, however it's also its greatest weakness as well since the game nearly does away with complex puzzle solving and dungeons in favor of smaller and easier shrines.

These mini dungeons number in the 100's, but are substantially simpler than a typical dungeon in the Zelda series. With the exception of this, however Breath of The Wild is a fantastic entry in the series and other aspects such as the story-telling as well as sidequests and pseudo guild quests are superb and will keep you entertained for many hours!



The Legend of Zelda: Breath of The Wild is also the first game in the Zelda series to have full voice acting in most of the important story scenes which gives a breath of fresh air to the narrative of the game! The difficulty of the game is fairly easy for the most part, though it can become somewhat challenging at times. For those who want a challenge, there's a difficulty setting for that! The item scavenging and pet system are extremely rich and can make exploration extremely fun for completionists!

You can also cook and craft items in the game as well. This system is somewhat limited, but is enjoyable nonetheless! The Legend of Zelda: Breath of The Wild is also by far the longest game in the Zelda series clocking in at over 300 hours to complete one hundred percent!



The controls in the game a flawless and are a piece of cake to learn which is always a very good thing. The visuals in The Legend of Zelda: Breath of The Wild are absolutely gorgeous and even give Xenoblade Chronicles X a run for its money in-terms of the best looking Wii U games! The environments as well as the character/enemy models are intricately detailed and the Cel-Shading gives the game a breathtaking art-direction unlike anything we've ever seen before!

The soundtrack is also absolutely flawless with fully orchestrated dynamic tracks that not only fit the mood of the game, but also change in rhythm and tempo depending on what's happening around Link which adds to the game's atmosphere!



The Switch Difference:

Besides a slightly higher resolution and better frame rate on the Nintendo Switch version when docked both games are nearly identical. The only difference we can think of is that the Switch port has better textures and object models, but overall you'll have an amazing experience with the game regardless of which console you play it on!



Bottom-Line:

With an incredible story, superb gameplay, and flawless controls, The Legend of Zelda: Breath of The Wild will draw any Wii U or Switch owners to the game while the unparalleled audio-visual presentation will keep players coming back time and time again. Honestly the only drawback that the game has is that it is too different from the other games in the series, however in-terms of open-world games, Breath of The Wild is in a league of its own which is why we give the game a perfect level of recommendation to any and all Switch and Wii U owners!

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Score: ★★★★★★★★★★ 10/10

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#Review #Nintendo #Zelda #WiiU #Switch #OpenWorld #Adventure #Gaming

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by Towafan7
on October 9th 2017, 2:55 pm
 
Search in: WiiU Reviews
Topic: Review: The Legend of Zelda ~ Breath of The Wild (Wii U Retail)
Replies: 15
Views: 865

Review: The Legend of Zelda ~ Breath of The Wild (Wii U Retail)


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A Walk On The Wild Side!

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The Legend of Zelda: Breath of The Wild is a fantastic open-world adventure game that completely reinvents the franchise. And while it's an excellent title it feel like it's lost some of that Zelda magic. Despite this we still feel the game is one of the best titles in the franchise. Continue reading our review to find out why!



Breath of The Wild is an open-world adventure game and possesses a massive world with tons of secrets and hidden areas to explore and despite being much smaller in scale than Xenoblade Chronicles X, Nintendo did a fantastic job with the topography of the world in the game to make you truly feel like an explorer! This is the game's greatest strength, however it's also its greatest weakness as well since the game nearly does away with complex puzzle solving and dungeons in favor of smaller and easier shrines.

These mini dungeons number in the 100's, but are substantially simpler than a typical dungeon in the Zelda series. With the exception of this, however Breath of The Wild is a fantastic entry in the series and other aspects such as the story-telling as well as sidequests and pseudo guild quests are superb and will keep you entertained for many hours!



The Legend of Zelda: Breath of The Wild is also the first game in the Zelda series to have full voice acting in most of the important story scenes which gives a breath of fresh air to the narrative of the game! The difficulty of the game is fairly easy for the most part, though it can become somewhat challenging at times. For those who want a challenge, there's a difficulty setting for that! The item scavenging and pet system are extremely rich and can make exploration extremely fun for completionists!

You can also cook and craft items in the game as well. This system is somewhat limited, but is enjoyable nonetheless! The Legend of Zelda: Breath of The Wild is also by far the longest game in the Zelda series clocking in at over 300 hours to complete one hundred percent!



The controls in the game a flawless and are a piece of cake to learn which is always a very good thing. The visuals in The Legend of Zelda: Breath of The Wild are absolutely gorgeous and even give Xenoblade Chronicles X a run for its money in-terms of the best looking Wii U games! The environments as well as the character/enemy models are intricately detailed and the Cel-Shading gives the game a breathtaking art-direction unlike anything we've ever seen before!

The soundtrack is also absolutely flawless with fully orchestrated dynamic tracks that not only fit the mood of the game, but also change in rhythm and tempo depending on what's happening around Link which adds to the game's atmosphere!



Bottom-Line:

With an incredible story, superb gameplay, and flawless controls, The Legend of Zelda: Breath of The Wild will draw any Wii U or Switch owners to the game while the unparalleled audio-visual presentation will keep players coming back time and time again. Honestly the only drawback that the game has is that it is too different from the other games in the series, however in-terms of open-world games, Breath of The Wild is in a league of its own which is why we give the game a perfect level of recommendation to any and all Switch and Wii U owners!

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Score: ★★★★★★★★★★ 10/10

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#Review #Nintendo #Zelda #WiiU #OpenWorld #Adventure #Gaming

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by Towafan7
on October 8th 2017, 12:24 am
 
Search in: Vita Retail Reviews
Topic: Review: Danganronpa V3 ~ Killing Harmony (Vita Retail)
Replies: 25
Views: 1195

Review: Danganronpa V3 ~ Killing Harmony (Vita Retail)


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Glorious Murder-Fest!

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Developed by Spike Chunsoft and published by Nis America, Danganronpa V3 is a visual novel crime-solving game where the protagonist and 15 other characters are forced into a killing game and must kill to survive long enough to solve an even bigger mystery that is keeping the main character and the others from escaping the madness. Is the game worth your time and money? We think so and here's why!



Danganronpa V3, follows the same formula as the previous titles in the series with a few new twists, however this game's story is leagues ahead of its predecessors with great character development and a plot-twist at the end of chapter one that you'll never see coming.

As always the game allows you to socialize with the group of 16 new characters and build a relationship with them, and then one member will get killed forcing you to solve the mystery through an investigation, followed by a class trial. If you guess wrong it's game over. All of this occurs while trying to find a way to escape with as many of the protagonist's newfound friends as you can!



The characters are all quite fantastic this time around with quirky and in some cases bizarre personalities. As always however, Monokuma takes center stage and often derails conversations and instigates violence and this time he's joined by his five cubs. The crimes are much more clever and thought out in V3 than in previous titles in the series which is fantastic for any would-be crime solving sleuths, however it does make the game a good deal more difficult as a result.

The real heart of the game are the class trials which can be quite hectic and ridiculously difficult at times especially if you suffer from any sort of eyesight issues, that said the whole trial system is brilliant and is done in the style of a shooting gallery. The game does a great job explaining the rules and controls of the different phases of the trial and we suggest you give them a thorough reading before starting each phase because forgetting mid-trial can easily lead to a game over.



The game is absolutely massive as it took us more than 60 hours to complete, which was quite unexpected to be honest. The controls in the game are also superb, but will likely take a half an hour or so to get used to for most players.

The audio-visual presentation of the game is nothing short of breathtaking, with manga-like story scenes, hand-drawn characters and backgrounds, as well as a great use of colors to give the game a masterful art direction. The game looks just as good on the big-screen via PSTV. Also the game's soundtrack is equally as good with a wide variety of tunes that set the mood of the game perfectly. The voice acting is also top-notch, but we highly recommend downloading the free high quality audio pack from PSN for the best audio experience.



Bottom-Line:

With a superb story and gameplay, a ton of content, and a nearly flawless audio-visual presentation, Danganronpa V3: Killing Harmony is one of the best visual novels we have played yet and if you're a fan of mystery/crime solving or visual novels in-general we highly recommend purchasing this game. However if that isn't your cup of tea then you should probably pass on this game. Anyways, we give Danganronpa V3: Killing Harmony for the Vita a nearly perfect level of recommendation!

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Score: ★★★★★★★★★½ 9.5/10

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#Review #Chunsoft #NisAmerica #VisualNovel #Crime #Mystery #Vita #PSTV #Gaming

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by ryoutak
on October 2nd 2017, 12:19 am
 
Search in: PSP Reviews
Topic: Review: Breath of Fire 3 (PSP Retail)
Replies: 23
Views: 1568

Review: Breath of Fire 3 (PSP Retail)






Game: Breath of Fire 3
System: PSP
Release Date:
11th September 1997 (Japan)
30th April 1998 (US)

What is it about?
You start out as a young Ryu, a silent protagonist Brood (people who transform into a dragon), which you would wander around the world to discover the origin of your race and the truth behind the God’s genocide of the Brood race.

Completion Hours: Estimated around 30 hours




Storyline: 6/10

Despite being a 30-hour game, the story in this game feels incredibly short. Trying to avoid spoilers as much as possible, you spend the first half of the game playing as a young Ryu, which would eventually develop the story into his adulthood.

During the Young Ryu’s arc, I have to admit that the story is interesting as there’s a bunch of fun adventures going around. However, when you start the Adult Ryu’s arc, the story is pretty much straight forward about searching for God. From there it’s just a straight line and when you reach the end of the line, it falls flat. The story is overall mildly entertaining, but won’t leave a deep impression in your mind.



Gameplay: 7/10

The thing I love the most about this game is the world map. You access a dungeon or an area in the map and once you’ve cleared it, you can just walk pass through it in the world map! Not only does it makes backtracking easier (you don’t need to go through the dungeon again), it also reduces the amount of those oh-so-annoying-and-easy random encounters.

But let’s talk about the battle system. For a game developed in 1997, the battle system is quite innovative for it’s time. You got the standard attack/magic/defend commands, but they also included an additional command called “Examine”, which you can learn enemy’s skills (ala Blue Mage of Final Fantasy games). Not only that, there’s a Master system, which if you set your characters to apprentice under your choice of Master, they will gain (or loss) additional stats and also learn new skills. For example, you can set your magic character to be train under a High HP and Def Master and make your magic character super tanky. It involves good planning so that your characters will have an edge in battles. Let’s not forget that since your MC is a dragon, you can mix and match different genes (which were found throughout the map) and transform into various types of dragon with different stats and abilities! This adds another layer or strategy to your battle to defeat your foes. But becareful though as transforming into a Dragon will eat up a lot of your AP, which is vital for using skills or spells. Did I also mention that the auto-attack button is also incorporated to help you save up time on battles if all you do is only attack, attack and attack.

Nevertheless I have a lot of fun with the battle system, but it could be frustrating at times because of the difficulty and how the enemies will only tend to target your weakess character in the party. That’s really uncool, bro.



Sound/Music: 7/10

Music for the most part is memorable and enjoyable. It certainly fits the cartoonish world perfectly. However, it is not high-level amazing (definitely not Nobuo Uematsu level). Still, the tunes are catchy and fun to listen to.



Graphics: 8/10

For a game that’s released in 1997, its cartoonish design is delightful to look at. There are 3d graphics used for the building structure, and it certainly doesn’t feel out of place. The map, town and dungeon design are good for the most part and it will easily draw your soul into the world.



Final Score: 7/10

I hate to admit it, but this is my first Breath of Fire game. But on the positive side, I do enjoy it throughout the game. Unfortunately, the story is too direct and short that it really makes me want to crave more out of it. I guess I just have to satisfy myself by playing other Breath of Fire games.



Will I replay the game for a second time?

Unfortunately the answer is no. The random battle is difficult at times which makes it very frustrating to get through the dungeon, and sometimes you have to play through some annoying mini-games to proceed on. (I swear to god, it was the AI’s fault that broke the rope at the beach! It’s not my fault!).

I am just glad that I was able to add this rpg to my list of completed RPGs, and I certainly have tons of fun with the battle system. If the random battles and the mini-games can be tweaked better, and with a better written story, I might come back to this game again. For that reason, this game won’t be in my “RPGs that need to be replay” list for a long long time.

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #Capcom #PSP #Retail #RPG #Gaming

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by Towafan7
on September 30th 2017, 11:46 am
 
Search in: Vita PSN Reviews
Topic: Review: Mecho Tales (Vita PSN)
Replies: 15
Views: 1031

Review: Mecho Tales (Vita PSN)


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The Easiest Platinum In The Land!

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Developed by Luc Bernard and published by Arcade Distillery, Mech Tales is a very fun, albeit short platformer which we had a blast reviewing, plus it is chock full of easy gold trophies and an equally easy platinum trophy to earn, however the game is in our opinions extremely overpriced. We still loved the game to bits, but here's the brutally honest truth of the matter and we'll be honest, the game desperately needs a price-drop.

The gameplay is solid with great platforming which puts you in control of a character who wields drones that can shoot various weapons at enemies in twin-stick fashion. These weapons can be purchased between levels using badge points acquired by defeating enemies and collecting badges hidden throughout certain stages.



The enemies are challenging and brilliantly designed as are the bosses, but there aren't many enemy types which is a bit of a letdown, however what's there is superb! The game itself is quite short and should take most players less than four hours to finish and earn the platinum trophy. Mecho Tales is also PSTV compatible which is fantastic news for fans of the micro console!

The controls are a bit awkward at first, but are easy to learn so don't expect to have many issues with the game in that regard, the difficulty is quite challenging, but this is a necessity given the length of the game, any easier and it could be beat in under an hour.



The visual style of the game is decidedly steampunk in nature and looks quite nice. Don't expect to be blown away, but the character and enemy models are detailed and look great, while the stage backgrounds and world map are reasonably nice to look at. The soundtrack is okay, but there aren't many music tracks in the game and the ones that are there aren't anything special.

Now this is where things get sketchy, which is why we a foregoing the bottom-line and prelude sections of our review for Mecho Tales to just get to the point of the matter. The game's asking price is $20 which is FAR too expensive in our opinions. It's a good game, but to ask $20 for such a short game seems rather excessive. If the game were $10 it would be worth it for fans of the genre, but at $20 it's just not.



That said we review games based on the quality and not the price so Mecho Tales for the Vita receives a solid level of recommendation from us with the warning that the game is not an ideal value for your money.

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Score: ★★★★★★★½☆☆ 7.5/10

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#Review #LucBernard #ArcadeDistillery #Vita #PS4 #PSN #Gaming #Indie

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by Towafan7
on September 27th 2017, 1:05 pm
 
Search in: Vita Retail Reviews
Topic: Review: Ys VIII ~ Lacrimosa of DANA (Vita Retail)
Replies: 36
Views: 1329

Review: Ys VIII ~ Lacrimosa of DANA (Vita Retail)


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A Deserted Paradise!

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Developed by Nihon Falcom Games and published by NIS America Ys VIII: Lacrimosa of DANA is the eighth numbered entry in the long-running, exploration-heavy Ys series and is one of the best Action-RPG's available on the Vita in our opinions! Why do we hold this game in such high regards? Continue reading our review to find out!



Ys VIII: Lacrimosa of DANA is an Action-RPG at its core, much like previous entries in the series. The game emphasises on exploration and does an excellent job at puting player's into Adol Christin's shoes with its semi open world, complete with various vast ecosystems. The objective in this game is to find survivors from your ship that help you unlock new facilities in Castaway Village as well as helping you remove barriers to reach previously impossible to reach areas of the island!

Along the way you'll face many enemies and a seemingly endless barrage of bosses bent on ending your desperate plan to escape the island. Much like Zelda games you can obtain tools to solve certain issues or reach areas you couldn't before such as high ledges using the double-jump tool or walking across a swamp using a certain other tool. These tools are a core mechanic of the series and really add to the games and in YS VIII things are no different in this regard!



Ys VIII also adds various new minigames such as fishing and interception missions where you must fight off hordes of monsters in a raid-like battle to protect Castaway Village. These add quite a bit of replay value to the game which is always a good thing! Also Ys VIII is easily the longest game in the entire series and can take first-timers upwards to 50+ hours to beat!

The controls are decent, however you might want to remap some of the buttons should you decide to play the game on a PSTV. In-terms of difficulty, Ys VIII ranges from easy on the easiest setting to rage-inducing on the most challenging setting so expect to be able to play at your own level be you a pro or newbie to the series!



The visuals in the game are among the best we've ever seen on the Vita. The character models are gorgeous and unique with a ton of details while the world itself is lush and full of life. The game quite literally looks like it belongs on the PS3 which blew our minds.  We never imagined that such amazing graphics were even possible on the hardware so kudos to Nihon Falcom for pulling off this hat-trick!

The soundtrack is equally impressive as expected of the in-house Falcom music studio! While not quite as good as the music in The Legend of Heroes: Trails of Cold Steel, it's still top-notch and even has a cameo track from The Legend of Heroes: Trails in The Sky which is a nice touch!



Bottom-Line:

With highly enjoyable and nearly flawless gameplay, tons of content and fun minigames, good controls, and an excellent story, Ys VIII: Lacrimosa of DANA will have any fans of the RPG genre instantly hooked, and the difficulty options, gorgeous visuals, and top-notch soundtrack will keep you coming back for more! Ys VIII: Lacrimosa of DANA is in our opinions one of the very best experiences available for the Vita and as such we give the game a nearly perfect level of recommendation!

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Score: ★★★★★★★★★★ 10/10

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#NihonFalcom #NisAmerica #Review #YSVIII #Sony #Vita #Gaming #PSN

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by Towafan7
on September 17th 2017, 6:22 pm
 
Search in: Vita Retail Reviews
Topic: Review: God Wars ~ Future Past (Vita Retail)
Replies: 23
Views: 1145

Review: God Wars ~ Future Past (Vita Retail)


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Tactical Paradise!

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Developed by Kadokawa Games and published by NIS America, God Wars: Future Past is a Japanese warring states era tactical RPG that is absolutely breathtaking in its art-direction, but how is the rest of the game you ask? Continue reading our review to find out!

The gameplay is relatively straightforward with classes, a grid-based battle system, and stage based story progression so don't expect the unexpected with this game, but what you can expect is extremely solid mechanics and a fantastic story that will have you facing off against soldiers, demi humans, and even gods. Also every character possesses a unique job class of their own which gives players incentive to try to place every character in their party at some point which is always fantastic. Lastly the maps in God Wars: Future Past are relatively straightforward and there aren't too many gimmicks that will pose much of a threat to new players of the genre.



The controls are solid and easy to learn which is always a good thing. The difficulty on the other hand does experience frequent and sudden spikes that can be annoying at time, but shouldn't prevent you from progressing through the game with enough grinding.

Visually the game is gorgeous and possesses a very unique art-style that sets it apart from other SRPG's on the platform. The anime cutscenes of which there are a good deal of in the game are amazing as well. The soundtrack is also just as enjoyable as is the voice acting so expect to be blown-away by the game's audio-visual presentation!



Bottom-Line:

With excellent gameplay, solid controls, PSTV compatibility, and a flawless audio-visual presentation, God Wars: Future Past is an excellent Strategy RPG that's well worth getting if you're a fan of the genre and while there are some difficulty spikes, none of them were too difficult to get past by merely grinding a bit. Overall we give God Wars: Future Past for the Playstation Vita a superb level of recommendation!

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Score: ★★★★★★★★★☆ 9/10

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#NisAmerica #KadokawaGames #Review #Vita #PSTV #SRPG

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by Towafan7
on June 20th 2017, 7:33 pm
 
Search in: Vita PSN Reviews
Topic: Review: Cladun Returns ~ This is Sengoku (Vita PSN)
Replies: 14
Views: 1405

Review: Cladun Returns ~ This is Sengoku (Vita PSN)


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Dungeon Crawling of The Afterlife!

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Developed by Nippon Ichi and published by Nis America, Cladun Returns: This is Sengoku is the latest installment in the Cladun series of games and though it may not impress visually, the game is an absolute masterpiece! Continue reading the rest of our review if you want to know why!

Cladun Returns is a bite-sized very fast paced dungeon crawler that has a decent amount of content and deep gameplay that'll likely entice players who're fans of dungeon crawlers and for good reason as it truly is an incredible game at its core.



Cladun Returns is a classic Nippon Ichi game with a homebase town and dungeons separated by chapters, things get interesting after these basic familiar concepts however. First of all you can give your characters an actual personality which greatly affects the dialogue of the game's story which makes each playthrough feel unique. You can also create subordinates to not only aid you in battle, but also bolster your stats and grant unique abilities to your leader unit.

The battle formula is hard to explain, it's not a strategy board with grid-based battles, but more along the lines of a roguelike, or even more accurately the battle system in games like Stardew Valley and Rune Factory are quite similar in many ways. However Cladun Returns has a very deep system that can be quite daunting at times unlike the aforementioned titles, the best thing to do is play at the easiest level of difficulty to get used to the formula and once you get through the steep curve you'll be ready for the tougher battles.



The story is decent albeit a bit on the forgettable side and the game is quite short compared to other Nippon Ichi titles such as Disgaea. The controls are fairly tight and easy to learn which is always a good thing.

On the audio-visual side of things, the game's world looks great with an excellent art-direction and theme, however the character and enemy models are hilariously bad looking which does the rest of the game's visual aspects a grave injustice. It's rare for games to look so pretty in certain aspects and so bad in others. On to the positives however, the soundtrack is excellent and fits the mood and theme of the game quite nicely and is one of the strongest aspects of the game!



Bottom-Line: With great gameplay gameplay that's fresh and unique, excellent controls, and a wonderful soundtrack, Cladun Returns: This Is Sengoku is an instant classic that should entice any Nippon Ichi fan into purchasing the game, however dreadful character and enemy models and a steep learning curve might put off some potential customers, however if you can get past its flaws there's a beautiful gem of an experience to be found in this game! We give Cladun Returns: This Is Sengoku a solid recommendation!

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #CladunReturns #NipponIchi #NisA #Vita

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by Towafan7
on June 19th 2017, 9:56 pm
 
Search in: Vita PSN Reviews
Topic: Review: Oceanhorn (Vita PSN)
Replies: 13
Views: 1284

Review: Oceanhorn (Vita PSN)



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Zeldahorn: The Wind Waker Ocean!

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Developed by Cornfox and published by FDG Entertainment, Oceanhorn is an excellent action-adventure title that's sure to please, but how good is it? Continue reading our review to find out!

There's no denying that Oceanhorn is inspired by The Legend of Zelda: The Wind Waker, but it does have some differences and sadly they do make the game a bit less entertaining than the title that it was inspired by. First the positives! The battle system is fantastic, with good pacing and fun boss battles. The puzzles are quite good and sometimes are a little tricky too.

The missions are quite challenging at times and will have you do various things like kill x amount of enemies, ship an item to another island, etc. and will often earn you trophies so they're definitely worth doing if you're a completionist!



The negatives are that exploration by boat is done through a set path, basically on-the-rails which kills the sense of adventure and the number of tools is pretty disappointing compared to Zelda titles. Overall though the gameplay is still quite solid!

The visuals are quite good with vibrant characters and gorgeous effects such as glimmering water which really adds to the experience. The character and enemy models on the other hand are somewhat lacklustre, but the bosses are in most cases very cool looking! The soundtrack is superb and really fits the mood of the game! Expect a variety of catchy tunes that you will likely remember long after you finish the game!



Bottom-Line:

With solid gameplay, excellent music, and a superb audio-visual presentation we thoroughly enjoyed our playthrough of the game. There were a few aspects of the game that kept it from becoming a masterpiece, but overall Oceanhorn was a fun and memorable experience and we recommend it to all fans of the action and adventure genres!

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Score: ★★★★★★★½☆☆ 7.5/10

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#Vita #PSN #Oceanhorn #FDG #Cornfox #Review

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by Towafan7
on May 27th 2017, 5:45 pm
 
Search in: PS3 Retail Reviews
Topic: Review: The Legend of Heroes: Trails of Cold Steel II (PS3 Retail)
Replies: 21
Views: 1341

Review: The Legend of Heroes: Trails of Cold Steel II (PS3 Retail)


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Riding The Trails of Awesomeness!

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Developed by Nihon Falcom Games and published by XSeed Games, The Legend of Heroes: Trails of Cold Steel II picks up where the first Trails of Cold Steel game left off and is much quicker to pick up in-terms of action, but is that enough to make the game better than its predecessor? We think so and here's why!



The story picks up shortly after the events at the end of the first game with the protagonist Rean being separated from the rest of his classmates. The story is actually much more fast-paced and dark than the original Trails of Cold Steel title, but does a great job throwing in some comedy and lighthearted shinanigans as well to balance things out!

The gameplay has been tweaked and modified a bit as well. Mech battles also play a bigger role in the game and the world is much more open than in the original ToCS title! Possibly the best aspect of Trails of Cold Steel 2 is the ability to travel across the world in an airship that you'll obtain in Chapter 2! Battle linking is still an important part of battles and you can now unleash a few new techniques further enhancing the series' already strategic battle system!



The music is actually even better in this sequel than it was in volume one which is quite a hat trick given how absolutely sublime the music was in part one of The Trails of Cold Steel trilogy. Some old music tracks return, but there are plenty of new ones added that are just as good! There are also many more voiced cutscenes in this game than there were in Cold Steel one which is fantastic news and adds alot to the overall presentation of the game!



Bottom-Line:

With excellent gameplay, a wonderful story, and a nearly flawless soundtrack, The Legend of Heroes: Trails of Cold Steel II is one of the best JRPG's available on PS3 and we highly recommend the game to all fans of the genre! We give this game a perfect score!

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Score: ★★★★★★★★★★ 10/10

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#PS3 #JRPG #NihonFalcom #ToCS2 #Review

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by Towafan7
on March 13th 2017, 10:37 am
 
Search in: Wii U eshop Reviews
Topic: Review: Kick & Fennick (Wii U eShop)
Replies: 6
Views: 975

Review: Kick & Fennick (Wii U eShop)


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Rock Solid Platforming!

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Developed by Jaywalkers Interactive and published by Abstraction Games, Kick & Fennick is a fantastic 2.5D platformer with alot of charm and a fantastic audio-visual presentation! Is this enough to make Kick & Fennick a blockbuster indie hit like Shovel Knight or Freedom Planet? Not quite, but it's still a fantastic title in its own right and here's why!

Kick & Fennick is a fairly lengthy platformer with over 5 hours of gameplay. The gameplay itself is quite unique as your character will use a rather oversized gun to launch himself to reach otherwise inaccessible platforms and in certain cases to defeat enemies. There are some collectables in the game, but not many.



The game starts off easy, but actually becomes fairly difficult in the later stages and should provide a decent challenge which is always a good thing!

The controls are perfect and should be a cinch for most players to learn! Visually the game is gorgeous and looks on par with AAA 2.5D platformers such as Donkey Kong Country: Tropical Freeze so expect to be wowed! The soundtrack is also superb and fits the game quite nicely!



Bottom-Line:

With great gameplay, flawless controls, and a perfectly balanced level of difficulty, Kick & Fennick will draw players in, and its charming and superb audio-visual presentation will leave a smile on their faces! These reasons and more are why we highly recommend the game to all Wii U owners! It's not quite at the same level as masterpieces such as Shovel Knight, but it comes very close!

Price: $14.99

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Score: ★★★★★★★★½☆☆ 8.5/10

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#WiiU #Review #KickAndFennick #eShop

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by Towafan7
on February 5th 2017, 12:08 pm
 
Search in: PS3 Retail Reviews
Topic: Review: The Legend of Heroes - Trails of Cold Steel (PS3)
Replies: 14
Views: 1603

Review: The Legend of Heroes - Trails of Cold Steel (PS3)


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Hitting The Trails of Adventure!

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Developed by Nihon Falcom and published by XSEED Games, The Legend of Heroes: Trails of Cold Steel is a turn-based JRPG with a rich story, unique characters, and vibrant world. Does this mean that the game is worth your time and money? Continue reading our review to find out!

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Trails of Cold Steel is a very strategy oriented JRPG that emphasises teamwork between party members via the Arcus system. This allows players to use special skills during battles and activates certain random skills such as cover and counterattack depending on the party members. These skills can be unlocked by bonding with your party members in many various ways.

Battles themselves are pretty fun with very unique enemies and bosses. The most awesome feature, however isn't even unlocked until the last 30-60 minutes of the game which is definitely annoying and will make you want to race out and purchase Trails of Cold Steel II.



The game features a hodgepodge of mechanics from many classic JRPG's including weapon customization, guild-style quests, turn-based battles, formations, really it feels like it's inspired by the greats of the 90's and early 2000's.

The game's story is both its greatest strength and weakness. The story is very detailed with alot of backstory and lore and character plots and development are top-notch in the game, but story progression in agonizingly slow to the point that the entire 100+ hours in the first game feels like a mere prologue to the second Trails of Cold Steel. Pacing is important and Nihon Falcom failed stupendously with this game. We're not saying it's a bad game, far from it in-fact, however it is a serious enough issue to negatively affect our overall opinions of the game.

The controls are superb as expected and the audio-visual presentation is fantastic in the game! We were hard-pressed to find any songs that we didn't like and the boss theme is at Xenoblade Chronicles level of perfection! The voice acting is somewhat limited and is used mostly during important story scenes and during battles, but what is there is among the best voice acting we've heard from a JRPG in a very longtime! Visually the game looks pretty darn good for a direct port of a Vita title, but don't expect to be blown away.



Bottom-Line:

With excellent gameplay full of strategic possibilities, excellent controls and a nearly flawless sound-track The Legend of Heroes: Trails of Cold Steel will draw most fans of the genre in and the superb voice acting will certainly keep them entertained, however extremely poor pacing of the story will likely be offputing to many gamers. If you have the patience Trails of Cold Steel will certainly be a worthwhile 100+ hour experience!

Price: $39.99

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Score: ★★★★★★★☆☆☆ 7.8/10

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#Review #PS3 #ToCS #NihonFalcom #XSEEDGames

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by Towafan7
on December 21st 2016, 6:01 pm
 
Search in: PS3 Retail Reviews
Topic: Review: Dragon Ball Xenoverse (PS3 Retail)
Replies: 5
Views: 1071

Review: Dragon Ball Xenoverse (PS3 Retail)


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This Dragon Rocks!

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Developed by Dimps and published by Namco Bandai, Dragon Ball Xenoverse is part JRPG, part fighter, and all fun! So what is so grand about Dragon Ball Xenoverse and what sets it apart from the countless other DBZ games that have been released over the years? The answer is just about everything! Continue reading our review to find out all the juicy details regarding this amazing PS3 and PS4 title!

The story in Dragon Ball Xenoverse is well-crafted and allows you to relive epic moments in the DBZ mythos in a completely new way. Without spoiling much of the plot, basically bad guys are altering history and it's up to you and Trunks to set things right! This gives a breath of fresh air that most DBZ titles have sorely lacked.

The gameplay is also rather refreshing with the ability to customize your avatar's attire, abilities, and move-set as well as boosting his or her stats after leveling up! The game allows you to create an avatar from one of five species, including Saiyans, Majins, and the Frieza race. Each species and or gender has unique strengths and weaknesses to employ or exploit which adds a layer of strategy when developing your character.

Overall the game is a fighter at heart, but it does have very heavy influences from the RPG genre which is what actually makes the game so darned good! Also the controls are very intuitive and easy to learn even for the most inexperienced players in the genre!

The online gameplay is quite solid despite lacking a virtual keyboard. You'll definitely want to invest in a headset if you plan to play with friends or for extended periods of time. The PS3 version's servers are surprisingly stable so don't expect to be kicked from the servers too frequently unless you have particularly unstable internet connection.



The visuals are quite good for a PS3 title with excellently detailed character models, gorgeous cell shading, and a nearly flawless frame-rate even during the most hectic of battles! The sound-track is equally as good with some tunes straight from the Japanese version of the original anime series as well as the official voice actors from the anime!

Bottom-Line:

With excellent gameplay, a great story, and flawless controls Dragon Ball Xenoverse is a step above its predecessors while the superb audio-visual presentation and robust online gameplay will keep players entranced in the game's immersive world! Overall Dragon Ball Xenoverse is a fantastic game that we highly recommend to any fan of the genre or series!

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Price: $29.99

Score: ★★★★★★★★★☆ 9/10

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#PS3 #DBZ #Fighter #Review #NamcoBandai #Dimps

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by Towafan7
on September 21st 2016, 11:35 am
 
Search in: Wii U eshop Reviews
Topic: Review: Dragon Fantasy Book II: The Black Tome of Ice (Wii U eShop)
Replies: 3
Views: 969

Review: Dragon Fantasy Book II: The Black Tome of Ice (Wii U eShop)


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Steer Clear of This Fantasy...

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Developed by Muteki Corporation and published by Choice Provisions Dragon Fantasy Book II: The Black Tome of Ice is the sequel to Dragon Fantasy Book I: The Volumes of Westeria which we thoroughly enjoyed in our Wii U and 3DS reviews of the game! Dragon Fantasy Book II is fantastic in theory, however many horrible bugs leave the game in a nearly unplayable state. Here's our opinions of the game.

Dragon Fantasy Book II is an action-rpg similar to Chrono Trigger in-terms of its mechanics, which would be good if not for major technical issues. First of all, during battles the game has a tendency to lag horribly which doesn't make much sense given the fact that the game could have run on a SNES given enough time and effort.



The battles are fast-paced whin the game is functioning properly. You can befriend monsters and have them battle alongside you just like in the first game of the series. The game is quite easy at times and the controls are nearly flawless the latter of which might be the only strong-point that the game possesses. Now to the ugly truth of the matter. Dragon Fantasy Book II is broken, the game freezes frequently, the audio cuts in and out, visual distortions occur regularly, and so many buildings and locations are buggy beyond belief...

Several buildings have a bug that occurs when entered which freezes the game and wipes your save data. There are other bugs that occur during certain story missions when you die that respawn you in an area that prevents you from returning to where you were before forcing you to restart the game from the beginning. These bugs are among the worst we've ever seen and seriously hurt this game's overall score...



Visually the game looks gorgeously retro and the music is fantastic as well! In-terms of the audio-visual presentation Dragon Fantasy Book II: The Black Tome of Ice could easily be mistaken for a 16-bit era AAA JRPG except for the constant static and issues with the audio cutting out and minor visual distortions that occur throughout the game. Honestly this game would be 10/10 material if not for the horrific number of game-breaking bugs that this game possesses.

Bottom-Line:

With flawless controls, excellent gameplay, and a fantastic audio-visual presentation, Dragon Fantasy Book II: The Black Tome of Ice would be a nearly perfect game if not for the fact that nearly every aspect of the game is hampered by serious game-breaking bugs. The issues are so severe that we can't recommend the game to anyone as-is.

Price: $14.99

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Score: ★☆☆☆☆☆☆☆☆☆ 1/10

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#Review #DragonFantasyBookII #ChoiceProvisions #MutekiCorp #JRPG #Bad

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by Towafan7
on September 14th 2016, 11:32 am
 
Search in: Wii U eshop Reviews
Topic: Review: Dragon Fantasy Book II: The Black Tome of Ice (Wii U eShop)
Replies: 3
Views: 658

Review: Dragon Fantasy Book II: The Black Tome of Ice (Wii U eShop)


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Steer Clear of This Fantasy...

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Developed by Muteki Corporation and published by Choice Provisions Dragon Fantasy Book II: The Black Tome of Ice is the sequel to Dragon Fantasy Book I: The Volumes of Westeria which we thoroughly enjoyed in our Wii U and 3DS reviews of the game! Dragon Fantasy Book II is fantastic in theory, however many horrible bugs leave the game in a nearly unplayable state. Here's our opinions of the game.

Dragon Fantasy Book II is an action-rpg similar to Chrono Trigger in-terms of its mechanics, which would be good if not for major technical issues. First of all, during battles the game has a tendency to lag horribly which doesn't make much sense given the fact that the game could have run on a SNES given enough time and effort.



The battles are fast-paced whin the game is functioning properly. You can befriend monsters and have them battle alongside you just like in the first game of the series. The game is quite easy at times and the controls are nearly flawless the latter of which might be the only strong-point that the game possesses. Now to the ugly truth of the matter. Dragon Fantasy Book II is broken, the game freezes frequently, the audio cuts in and out, visual distortions occur regularly, and so many buildings and locations are buggy beyond belief...

Several buildings have a bug that occurs when entered which freezes the game and wipes your save data. There are other bugs that occur during certain story missions when you die that respawn you in an area that prevents you from returning to where you were before forcing you to restart the game from the beginning. These bugs are among the worst we've ever seen and seriously hurt this game's overall score...



Visually the game looks gorgeously retro and the music is fantastic as well! In-terms of the audio-visual presentation Dragon Fantasy Book II: The Black Tome of Ice could easily be mistaken for a 16-bit era AAA JRPG except for the constant static and issues with the audio cutting out and minor visual distortions that occur throughout the game. Honestly this game would be 10/10 material if not for the horrific number of game-breaking bugs that this game possesses.

Bottom-Line:

With flawless controls, excellent gameplay, and a fantastic audio-visual presentation, Dragon Fantasy Book II: The Black Tome of Ice would be a nearly perfect game if not for the fact that nearly every aspect of the game is hampered by serious game-breaking bugs. The issues are so severe that we can't recommend the game to anyone as-is.

Price: $14.99

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Score: ★☆☆☆☆☆☆☆☆☆ 1/10

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#Review #DragonFantasyBookII #ChoiceProvisions #MutekiCorp #JRPG #Bad

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by Towafan7
on September 9th 2016, 1:28 pm
 
Search in: PS3 Retail Reviews
Topic: Review: Tales of Xillia (PS3 Retail)
Replies: 13
Views: 1675

Review: Tales of Xillia (PS3 Retail)


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An Adventure To The Maxia!

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Developed by Tales Team and published by Bandai Namco, Tales of Xillia is a relatively recent title in the long-running and fairly popular Tales of series. While it doesn't quite live up to the high standards Tales of The Abyss and Tales of Vesperia set, it's still quite an enjoyable action JRPG!

The story is actually one of the strong points of Xillia with many excellent plot-twists and curveballs thrown you'll be left guessing what's next! The game also lets you choose your main character, each of the two characters has a slightly different story similar to how Star Ocean: The Second Story utilizes the very same feature!



The game is fairly short by the series standards and can be beaten within 50-60 hours on your first playthrough. The game utilizes the same combat formula the Tales of series is famous for and tweaks it a bit with the link system and a skill tree to buildup your characters however you want to!

The game is fairly light on puzzle solving which depending on your personal tastes could be either a good or bad thing. An interesting new feature is that you actually have to level-up shops to get better prices and unlock new products by donating money and materials. Lastly the characters are extremely likeable in Tales of Xillia and character development is done right!



Visually the game looks nice especially the animated cut-scenes, however the many fields and dungeons look too similar to one-another which feels rather lazy, though the main towns look nice. The ports also have the same problem with all of them looking identical to each other. The characters and enemies on the other hand are varied and look excellent. The soundtrack is also very well-done and fits the game quite well!

Bottom-Line:

With excellent gameplay, a great story, and a fantastic audio presentation, Tales of Xillia is a great PS3 action-rpg that fans of the series and genre should truly enjoy, however the lack of creativity in the games fields and dungeons really hold this game back on a visual standpoint, however we still highly recommend this game!

Price: $19.99.

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Score: ★★★★★★★★½☆ 8.5/10

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#Review #TalesOfXillia #JRPG #BandaiNamco #PS3 #Retail #PSN

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by Towafan7
on August 24th 2016, 2:34 pm
 
Search in: Wii U eshop Reviews
Topic: Review: Tumblestone (Wii U eShop)
Replies: 7
Views: 1148

Review: Tumblestone (Wii U eShop)


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Holy Cleopatra!

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Developed and published by The Quantum Astrophysicists Guild, Tumblestone is a match-three puzzler like no other, as it possesses some of the best multiplayer action that we've ever seen in the genre as well as many unique modes of play!

Tumblestone's single player campaign starts off relatively easy, but quickly becomes exceptionally difficult to the point that the game might be too tough for the average player to complete. The multiplayer is the real draw of the game and it's among the best in the genre in that regard! There are several modes of multiplayer including tug of war, vs., and more that will test you and your friends' skills.



The controls are easy to learn and work quite well with the game. As for the visuals they are quite nice for a puzzler and there's quite a nice variety to the stage backgrounds, characters, and the world maps. The music and sound effects are also superb so expect a fantastic audio-visual presentation with this game!

Bottom-Line:

With excellent gameplay and intuitive controls Tumblestone will immediately hook fans of the puzzle genre and the challenging difficulty will keep you coming back for more, though the biggest draw of Tumblestone is most certainly its fantastic multiplayer modes! The charming graphics and excellent soundtrack is just the virtual cherry on top! There's really no reason to skip this game if you like the genre other than its price. At $24.99 it's one of the most expensive eShop only titles, however it feels like a retail game so the price is understandable!

Price: $24.99

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Score: ★★★★★★★★★★ 10/10

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#Review #Tumblestone #WiiU #eShop #Indie #Nindie

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by Towafan7
on July 27th 2016, 12:41 am
 
Search in: 3DS eShop Reviews
Topic: Review: Infinite Dunamis (3DS eShop)
Replies: 8
Views: 1089

Review: Infinite Dunamis (3DS eShop)


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Infinitely Solid!

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We're huge JRPG buffs here at WiiWareWave so we always jump at the opportunity to review a new JRPG! Kemco are perhaps best known for being prolific contributors of the genre, especially on the 3DS eShop so it shouldn't come as a surprise that they've released yet another JRPG on Nintendo's aging handheld console. Does Infinite Dunamis live up to the solid to great standard of Kemco's other eShop offerings? We think so and here's why:

Infinite Dunamis possesses a steampunk-style world and story and is quite different in that regard to most of Kemco's other JRPG offerings. The battle system is fairly straightforward, however there are a few unique elements that make it feel a little more unique. The level of customization of Estelle, one of the main characters is definitely one of the highlights of the game.



The controls are easy to learn and very intuitive which is always a good thing, in-terms of difficulty, the game is no cakewalk especially later on, but it's not overly difficult either so don't expect to get stuck too often. Visually the game looks decent enough, sure it's not going to win any awards in this regard, but it still looks nice for a budget title! The sound-track on the other hand is superb and fits the mood of the game quite nicely!

Bottom-Line:

With solid gameplay, a fairly unique steampunk story, excellent controls, and a well-balanced level of difficulty, Infinite Dunamis is a rather enjoyable JRPG that fans of the genre should thoroughly enjoy! The visuals are decent enough, but the sound-track is definitely the high-point of the game. If you're a fan of Japanese roleplaying games, you'll be right at home with Infinite Dunamis!

Price: $9.99/£9.99

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #3DS #eShop #Kemco #InfiniteDunamis #JRPG

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by Towafan7
on June 27th 2016, 11:07 am
 
Search in: WiiU Reviews
Topic: Review: Star Fox Zero (Wii U Retail)
Replies: 13
Views: 1510

Review: Star Fox Zero (Wii U Retail)


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A Hero or A Zero?

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Developed by Platinum Games and published by Nintendo, Star Fox Zero is a unique on-the-rails shooter like no other in the series! But is this a good thing or bad? Continue reading our review to find out the answer to this question and so much more:

The gameplay in Star Fox Zero is very similar to most other cannon titles in the series, however there is no doubt that the game is far more robust and refined of an experience than its predecessors! First of all there are many new vehicles and tools to advance through the game's many stages including returning favorites such as the Land Rover and Submarines and new ones such as a mecha version of the Arwing and a drone which features a neat easter egg that we won't spoil!

Speaking of the drone sections while they certainly make good use of the Wii U Gamepad they're extremely difficult and feel more like a chore to take on. We'd have preferred these sections be at least a little more enjoyable, but as they are now they just aren't.



The game also features a robust achievement system and is it challenging! Some achievements are fairly straightforward, while others require a literal miracle to achieve which is great for replay value! The enemies in Star Fox Zero are quite interesting, however the controls and certain Gamepad features are very awkward and make the game feel like a chore to play which is a very bad thing and hurts our overall opinions of the game.

Visually the game looks decent enough and the frame-rate is okay for the most-part, however for a Wii U title the worlds are quite barren and the graphics in-general look like an early PS3 game, which is unfortunate given how gorgeous games such as Xenoblade Chronicles X, Tokyo Mirage Sessions, and Bayonetta look on the Wii U.

The sound-track is excellent and really fits the mood of the game, but recycled sound effects and voice-overs from Star Fox 64 make the game feel quite unoriginal which again, hurts our overall opinions of the game.



Bottom-Line:

With great albeit flawed gameplay, somewhat difficult controls that take hours to grow accustomed to, and a somewhat disappointing audio-visual presentation, Star Fox Zero is a solid game that could have been so much better. Despite being the weakest title in the series we still think the game deserves a solid level of recommendation!

Price: $49.99/"$59.99 With Star Fox Guard"

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #StarFoxZero #Nintendo #PlatinumGames #WiiU #Retail

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by Towafan7
on June 20th 2016, 2:14 pm
 
Search in: Wii U eshop Reviews
Topic: Review: Chronicles of Teddy ~ Harmony of Exidus (Wii U eShop)
Replies: 7
Views: 1057

Review: Chronicles of Teddy ~ Harmony of Exidus (Wii U eShop)


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One of The Best Adventure Titles For U!

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Developed by LookAtMyGame and published by Aksys Games Chronicles of Teddy: Harmony of Exidus is an Adventure-Platformer in the veins of Zelda II for the NES or the Wonder Boy series. The game was originally nearly broken when it launched on the Wii U eShop, but was quickly patched "at least in North America" so what do we think of the title now that it's been patched? Continue reading our review to find out the answer to that question:

The gameplay in Chronicles of Teddy is very polished and enjoyable, with enough content to be considered a full retail release! There are four main dungeons chock full of unique enemies and bosses as well as several smaller mini-dungeons to test your wits! The game has quite a steep difficulty spike near the end so expect to get stumped!



A unique element of the game is that you communicate and solve puzzles using a unique musical instrument in the game. In fact if used cleverly enough you can even get past certain bosses without even having to face them, which is a really cool feature in our opinions! You can also find new powers to progress further into the game's world after completing each dungeon.

The game's controls are quite tight and are easy as pie to learn which is always a very important factor for any game! The Off-TV-Play is always a welcome feature, as is the option to use any one of a plethora of controllers such as the Classic Controller Pro, Wii U Pro Controller, and of course the Gamepad!


Visually the game is gorgeous with colorful and cheery backgrounds, unique character and enemy models, and splendidly awesome bosses that really add to the overall experience and the sound-track is equally as enjoyable! You won't hear a single complaint about the audio-visual presentation from us, however the patch that fixed various freezing problems and issues that caused the audio to permanently cut-out in North America has not been released in Europe at the time that we published this article so expect a vastly inferior experience if you're a European gamer...



Bottom-Line:

With great gameplay, solid controls, and an excellent audio-visual presentation, Chronicles of Teddy: Harmony of Exidus is a top-notch eShop adventure that no Wii U owner should skip, unless of course you're a European gamer since the gamebreaking glitches haven't been patched up yet in the region. The game is a meek 2/10 in Europe in our opinions, however the fully functional North American version gets a great level of recommendation from us!

Price: £12.09/$14.99

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Score: ★★★★★★★★★☆ 9/10

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#Review #WiiU #eShop #Adventure #Action #AksysGames

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by Towafan7
on June 7th 2016, 12:28 pm
 
Search in: Wii U eshop Reviews
Topic: Review: Lovely Planet (Wii U eShop)
Replies: 2
Views: 831

Review: Lovely Planet (Wii U eShop)


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Katamari Damacy Meets The FPS Genre!

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Developed by QUICKTEQUILA Games and published by tinyBuild Games Lovely Planet is a hardcore FPS at its core with deceptively cute Katamari Damacy style graphics that strangely seem to compliment one-another! The game isn't without its faults, however we feel that it's definitely worth looking into and here's why:

The game is a very simple FPS at first glance, however the advanced physics engine and sheer scope of the game is surprisingly impressive. The game has several features crucial to speedrunners including a built-in timer which can be used to see just how quickly you can beat the games' 100 levels. The game can easily take 4-6 hours to beat, however once you get the hang of the game you can easily beat it in under an hour and a half!



The first off-putting aspect of the game is the fact that there's no cross-hair to aid you which can make aiming quite difficult. Thankfully the game does possess a target-lock button, however it is still somewhat inconvenient to use.

Another negative is that Lovely Planets' controls are extremely awkward "especially the button-mapping" and take some serious getting used to which is definitely not good in our opinions. The title's Off-TV-Play is a great feature that is always welcome!

Visually Lovely Planet looks absolutely adorable in a simplistic and colorful way! Fans of the Katamari Damacy series should feel right at home with the art-direction of the game! The sounds effects in Lovely Planet are okay, but nothing special, however the soundtrack is fairly decent in our opinions!



Bottom-Line:

With solid gameplay, a great amount of content, and adorable visuals, Lovely Planet is a decent to solid first person shooter that is quirky and fun to play in small doses, however poor button-mapping and other poor choices in Lovely Planets' design really holds the game back. Regardless the game still deserves a decent recommendation in our opinions!

Price: £7.99/€8.99/$9.99

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Score: ★★★★★★☆☆☆☆ 6/10

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#Review #WiiU #eShop #QUICKTEQUILA #tinyBuildGames #LovelyPlanet

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by Towafan7
on June 1st 2016, 11:01 pm
 
Search in: Wii U eshop Reviews
Topic: Review: BLOCKARA (Wii U eShop)
Replies: 10
Views: 1064

Review: BLOCKARA (Wii U eShop)


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Alchemic Block-Busting!

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Developed and published by Haunted Bees Productions, BLOCKARA is an interesting title in the puzzle genre that is hampered by a few bugs and a lackluster art-style, but does that mean that the game itself is forgettable? We don't think so and here's why:

The story is rather forgettable as is expected from a title in the puzzle genre, however the gameplay is quite unique! Basically you must destroy your opponent's blocks, fire, water, and plant with opposing blocks in a sort of rock-paper-scissors tug of war, however you and your opponent can shift your blocks around at any time which really adds to the strategic elements of the game, especially during multiplayer matches!



There are a few issues as some areas of the options menu are inaccessible due to a bug, including the setting for color-blind mode which is quite a shame. The controls on the other hand are pretty good and are a snap to learn and the Off-TV-Play is always a welcome feature!

Visually the game looks very low-budget and it feels more like a cheap to free iphone title in that regard. The music on the other hand is fairly good and fits the game well, but even that is marred by excruciatingly annoying voice acting so the audio-visual presentation in a nutshell is definitely below average.



Bottom-Line:

With unique gameplay that can be great fun especially during multiplayer matches, great controls that are easy to learn, and decent music that fits the game quite well, Blockara is a great puzzler that most fans of the genre should enjoy, however lackluster visuals, slightly annoying voice acting, and a broken options menu do hurt this game's overall score. Even so Blockara still gets a decent level of recommendation from us!

Price: $6.99

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Score: ★★★★★★¾☆☆☆ 6.9/10

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#Review #WiiU #eShop #Blockara #HauntedBeesProductions #Puzzle

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by ToughGamer
on May 24th 2016, 5:50 pm
 
Search in: DS Reviews
Topic: Review: Pokemon HeartGold and SoulSilver (DS Retail)
Replies: 40
Views: 8298

Review: Pokemon HeartGold and SoulSilver (DS Retail)

@GeekyGamerZack The screen capture feature is broken. The images don't show up on any website at the moment. You should just write up that #review of #SuperMarioMaker while the feature is down.
by Towafan7
on May 24th 2016, 12:19 pm
 
Search in: 3DS Reviews
Topic: Review: Bravely Second: End Layer (3DS Retail)
Replies: 15
Views: 1802

Review: Bravely Second: End Layer (3DS Retail)


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A Brave Adventure!

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Developed by Square Enix and published by Nintendo, Bravely Second: End Layer is a massive JRPG for the 3DS and has had quite a bit of controversy regarding the censorship of the game in the west, but have these changes ruined the experience of the game? We don't think so and here's why:

Bravely Second: End Layer and its predecessor before it were a return to the roots of what made early Final Fantasy titles so great and are easily some of Square Enix's best efforts since the PSX era! The game picks up sometime after the ending of the original Bravely Default title in a world that is in the middle of huge changes. Most of the new job classes are given to you as you progress through the game's lengthy story, while the many returning job classes are earned through side-quests which is a great way to handle the job system in our opinions!



The battle system has also been revamped from the first Bravely Default title with several new additions, such as Bravely Second which freezes time during battle, but can only be used once every 24 hours unless you purchase an SP potion using irl money. We aren't fond of that, however the game is easy enough if you're sufficiently leveled even without resorting to using Bravely Second, so we give the feature a free pass.

You can also summon friends' characters in battle to aid you in a pinch, these summons can, at times be extremely useful as you can summon friends who are at a much higher level than yourself early in the game which can allow you an optional free pass if you get stuck in a boss battle that you cannot win at your current level. The game itself isn't all that difficult as long as you aren't terribly under-leveled or facing a unique breed of monsters known as Ba'al's "more about that later" but it's incredibly lengthy and engaging with over 50 hours worth of gameplay and 30 unique job classes!



There's a ton of optional features as well including toy making which can net you a ton of in-game currency later in the game, rebuilding the Lunar Base which unlocks new items and skills, and Ba'al busting which allows you to face unique bosses with a crazy amount of health in a lengthy survival battle. These Ba'al's can be weakened by attacking them with ships on the Lunar Base which takes quite a longtime, however the payoff is worth it in-terms of the monster's reduced health!

The game has been heavily censored in its Western release, however the core of the game is still intact and the main story is still mostly intact in its original form so despite our dislike of major changes occurring during localization, we feel that the game has NOT been changed to the point that it's harmful to the game itself.

The controls in Bravely Second: End Layer are flawless and easy as pie to learn which is always a positive for any game. Visually the game pushes the 3DS to its absolute limits with a gorgeous fully 3D world filled with incredibly detailed and intricate dungeons, and unique characters and enemies! The soundtrack is also among the best we've heard from a Square Enix title in years! What's even more impressive is the fact that the game is almost fully voiced so you'll feel like you're watching an anime series during all of the main story's cut-scenes which is quite a rare feature for a 3DS RPG!



Bottom-Line:

With excellent gameplay and a fantastic story, Bravely Second: End Layer is a force to be reckoned with on the 3DS! That along with the flawless controls and top-notch audio-visual presentation make the game one of the best JRPG's currently available on the 3DS! The major censorship, while unnecessary and annoying in our opinions, has done very little to hurt the overall enjoyability of the game. Bravely Second: End Layer is a game that any JRPG fan who owns a 3DS, should purchase! As for us this game receives a nearly perfect level of recommendation!

Price: $39.99

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Score: ★★★★★★★★★½ 9.5/10

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#Review #BravelySecond #Nintendo #SquareEnix #JRPG #3DS #Retail

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by Towafan7
on May 16th 2016, 11:49 am
 
Search in: Wii U eshop Reviews
Topic: Review: Shantae: Risky's Revenge: Director's Cut (Wii U eShop)
Replies: 8
Views: 827

Review: Shantae: Risky's Revenge: Director's Cut (Wii U eShop)


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A Sweet Dish Called Revenge!

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Developed and published by WayForward Games, Shantae: Risky's Revenge: Director's Cut is a remake / remaster of the second Shantae title originally released on the Nintendo DSiWare Service. The game has been visually improved and has many new features as well, but is this enough to keep the game fresh and has the game aged well in-terms of its mechanics? Continue reading our review to find out!

Shantae: Risky's Revenge: Director's Cut is a Metroidvania-style adventure title that is extremely unique in the fact that the protagonist can transform into various animals to progress through the game's fairly sizeable world. The game itself is over 10 hours in length for first-time players and there are also a ton of secrets to be found so completing the game can take more than twice that amount of time!



Other unique features of the game include the ability to use panels to shift between the background and foreground, similarly to the Mutant Mudds games. The game can be difficult at times with some mind-bending puzzles, but for the most part its difficulty level is fair. The controls are great "especially the Wii U Pro controls", but the Wii U Gamepad works nice too. The Off-TV-Play feature is great for those who can't use their TV when playing the game!

Visually the game looks great! The multiple layered backgrounds, gorgeous and unique characters, and beautiful locations all add to the overall experience of the game and the soundtrack is amongst the best we've heard from the Shantae series!



Bottom-Line:

With fantastic and unique Metroidvania-style gameplay, great controls that are very intuitive and easy to learn, as well as an extremely amazing audio-visual presentation, Shantae: Risky's Revenge: Director's Cut is a great game that no Wii U owner should pass up! We give the game a great level of recommendation!

Price: £6.99/€7.99/$9.99

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Score: ★★★★★★★★★☆ 9/10

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#Review #Shantae #WayForward #WiiU #eShop

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by Towafan7
on May 12th 2016, 12:25 pm
 
Search in: Wii U Virtual Console Reviews
Topic: Review: Pandora's Tower (Wii U VC)
Replies: 12
Views: 1531

Review: Pandora's Tower (Wii U VC)


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Emulation Fail...

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Review written by @Jnes5 and edited by @Ichigofan.



It is the year 511 of the Unified Era in the continent of Imperia, which began after the War of Unification, which was meant for the realms of Athos, Elyria, Thena, Certes and the Vestra to unite and form the land of Imperia, has ended in success. A new war, the War of Independence, is occurring between Athos, Certes and Thena joining to face against Elyria in order to gain more territory from them. But as years have passed, the war was calmed down a little and since then, the Elyrian kingdom were having their traditional Harvest festival event until an incident occurs as the chosen one to sing in the main festival, Elena, becomes cursed and transform into a hideous beast and wreaks havoc upon the city. Aeron, a friend of hers, later finds her unconscious and returned to her human form next to a Vestra merchant named Mavda, who helps them escape from the city and from the Elyrian army and eventually reach the wastelands of Okanos, where a fortress known as the Thirteen Towers is located, over a massive chasm called The Scar, which was caused by a violent event called The Cataclysm and is only stopped from growing bigger and engulfing the world by the Thirteen Towers, where it is suspended in the middle of the chasm by twelve chains connected to the surrounding cliffs. Mavda reveals that she has seen Elena's curse before and that in order to lift it, Aeron must use the Oraclos Chain, a special weapon given by her, to obtain the flesh of the monsters that live in the Thirteen Towers. Although Elena will be returned to human form after eating the flesh of any monster in the tower, Mavda tells them that the only way to truly remove the curse is to retrieve the flesh of the 12 Masters of the Towers.

Story:

I do think that the story in this game is pretty good, although it lacks on certain areas, the whole setting to the whole world is not covered enough to know more about them, such as the empires in war towards Elyria and even how they even are or look like, it lacks a lot more background behind the whole setting and you even need to pay close attention to some details that the game might give you regarding the whole background of its setting to try to understand what is going on in the world... however, the game is still fine aside from the lack of background since the main story, which focuses on Aeron saving Elena from her curse from spreading any further, is presented very well, as you continue towards the game, there will be notes laying around that can give you much more on the background on the towers and even the war that happened years ago in the game's current time, as well as the character Mavda giving you a bit more of background from her casual talks to giving you notes detailing what's going on in the world, the game also gives you hints and mysteries throughout the game that of a side plot that  will affect the main story at the final climax of the game, one of the hints that lead up to more of the background related to the main story is very well told while the other hints that is also in the same main story is kind of predictable, although still well done, the main story is very interesting and with the hints and mysteries that the game will give you later on, but it would've been more appealing as to where you want to know what will happen in the end of the story if the character development was better (more on that later on...).

The game contains six endings which are S, A, B, C, D and the bad ending and each from them range from high to low respectively, and the lower the rank is, the more depressing the ending is, but one important thing to mention is that each ending can give you more background into the story the higher the rank is, including fixing a few plotholes as well, but the thing is the S ending is much more better in that regard since the other endings, while each of them quite different from each other and well told on their own, don't bring the benefits of the story that the S ending brings, that and because to be completely honest, the A ending, being the 2nd one from the top rank, was really sad despite the fact that it's supposed to be one of the "less" depressing endings from the rank...



Gameplay:

Pandora's Tower (also known as "Pandora's Tower: Until I Return to Your Side" in Japan) is an Action game with Role Playing elements that can be played with the Wii Remote + Nunchuck and the Classic Controller/Pro, The main objective of this game is to explore all 13 towers filled with many monsters and defeat the bosses in each tower and collect their flesh, but you also must return to the observatory every once in a while to keep Elena from turning into a beast by giving her any type of monster flesh while also strengthen your relationship between you, as Aeron, and Elena. The controls might be a little complex at the beginning, but it will be much more simpler later in the game, you attack with the A button and with the Z button in the Nunchuck you can defend yourself if stationary and you can roll out if moving and pick up items with the C button, there's also a helpful menu that you can open up with the + Button where you can manage and see the inventory, equip some armor, weapons or such, look at the map, etc., two interesting things to mention is that you can use any usable items by scrolling with left and right on the D-pad on a small menu and use that select item with either up or down on the D-pad, and the other one is what makes this game unique which is the Oraclos Chain, this chain can be helpful in ranged distances by aiming with the cursor with the Wii remote and when highlighted on an object or monster you can tap the B button to quickly grab it, hold it or attack it, but you can also hold down the B button to make the cursor have a little zoomed-in view of where you are pointing to where you can aim in great detail what you want to grab, this might sound troublesome when in battle, but the big advantage is that the game slows down when doing so, meaning there's no regrets of ever using this feature, but when the chain grabs something, you either pull it by holding down the C button or by violently pull it down by shaking the Wii remote downwards, you can also attach two objects with the same chain by pointing it to another object and pressing the B button while the chain is currently grabbing something else, you can even reach some items from a far distance with it. The controls feel well, there are also some other mechanics included in the controls that are also helpful that I will mention later like jumping where it's automatic in which once you run towards a gap, and there's another platform towards you, you will jump to it, however I did have a problem with shaking the Wii remote down in order to pull out something violently, as in sometimes it might work but sometimes you might need to shake a little more harder in certain times, and this can get bothersome if you are fighting with a lot of enemies, but other than that, the controls are good despite some little issues, but you can also use the Classic Controller/Pro in this game, replacing the whole aiming with the Wii Remote to aiming with the right stick as well as replacing the Oraclos Chain's controls with the R button, one issue I have is that the controls in the Classic Controller/Pro might be awkward to get used to and might take some time to be comfortable with it when using the chain, especially if you get used to the Wii Remote + Nunchuck, but it is great for those who don't want to aim and shake on the Wii remote and Nunchuck, making this game feel much more accessible to anyone in terms of controls.

This being an action game, the combat feels amazingly fluid and comfortable since dodging in this game actually feels like you are dodging attacks unlike other action games where dodging was useless since they can't even help you evade an attack, especially if it didn't hit you (sadly you can't constantly spam the dodging move since the game will punish you by making you vulnerable if you do it two times quickly, but to me it's a fair mechanic), there are also other mechanics that you can do in which there's a charge attack you can do by holding down the A button and then let go, you will also see a visual cue when doing a charge attack where you see a circle closing towards Aeron and when pressing the A button when the circle is almost gone, it will help Aeron to pull of more combos from the charge attack, the Oraclos Chain is even useful for battle in some cases, since you can use it by specifically point the enemy towards a certain limb to grab it and then violently pull it off, slightly damaging it, and you can get certain items from them by defeating them and when they're lying on the ground (with some red mist coming from them indicating they are defeated) and then aim which limb to take from, and then once the chain grabs it, you violently pull it off, you can get certain items from them but if it's in the stomach (in most enemies) you will always get the monster's flesh in which it will be useful for a certain situation (more on that later...), the chain also even has its own meter that that determines how much damage it can do when violently pull off someone and you can raise it if you use the chain in different ways but in a quick consistent way as it can slowly reset to zero if it doesn't do anything, it's meter can also be upgraded by defeating a boss, it's a pretty nice action game but it also has a great amount of RPG elements on it, for example you can level up your character by earning enough experience points by defeating enemies, you can level up your health meter, your attack power, etc. one RPG mechanic to mention is the inventory and equipment menu, in the inventory menu you are limited to carry a certain amount of items depending on how much your bag can hold, at the beginning it is very frustrating due to how low it is, but you can thankfully make Elena help you expand it with a certain item, and the equipment menu is sort of the same in terms of its functionality, there's a grid menu where you can set the equipment on them and take some space and the bigger the item is, the more space it will take, so you have to arrange them in order to make the equipment to have a little bit of more space by turning them or such, think of the item menu in Resident Evil 4, only much more smaller and you can't combine items and such, but you can upgrade its space by leveling up which is a good thing, speaking of equipment you can also acquire two new weapons eventually in the game aside from the sword, one which is more quicker to swing but very weak to use and one that has a great attack range but it is slow to swing, and all of your weapons can be upgraded to become more stronger with the help of Mavda by bringing her certain types of material items. And speaking of items, it has a great emphasis on the game as there's many types of items located inside the towers that you can use in a different way, you can find them by destroying some crates, find them in a certain spot or by finding the in chests, which said items are usable items, the equipment items, etc. but the most that gets more attention is the material items, since in this game you can also find items that you can use to create items of any kind with the help of Mavda, you can create usable items, gift items, more material items and also be used to make your weapon stronger as I've mentioned before, the game can get difficult if you don't use this mechanic often in order to help you out in the game, as I had trouble in a few dungeons due to not using this mechanic well and not often, but thankfully I did use it well and often later on and I had the choices of how I am going to play the game (better attack power, better defense, better range, etc.), some material items can each be found in a certain tower, meaning that you might go to a certain tower in order to get a certain item, but I think that is for completionists since I did fine and I didn't needed strong weaponry (but I did needed strong armory which can be obtained easily) to beat the game, but other people might struggle in order to get their equipment they want.

The towers are the ones you must explore and reach to the top, the exploration in this game can differ in each dungeon, but mainly it composed with rooms where it can be full with few or more enemies, which there's is a nice variety of them (both common and special) and each special enemy is unique to represent the tower they're on, and some rooms might have a certain mechanic that might help you progress through the tower with the help of the Oraclos Chain, for example there are elevators that can be operated to go up and down by operating a lever by using the chain from a distance if the lever is a little far away and there are some helpful structures that you can grab and help you in some way like the ladders that you can grab a part of it to get on to it and some hooks on the ceilings that you can grab to either hang onto it or swing back and forth in order to later jump towards another unreachable platform, and each tower has a different mechanic between each other that can be operated differently in order to progress, for instance there's one where you must operate a giant waterwheel in order to grab its handles sticking out of its sides in order to reach the next unreachable floor and there's one where you have to grab some stones that are sticking out of the walls in order to get higher to the tower, but the towers each have uniquely designed obstacles in some rooms that differentiate from others as well, for example there's one where you have to jump quickly over some stones they fall down the lava in a fire based tower. All of the towers though have a giant door at the top of the floor where the boss is inside, and the only way to defeat them is by pulling their master flesh out of them, however all of them have a massive health bar and the only way to hurt them is by making them expose their master flesh (since each boss have a unique way to fight them as they have different patterns and behaviors that you must attack them in a certain way to make them expose their flesh) and once exposed you must remove it with the help of your chain by making it stronger (which you can do that by pulling them for a while and then, at the right time, violently pull it down) and the more stronger it is, the more health you can get rid of, it is a great and fun game design but the thing is though the giant doors that lead to each of these bosses is locked up with chains, and these chains can be found in special rooms located throughout the tower by pulling the door's lock with the chain and then when inside, you destroy the chain with your weapon, so it encourages you more in exploring rather than reaching the top of the tower, but thankfully the whole towers do not have a very complex design that can take you very long to beat (the later ones might be but you might get used to the whole game to not take too long), and I say this because you have a time limit in these towers.

The game is not just about exploring the towers, it's about keeping Elena from turning into a beast, there is a gauge that acts like a time limit in the bottom-left corner of the screen that represents the amount of time left for her to turn into one, shaped in a circular form with three colors filling the gauge (white which means she's alright, purple which means half her body is going to change, and red which means almost all of her body will be transformed) and when time decreases, the gauge will decrease while staying in one of the colors where Elena's progress will be in, sadly you can't stop the gauge, you have a rest area which is the observatory, and inside there are a lot of helpful things (it even stops the timer until you go to a tower) such as a save point, a big chest that you can keep your items in and Mavda where you can talk to her and help you by offering her shop, strengthen your weapon, craft some new items, etc., and she can reward you some gold (in here they're called leots) if you bring her some notes or some spare flesh that you want to get rid of, and there are also some rooms in the observatory that can be visited and maybe find some items every once in a while, but the most important one in the observatory is Elena, and what you need to do to keep the gauge from decreasing is to feed her with the enemies’ flesh as I've mentioned before, and the monster's flesh comes from four varieties, one which is the master one that can recover Elena completely, but they can only be pulled from the bosses and are required to continue the game, but the other three are more common since they come from the enemies in which are the normal flesh that can only gain you a little bit of time, the dripping one that can give you a decent amount of time, and the pulsating one that can give you a great amount of time. But there's more, you not only keep her from turning into a beast, but you must also strengthen your relationship with her by giving her gifts (that can only be obtained by either buying them from Mavda's shop or by crafting one in Mavda's workshop) or by selecting the correct option when she asks you a question by talking to her,  but you can weaken her relationship by giving her the wrong items or if you answer the wrong question, and you relationship is indicated on a meter above the time limit that that is only seen when you're in the observatory and the higher the meter is, the more better the ending is going to be as I've mentioned before. Responsibility plays a great role in the part of the gameplay, as you not only must explore the dungeons, but you must also keep Elena from turning into a beast, otherwise it's game over and you will get the bad ending, but you must also keep your relationship with her as well, in order to affect the ending in the end, and for some reason the whole responsibility did not affect my enjoyment of the game, I did get used to it in order to get through the game, however I do think that some people might find this very tedious and a chore to do to play this, while the game is designed well in order to not be too long, the game does get harder in the later dungeons and some people might not have the patience for their responsibility to be much more difficult.

I thought that the game was good, despite the fact that the game has a time limit and some other issues, I do think that the responsibility is a strong focus in this game and the controls feel really good despite some issues and not to mention that the game is designed well in other to balance some of the issues like the time limit and the responsibility to be much more acceptable as you are playing, and it was enjoyable to me due to how strategic it can be despite not having any strategic mechanics in the gameplay, however I do think that some people might get frustrated with this game due to the responsibility and the other tedious issues like the item collecting and such.

Graphics:

I will admit that the game looks pretty dated, in fact it kind of looks like a game from the Gamecube Era, it goes with a medieval-fantasy style, but some textures, mostly the walls and the floors, look somewhat muddy and some of the environments lack some detail, but other than that, there are some settings that can look really great, some of the lightning and the water effects look nice, but the character models were great, they have great detail and they look like they were finely modeled, specially the bosses, although I have some issues with it since I feel the Aeron looks a bit... odd, and also the fact that there was a suggestive detail that was altered to not look like so, but it just looks strange and unnatural...



Music and Sound:

The soundtrack is very good, it has an orchestral score for all of its songs and in some of them they have choirs as well to accompany the music, although it needed a little bit of attention to be somewhat memorable since some of the songs are pretty quiet and the gameplay pretty much distracts from it, there is some songs that really accommodate some moments such as the boss battles, the important events, etc. and they all sound amazing and do a great job at setting the mood of the scene.

The sounds are somewhat very simple, most of them sound a little low-budget but for some reason they really fit well with the game, like the sword slashing, the ground being pounded, etc. but there are some sounds that are very nice that fit appropriately like the tensely-heard heart beat and others. The voice acting in this game is really great, although Aeron doesn't speak much, the voice actor Ryan Philpott does his best for the role and he is good at it in the end, Charlotte Sanderson as Elena is pretty good although I wanted to be it a bit more better since there are moments where she sounds a little quiet due to the music being loud at times or due to some other issues, but she does a great amount of effort into her role since the game has Elena so much to talk about when talking to her or giving her gifts and such, but the best one by far is Ann Beach as Mavda, she sounds perfect in this game, Mavda being an old woman and very mysterious for the other characters, the voice actress does the greatest job at portraying her at who she is, the other voices are fine but these three in which are the most important do a great job at this game. And also this game actually supports all common languages like Spanish, French, etc. but they are only subtitled as the voices are only in English.

Presentation:

Despite only the game being set in one place, the game does a great job at giving the towers that you visit an interesting and different design that doesn't make itself look repetitive, for example there is a tower with a green and forest nature-like environment, a blue and water based environment such as waterways and a giant waterwheel, etc. and each tower represent their uniqueness with said environments and a game design that takes the environment and integrates it into the gameplay, meaning that the towers feel very "alive" and they are interesting to explore it, and even when not in the towers the observatory can have its moments too, while it doesn't have any secret rooms to explore, it does have some rooms that look really great, for example at the next room of the main observatory you can go a spring-like tower area and it look very pretty to look at, everything in this game along with its setting feels great and I do feel that in this section it is very well polished.

What it isn't very well polished though... is the character development, I do feel that Aeron lacks more depth and while Elena is fine as she is, I do feel that some people might find them boring or uninteresting, therefore not caring if they want to struggle with the whole responsibility and the time limit of the gameplay since they don't want to play more enough of it due to doing it for some characters that they don't even care about, the director of this game actually said that Aeron was developed like this so that he can become not too outspoken or assertive so in that way we can feel related to him... although it didn't work for me and I'm sure some people (not all mind you) won't either... and also speaking of which, some people have found that his face detail in the game's box art cover seems to be copied from Noctis from the upcoming Final Fantasy XV...

As for the replayability, there is a lot of stuff to do in this game, there is the great amount of items of many types you can collect, the hidden notes that you can collect, etc. but one great thing to mention is that the game does give you a New Game + when beating the game, in which all of your stuff in your first playthrough will be in the next new game such as your level and the items you had in your inventory and in the chest, the weapon enhancements, the items created by Mavda in the workshop and even Elena's affinity and the given gifts, but not only does this new playthrough will give you new texts in the Observatory, a new weapon and some new scenes with Elena, in the first playthrough you will find red doors that, no matter what you do, they will not open, but in the New Game +, Mavda will sell you keys that will get those doors open, in which some include new items in the open and some require you defeating monsters but you can also acquire the new items, in other words, while you will be quite busy with this game, some people might be put off when wanting to 100% complete the game due to the time limit...

Be warned however that for those of you who want to complete this, there is a bug in the game that will make this game freeze in a certain moment, it won't happen to those who want to simply beat this game though, but in this link there are more details about the bug and how to fix it (without the need of a hack or a patch).



The Wii U Difference:

There's a potential flaw in the Wii U version of the game that can cause the game to freeze 100% of the time if you leave the fourth tower before completing it, this flaw seriously hurts the game's overall score, the Off-TV-Play on the other hand is definitely a nice addition to the game!

Bottom-Line:

I did find this game to be fun and interesting to play with, it has one of the best combat mechanics that is very appropriate for it, the story is very interesting coupled with a very unique and sometimes great looking setting, and while the graphics leave much more to be desired, it isn't really doesn't look that bad, however the game does give you great responsibility, as it has a time limit and a reputation meter that you must both each work hard in order to not get a bad or worse ending, and while I find that the game has a great balance in its game design in order to not be much of a chore to do but not be that easy when get used to the gameplay, I do find some people being frustrated with this game, coupled with the fact that the characters might not be deep enough for other people to care, which is the game's main reason for its gameplay design, so if you don't like a lot of responsibility in your games specially if you don't want to do it with characters that don't have a lot of depth on them, I might suggest that you skip this game, but if you're interested in this game but are worried about the flaws I've mentioned, give this a rent if you can to see how well it will do for you, but if you're very interested in this game and don't mind the game mechanics I've mentioned before, then I say give this game a go, however due to the Wii U version's flaws we give this game a decent level of recommendation...

Price: $19.99

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Score: ★★★★★★½☆☆☆ 6.5/10

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#Review #WiiU #VC #eShop #Wii #PandorasTower

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by Towafan7
on May 11th 2016, 8:34 pm
 
Search in: Wii U Virtual Console Reviews
Topic: Review: Paper Mario (Wii U VC)
Replies: 11
Views: 1591

Review: Paper Mario (Wii U VC)


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Mamamia! What A Spicy "And Sweet" Adventure!

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Review by @Ichigofan and @Jnes5.



Bowser has invaded the Star Haven, stole the Star Rod and has imprisoned the seven Star Spirits who guarded the Star rod! Now Bowser's fortress becomes attached to Princess Peach's castle and lifts it up to the sky, sadly the Star Rod makes Bowser invincible, so it's up to mario to save the seven Star Spirits in order to lend them their power to thwart Bowser once and for all!

Story:

Even though the story isn't anything original, the whole story has quite a cheery and charming tone behind it! The story also has some humor as well, while it's not going to make you die-laughing, it does serve it's purpose of it being very charming and cheery, the game can also change it's tone a little, but not by much, so overall, the story is so good that you can't help, but feel the charming and cheery tone it has us following!



Gameplay:

The game plays like an RPG, but it has it's own unique twist that's makes the mario RPG's a one of a kind! First thing's first, the game takes place in a lot of overworlds, some of which are long and some of which are small, and sometimes it can include physical obstacles in your way and you, as mario, can jump and use his hammer to overcome most of them, however some might require you to think and explore in order to solve them! Not only that, the game also includes "partners", which are your allies who can not only help you fight enemies, but they can help you with the game's puzzles that they can only solve, since many of the game's puzzles and boundaries are based upon the abilities of Mario's partners, you can accumulate partners as they advance into different locations.

You can only have one partner that can accompany Mario in the overworld, but you can interchange between them at any time, and the best part of all, your partners have no HP so that's means that when they take damage, this results in temporary paralysis on them where they cannot attack, but they will never get KO'd, the gameplay on all the overworlds feel like an adventure-oriented puzzle game, and they keep the game from not being just an RPG.

And this is where the uniqueness comes from! One of the things that makes this game unique from some other RPGs is that you can control the actions when mario and a partner or an enemy is going to attack! Fairly early in the game, you will obtain an item called a "Lucky Star" which will give you the ability to use the "Action Command", with this you can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required, like pressing a button repeatedly, tilting the control stick and letting it go in a certain moment, with this you can double up your attacks and reduce half the damage when you're defending!



This is pretty great and it's definitely worth it because it feels like you're helping mario in this game! Another thing that is unique in the battle system is that Mario and his partners have a capacity called "Flower Points" (FP), which is the equivalent of magic in RPGs, which these can allow you and your partners to perform special moves, but each of these moves can consume a particular number of flower points when performed, so you must choose to use them wisely.

Other things included are the "Star Points", which are the equivalent of experience points, in which unlike other RPGs, you only need to collect 100 of them to level up, and the capacity does not increase in any way, while this might sound easy to level up, here's the thing, when you level up in a certain area full of enemies, those enemies might decrease the number of Star Points they drop but even that, and this is one of the best parts of the game, is that you don't really need to level up in order to proceed! the only thing that you need to rely on, are your skills...and your use of badges!

The badges are items you can collect and each of them have and advantage of helping you in a certain manner, like for example, one badge can increase your attack power, one can increase your health, one can give Mario another special move, some can make you invulnerable to some things, and much much more! Each badge consumes a set number of" Badge Points" (BP), meaning that you can only equip a limited number of badges at a time, so choose which are the ones that you think will help you the most at the moment! Different situations may warrant changing badges to make certain boss battles easier! There is also an on-screen gauge to display Star Energy, which is required to perform another type of move if you saved a star spirit, and each of them have a unique move that can help you in battle, and they can raise your gauge as you advance throughout the game, you can also locate hidden battle upgrades in the game's overworld, which promotes one partner character to a new rank once at a time and they can become stronger as well!

All of this and more, is why the game is really fun and very unique as well! However, even though some overworlds might not be fun, the game is still very great with it's gameplay and uniqueness!



Graphics & Soundtrack:

Since the game is called "Paper Mario", the game's visuals feature two-dimensional character cut-out designs contained within three-dimensional backgrounds, and the 2D characters look really good! They look just like a cartoon, and because of that, they haven't aged at all so they look just as good now as they did when the game first released on the N64! As for the 3D backgrounds...yeah, those are the ones that haven't aged well at all, but the thing is, some of those are so bland, that they weren't all that impressive even when this game was first released. Regardless the game's graphics are nice overall.

The soundtrack of this game is ok, some of the music tracks are very catchy, some of them set a great mood, some of them are decent, some of them are very awesome... as you can see, the soundtrack has a lot of variety when it comes with its quality.

The sounds are cutesy and some of them sound a little bit low quality, but as they are, they sound ok, and as for the voice acting... there isn't any, at all, well except a few mumbles and roars among other simple sound effects, but overall there really isn't any, which is perfectly fine in our opinions!



Presentation:

The game is kind of represented as a storybook, the game is divided in chapters, the game's progression depends upon interaction non-player characters (NPCs), who will often offer clues or details for the next chapter, and as I've said, the game does a good job on having a charming and cutesy tone throughout the entire story.

As for the replayability, this game has a lot of it! You can collect the badges, you can maximise your level, you can collect the star peices, you can play the minigames included in this game, you can do some hidden sidequests, all of this and more are awaiting those of you who are willing to fully explore this game's world, so there is no worries there if you're looking to be busy with a game for awhile!

The Wii U Difference:

The Wii U's emulation of the game is spot-on and looks and sounds a little better than the Wii Virtual Console release of the game. The Off-TV-Play feature and rumble-pak compatibility of the game give the Wii U version of the game a definite edge over the Wii version!



Bottom-Line:

Paper Mario 64 is a great mario RPG! The game has some great gameplay and a charming storyline, and even if there are some things that needed a few tweaks, this game is still a must-but for any Wii U owner! You might be skeptical if you REALLY love Super Mario RPG for the SNES or Paper Mario: The Thousand Year Door for the GCN, but regardless, don't hesitate and buy this if you like RPGs! and as for us, this game gets a great level of recommendation!

Price: $9.99

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Score: ★★★★★★★★★☆ 9.5/10

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#Review #WiiU #VC #N64 #PaperMario #eShop #Nintendo

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by Towafan7
on April 26th 2016, 6:26 pm
 
Search in: 3DS eShop Reviews
Topic: Review: Witch & Hero II (3DS eShop)
Replies: 9
Views: 1093

Review: Witch & Hero II (3DS eShop)


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Defend My Witch!

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Developed by Flyhigh Works and published by Circle Entertainment, Witch & Hero II is a fantastic tower defense / roleplaying game that is great fun in small doses, but is it fun enough to keep you coming back for more? Continue reading our review to find out the answer to that question!

The gameplay in Witch & Hero II is a unique blend of roleplaying and tower defense with a bit of strategy genre thrown into the mix! Your hero must run into enemies to damage them, YS series veterans will feel right at home with this formula. Your hero is immortal so he needs to protect the fragile witch who has extremely low defenses or it's game over! On the flipside the witch has incredibly powerful and useful magic that can help clear out enemies so careful strategy is key to beating each of the game's many stages! The game is separated into stages and though it starts off easy it quickly becomes incredibly challenging!



Witch & Hero II is a fairly short game and can be beaten within six hours or so, but it's great fun! A little warning though, you might want to limit your gameplay sessions as the game can get very repetitive during longplays of the game. In-terms of controls they are very solid and quite intuitive in this game which is always a good thing!

Visually Witch & Hero II looks nice in a very retro way with excellent 8-bit backgrounds, dungeons, characters, and enemies the game just oozes with retro goodness! The soundtrack is also decent, but not all that memorable, regardless it gets the job done!



Bottom-Line:

With unique and solid gameplay, excellent controls, and gorgeous 8-bit visuals, Witch & Hero II is a fantastic blend of unique ideas that are decidedly refreshing, however an unmemorable soundtrack and repetitive gameplay hold the game back from true awesomeness. Nonetheless Witch & Hero II is still a solid title that we recommend to any fans of RPG's and the strategy genre!

Price: £3.19/$3.99

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Score: ★★★★★★★☆☆☆ 7/10

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#Review #WitchAndHeroII #3DS #eShop #CircleEntertainment #Indie #Nindie

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by Towafan7
on April 26th 2016, 6:24 pm
 
Search in: Wii U eshop Reviews
Topic: Review: Epic Dumpster Bear (Wii U eShop)
Replies: 4
Views: 835

Review: Epic Dumpster Bear (Wii U eShop)


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Epic Dumpster Diving!

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Developed and published by Log Games, Epic Dumpster Bear is a platformer that would be easy to write-off given its bizarre name, premise, and lackluster visuals, however the game itself is really quite solid and here's why:

Epic Dumpster Bear possesses a ton of content and secret levels which can be unlocked either by collecting enough collectables or by getting a bull's-eye at the end of specific stages! The gameplay is simplistic and typical platforming fare, however the controls can be a bit awkward at first. The game can be played with the Gamepad or Wii U Pro controller and the Off-TV-Play works flawlessly! The difficulty of the game starts off easy, but becomes exceptionally challenging later in the game which is good for those who're looking for a challenge!

Visually the game looks dreadful, the character and enemy models are ugly and look like they belong on a early N64 title and not a particularly good looking one. The backgrounds are no better and just scream early N64! The music isn't all that memorable, but it's okay enough and the voice acting just feels out of place.



Bottom-Line:

With solid, yet typical platforming gameplay with a challenging level of difficulty, great Gamepad exclusive features, and multiple controller options, Epic Dumpster Bear is a very decent game as far as its core mechanics are concerned, however its soundtrack is somewhat flat and its visuals are really, really bad! The controls can be awkward at first, but it isn't much of an issue. Overall however, Epic Dumpster Bear had potential to be a solid title overall, but instead is only average thanks to its many issues, regardless an average score isn't a negative score so we still recommend the game to fans of the platforming genre.

Price: £7.49/$9.99

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Score: ★★★★★☆☆☆☆☆ 5/10

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#Review #EpicDumpsterBear #WiiU #eShop #LogGames

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by Towafan7
on April 18th 2016, 11:53 am
 
Search in: WiiU Reviews
Topic: Review: Hyrule Warriors (Wii U Retail)
Replies: 11
Views: 1211

Review: Hyrule Warriors (Wii U Retail)


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A Grand Hack 'N Slash Adventure!

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Developed by Koei Tecmo and Team Ninja and published by Nintendo, Hyrule Warriors is a Zelda Themed game within Koei-Tecmo's long-running Warriors franchise that beautifully incorporates elements of both franchises into one incredibly enjoyable and not to mention extremely lengthy package! We think that Hyrule Warriors and its DLC are well worth their price and here's why:

The gameplay in Hyrule Warriors is surprisingly complex with a ton of strategy required to beat most of the game's levels. You must protect allies and capture keeps and much more depending on the current battle and mode that you're playing! The game's main mode is story mode where the story of the game takes place "duh". This is where you'll unlock most of the non-DLC characters in the game. The story scenes feel like they are straight from an actual Zelda game as Koei-Tecmo did an excellent job researching the series mythos!

Other modes include the strategic Adventure Mode where you'll tackle battles on a board of the original NES Zelda title or the worlds of other Zelda titles if you downloaded the Majora's Mask or Twilight Princess DLC Packs. Each battle has unique rules and objectives and there's several weapons and characters to unlock! You can also purchase more boards complete with characters, weapons, and new costumes to unlock as relatively cheap DLC.



Then you have Challenge Mode, where you can aim for a high score with challenging missions, most of this mode is locked unless you purchase the Boss Pack DLC, including the Boss Rush, and Ganon's Fury Mode's which are a blast to play! The difficulty of the game starts off very easy, but eventually becomes insanely difficult especially in the DLC packs.

The Gamepad features allow for single-screen multiplayer where one user uses the TV screen and the other uses the Wii U Gamepad which is an amazing feature! Other uses of the Gamepad include Off-TV-Play in single player and can be used to show current ongoing missions and the health of your allied generals which is a very useful tool to have in the game! The controls in Hyrule Warriors are pretty good and shouldn't take players long to learn and they're very intuitive which is very important in such a hectic title!

Visually Hyrule Warriors looks great! It's not the best looking Wii U title, but the stages and character models are very detailed, though they do take a substantial hit when playing multiplayer. Overall the graphics are still above average by a decent margin as far as Wii U titles go! The soundtrack on the other hand is absolutely breathtaking and is among the best that you'll hear from a Wii U title! The music tracks are all remixes from various games in the Zelda series which have been fully orchestrated and sound amazing!



Bottom-Line:

With excellent gameplay, great controls, fantastic use of the Wii U Gamepad, incredibly enjoyable multiplayer, a ton of content, above average visuals, and one of the best soundtracks available for the Wii U, Hyrule Warriors is among the best titles currently available on the Wii U so we can't recommend this game enough! If you haven't purchased Hyrule Warriors yet, you should! Anyways we give Hyrule Warriors for the Wii U a perfect level of recommendation!

Price: $59.99

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Score: ★★★★★★★★★★ 10/10

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#Review #WiiU #Retail #KoieTecmo #Nintendo #HyruleWarriors

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by Towafan7
on April 15th 2016, 2:45 pm
 
Search in: 3DS eShop Reviews
Topic: Review: Justice Chronicles (3DS eShop)
Replies: 6
Views: 1004

Review: Justice Chronicles (3DS eShop)


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Solid Justice!

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Developed by Hit-Point Co. and published by Kemco Games, Justice Chronicles is a fairly unique JRPG that will likely entertain you for many hours, but how does it fare to the classics in the genre, such as Final Fantasy, Dragon Quest, etc.? Continue reading our review to find out the answer to that important question!

The gameplay is quite enjoyable and pretty straightforward for a JRPG at first-glance, however the beast partner system really adds a unique spin to the formula. The game also possesses a fantastic crafting system and an incredibly unique dual-layered world that'll draw you in, as well as a captivating story that'll keep you coming back for more! The game is also quite lengthy with over 40 hours of gameplay plus plenty of side-quests so don't expect to beat this game in only a few days!



The controls are very intuitive and easy to learn and the optional touch-screen features are a nice touch! The game can be quite difficult, especially during the second half of the game so be prepared for a serious challenge!

Visually the game looks decent enough, it won't blow you away, but it does have a nice art-direction and the world itself looks quite unique which is a definite positive. On the audio side of things, the game is good. The sound effects are pretty basic, but the soundtrack is very good. You won't find yourself humming any of tunes in the game, but we still enjoyed the music quite a bit!



Bottom-Line:

With solid to great gameplay, flawless controls that are easy to learn, as well as fantastic features such as item crafting and the partner beast system Justice Chronicles is definitely worth its price especially for JRPG fans, it also has a fairly good audio-visual presentation which helps the game's overall score! So ultimately we give Justice Chronicles a very good level of recommendation!

Price: $9.99

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Score: ★★★★★★★★☆☆ 8/10

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#Review #3DS #eShop #Kemco #JRPG #JusticeChronicles

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